
KeylessUniversal

--==================== Steve============--
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player =Players.LocalPlayer
--==================== you can change the id ====================--
local IDLE_ANIM = "rbxassetid://96518514398708"
local WALK_ANIM = "rbxassetid://10921244891"
local CROUCH_ANIM = "rbxassetid://83200626993248"
local SWING_ANIM = "rbxassetid://110361063508944"
local DIE_ANIM = "rbxassetid://140190312220540"
local char, humanoid, animator
local idle, walk, crouch, swing, die
local crouching = false
local swinging = false
local dead = false
local gui = Instance.new("ScreenGui")
gui.Name = "ActionGui"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui
local function makeButton(text, pos)
local b = Instance.new("TextButton")
b.Size = UDim2.fromScale(0.25, 0.08)
b.Position = pos
b.Text = text
b.TextScaled = true
b.BackgroundColor3 = Color3.fromRGB(30,30,30)
b.TextColor3 = Color3.new(1,1,1)
b.Parent = gui
return b
end
local crouchBtn = makeButton("crouch", UDim2.fromScale(0.1, 0.8))
local swingBtn = makeButton("swing", UDim2.fromScale(0.65, 0.8))
local function setButtonsEnabled(enabled)
crouchBtn.Active = enabled
crouchBtn.AutoButtonColor = enabled
swingBtn.Active = enabled
swingBtn.AutoButtonColor = enabled
crouchBtn.BackgroundTransparency = enabled and 0 or 0.5
swingBtn.BackgroundTransparency = enabled and 0 or 0.5
end
local function loadAnim(id)
local anim = Instance.new("Animation")
anim.AnimationId = id
return animator:LoadAnimation(anim)
end
local function setupCharacter(character)
char = character
humanoid = char:WaitForChild("Humanoid")
animator = humanoid:WaitForChild("Animator")
-- Disable default Roblox animations
local animate = char:FindFirstChild("Animate")
if animate then animate.Disabled = true end
idle = loadAnim(IDLE_ANIM)
walk = loadAnim(WALK_ANIM)
crouch = loadAnim(CROUCH_ANIM)
swing = loadAnim(SWING_ANIM)
die = loadAnim(DIE_ANIM)
idle.Looped = true
walk.Looped = true
die.Looped = false
crouching = false
swinging = false
dead = false
humanoid.WalkSpeed = 16
setButtonsEnabled(true)
idle:Play()
-- Death
humanoid.Died:Connect(function()
dead = true
setButtonsEnabled(false)
idle:Stop()
walk:Stop()
crouch:Stop()
swing:Stop()
die:Play()
end)
end
RunService.RenderStepped:Connect(function()
if not humanoid or dead or crouching then return end
if humanoid.MoveDirection.Magnitude > 0 then
if not walk.IsPlaying then
idle:Stop()
walk:Play()
end
else
if not idle.IsPlaying then
walk:Stop()
idle:Play()
end
end
end)
crouchBtn.MouseButton1Click:Connect(function()
if dead or not humanoid then return end
crouching = not crouching
if crouching then
idle:Stop()
walk:Stop()
crouch:Play()
humanoid.WalkSpeed = 8
else
crouch:Stop()
humanoid.WalkSpeed = 16
idle:Play()
end
end)
swingBtn.MouseButton1Click:Connect(function()
if dead or not humanoid then return end
swinging = not swinging
if swinging then
swing:Play()
else
swing:Stop()
end
end)
--==================== INIT ====================--
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)



Hey buddy, can you create a werewolf script? I just found a pretty interesting rbx*etid and it gave me an idea for it, but my programming skills are quite limited so I'd like to ask for someone's help. rbx*etid://128650099590921
@Honor uh ok is that the idle
No, it's the run.
@Honor i done make it you can change the anim ig
ty