
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Cam = workspace.CurrentCamera
local LP = Players.LocalPlayer
local S = {
FOV = 100,
MaxDist = 1000,
BaseSmooth = 18,
Sticky = 26,
HeadOff = Vector3.new(0,0.6,0),
TeamCheck = true
}
-- TOGGLE
local Enabled = false
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.X then
Enabled = not Enabled
warn("Aim:", Enabled and "ON" or "OFF")
end
end)
-- WALLCHECK
local function isVisible(char, part)
local origin = Cam.CFrame.Position
local direction = part.Position - origin
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {LP.Character}
params.IgnoreWater = true
local result = workspace:Raycast(origin, direction, params)
if result then
return result.Instance:IsDescendantOf(char)
end
return false
end
-- TARGET
local function getTgt()
local lc = LP.Character
if not lc then return end
local lhrp = lc:FindFirstChild("HumanoidRootPart")
if not lhrp then return end
local sc = Vector2.new(Cam.ViewportSize.X/2, Cam.ViewportSize.Y/2)
local best = nil
local md = math.huge
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LP and (not S.TeamCheck or p.Team ~= LP.Team) then
local char = p.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
local head = char:FindFirstChild("Head")
if hum and hum.Health > 0 and hrp and head then
local pos, vis = Cam:WorldToScreenPoint(hrp.Position)
if vis then
local d_screen = (Vector2.new(pos.X,pos.Y) - sc).Magnitude
local d_world = (hrp.Position - lhrp.Position).Magnitude
if d_screen < S.FOV and d_world < S.MaxDist and d_screen < md then
if isVisible(char, head) then
md = d_screen
best = char
end
end
end
end
end
end
end
return best
end
-- AIM
local function stick(tgt)
if not tgt then return end
local head = tgt:FindFirstChild("Head")
if not head then return end
local cf = Cam.CFrame
local pos = head.Position + S.HeadOff
local sp, vis = Cam:WorldToScreenPoint(pos)
if not vis then return end
local sc = Vector2.new(Cam.ViewportSize.X/2, Cam.ViewportSize.Y/2)
local dist = (Vector2.new(sp.X,sp.Y) - sc).Magnitude
local smooth = S.BaseSmooth
if dist < S.Sticky and dist > 5 then
smooth = smooth + (S.Sticky - dist) * 0.2
end
local targetCF = CFrame.new(cf.Position, pos)
Cam.CFrame = cf:Lerp(targetCF, 1 / smooth)
end
-- LOOP
RunService.RenderStepped:Connect(function()
if Enabled then
local tgt = getTgt()
stick(tgt)
end
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