Stretched Like flowers the whistler keyless
Key RequiredUniversal

Stretched Like flowers the whistler keyless

Universal ScriptJustABaseplateJustABaseplate 4.1K views 16.7K executesUpdated Mar 22, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•214 lines (6314 chars)
--[[ Made by MRGLUCKINGBALL & R_MP6
 
█▀ ▀█▀ █▀█ █▀▀ ▀█▀ █▀▀ █░█ █▀▀ █▀▄
▄█ ░█░ █▀▄ ██▄ ░█░ █▄▄ █▀█ ██▄ █▄▀
 
]]
 
------------------- SETTINGS -------------------
 
local KEY_MOVESET1 = Enum.KeyCode.Z
local BUTTON1_IMAGE_ON = "rbxassetid://93088560418548"   -- when custom animations active
local BUTTON1_IMAGE_OFF = "rbxassetid://132573142038191"  -- when custom animations disabled
 
local IdleAnimId = "rbxassetid://91348372558295"
local WalkAnimId = "rbxassetid://134010853417610"
local Move1AnimId = "rbxassetid://129469072457859"
 
local Move1Cooldown = 3
 
-- Move1 timing
local MOVE1_START_TIME = 6   -- seconds
local MOVE1_FIRST_DURATION = 2 -- first press
local MOVE1_SECOND_DURATION = 6 -- second press
 
------------------------------------------------
 
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
 
local player = Players.LocalPlayer
 
------------------------------------------------
-- SETUP FUNCTION
------------------------------------------------
 
local function Setup(char)
    local humanoid = char:WaitForChild("Humanoid")
 
    task.wait(0.2)
    local animate = char:FindFirstChild("Animate")
    if animate then animate.Disabled = true end
 
    ------------------------------------------------
    -- BASE ANIMATIONS
    ------------------------------------------------
 
    local idle = Instance.new("Animation")
    idle.AnimationId = IdleAnimId
    local idleTrack = humanoid:LoadAnimation(idle)
    idleTrack.Looped = true
    idleTrack.Priority = Enum.AnimationPriority.Movement
 
    local walk = Instance.new("Animation")
    walk.AnimationId = WalkAnimId
    local walkTrack = humanoid:LoadAnimation(walk)
    walkTrack.Looped = true
    walkTrack.Priority = Enum.AnimationPriority.Movement
 
    local customMovementEnabled = true
 
    ------------------------------------------------
    -- BUTTON IMAGE UPDATE
    ------------------------------------------------
    local btn -- will store mobile button
 
    local function UpdateButtonImage()
        if btn then
            if customMovementEnabled then
                btn.Image = BUTTON1_IMAGE_ON
            else
                btn.Image = BUTTON1_IMAGE_OFF
            end
        end
    end
 
    ------------------------------------------------
    -- CUSTOM MOVEMENT FUNCTIONS
    ------------------------------------------------
 
    local function enableCustomMovement()
        customMovementEnabled = true
        idleTrack:Play()
        if animate then animate.Disabled = true end
        UpdateButtonImage()
    end
 
    local function disableCustomMovement()
        customMovementEnabled = false
        idleTrack:Stop()
        walkTrack:Stop()
        if animate then animate.Disabled = false end
        UpdateButtonImage()
    end
 
    enableCustomMovement()
 
    humanoid.Running:Connect(function(speed)
        if not customMovementEnabled then return end
        if speed > 1 then
            if not walkTrack.IsPlaying then
                idleTrack:Stop()
                walkTrack:Play()
            end
        else
            if not idleTrack.IsPlaying then
                walkTrack:Stop()
                idleTrack:Play()
            end
        end
    end)
 
    ------------------------------------------------
    -- MOVE1 ANIMATION
    ------------------------------------------------
 
    local move1 = Instance.new("Animation")
    move1.AnimationId = Move1AnimId
    local move1Track = humanoid:LoadAnimation(move1)
    move1Track.Priority = Enum.AnimationPriority.Action
 
    local move1Ready = true
    local move1Toggled = false
    local isUsingMove = false
 
    local function PlayMove1()
        if not move1Ready or isUsingMove then return end
        isUsingMove = true
        move1Ready = false
 
        task.delay(Move1Cooldown, function()
            move1Ready = true
        end)
 
        move1Track:Stop()
        move1Track:Play()
        RunService.Heartbeat:Wait()
 
        if not move1Toggled then
            -- FIRST PRESS: start at 6s, play 2s
            move1Track.TimePosition = MOVE1_START_TIME
            disableCustomMovement()
            move1Toggled = true
 
            task.delay(MOVE1_FIRST_DURATION, function()
                if move1Track.IsPlaying then
                    move1Track:Stop()
                end
                isUsingMove = false
            end)
        else
            -- SECOND PRESS: start at 0s, play 6s
            move1Track.TimePosition = 0
 
            task.delay(0.05, function()
                enableCustomMovement()
                move1Toggled = false
            end)
 
            task.delay(MOVE1_SECOND_DURATION, function()
                if move1Track.IsPlaying then
                    move1Track:Stop()
                end
                isUsingMove = false
            end)
        end
    end
 
    ------------------------------------------------
    -- INPUT
    ------------------------------------------------
 
    UIS.InputBegan:Connect(function(input, gp)
        if gp then return end
        if input.KeyCode == KEY_MOVESET1 then
            PlayMove1()
        end
    end)
 
    PlayMove1Global = PlayMove1
 
    ------------------------------------------------
    -- MOBILE BUTTON
    ------------------------------------------------
 
    local function CreateButton(imageId, position, callback)
        local gui = player.PlayerGui:FindFirstChild("ScreenGui")
        if not gui then
            gui = Instance.new("ScreenGui")
            gui.Name = "ScreenGui"
            gui.ResetOnSpawn = false
            gui.Parent = player.PlayerGui
        end
 
        btn = Instance.new("ImageButton")
        btn.Size = UDim2.new(0, 90, 0, 90)
        btn.Position = position
        btn.Image = imageId
        btn.BackgroundTransparency = 1
        btn.Parent = gui
        btn.MouseButton1Click:Connect(callback)
    end
 
    CreateButton(BUTTON1_IMAGE_ON, UDim2.new(0.05, 0, 0.75, 0), function()
        if PlayMove1Global then PlayMove1Global() end
    end)
end
 
------------------------------------------------
-- CHARACTER LOAD
------------------------------------------------
 
player.CharacterAdded:Connect(Setup)
if player.Character then Setup(player.Character) end

Features & Information

This is make you to become a flowers if you use bundle named golden boy.

Community Comments (7)

JustABaseplateJustABaseplateMar 22, 2026

Btw this is *FE

Bob172712*2Bob172712*2Apr 12, 2026

Fire script bro

BrrtDSkrrtRulesBrrtDSkrrtRulesApr 21, 2026

W Script, 1 thing tho, i think there should be a jump fall and return to normal animation,.

I feel like the animations should be more aggressive and also taller to moreso match flowers Good script though

CanekplayxdCanekplayxdJul 8, 2026

Это визуальный эффект? Или его видят другие игроки

tinybloxztinybloxzSep 14, 2026

W

ilikehacks200ilikehacks200Oct 5, 2026

can you make it taller

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