Steve r15
Key RequiredUniversal

Steve r15

Universal ScriptJustahackertwinJustahackertwin 1.2K views 953 executesUpdated Dec 17, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•155 lines (3275 chars)
--==================== Steve============--
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player =Players.LocalPlayer

--==================== you can change the id ====================--
local IDLE_ANIM   = "rbxassetid://96518514398708"
local WALK_ANIM   = "rbxassetid://10921244891"
local CROUCH_ANIM = "rbxassetid://83200626993248"
local SWING_ANIM  = "rbxassetid://110361063508944"
local DIE_ANIM    = "rbxassetid://140190312220540"


local char, humanoid, animator
local idle, walk, crouch, swing, die
local crouching = false
local swinging = false
local dead = false


local gui = Instance.new("ScreenGui")
gui.Name = "ActionGui"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui

local function makeButton(text, pos)
	local b = Instance.new("TextButton")
	b.Size = UDim2.fromScale(0.25, 0.08)
	b.Position = pos
	b.Text = text
	b.TextScaled = true
	b.BackgroundColor3 = Color3.fromRGB(30,30,30)
	b.TextColor3 = Color3.new(1,1,1)
	b.Parent = gui
	return b
end

local crouchBtn = makeButton("crouch", UDim2.fromScale(0.1, 0.8))
local swingBtn  = makeButton("swing",  UDim2.fromScale(0.65, 0.8))

local function setButtonsEnabled(enabled)
	crouchBtn.Active = enabled
	crouchBtn.AutoButtonColor = enabled
	swingBtn.Active = enabled
	swingBtn.AutoButtonColor = enabled

	crouchBtn.BackgroundTransparency = enabled and 0 or 0.5
	swingBtn.BackgroundTransparency  = enabled and 0 or 0.5
end


local function loadAnim(id)
	local anim = Instance.new("Animation")
	anim.AnimationId = id
	return animator:LoadAnimation(anim)
end


local function setupCharacter(character)
	char = character
	humanoid = char:WaitForChild("Humanoid")
	animator = humanoid:WaitForChild("Animator")

	-- Disable default Roblox animations
	local animate = char:FindFirstChild("Animate")
	if animate then animate.Disabled = true end

	idle   = loadAnim(IDLE_ANIM)
	walk   = loadAnim(WALK_ANIM)
	crouch = loadAnim(CROUCH_ANIM)
	swing  = loadAnim(SWING_ANIM)
	die    = loadAnim(DIE_ANIM)

	idle.Looped = true
	walk.Looped = true
	die.Looped  = false

	crouching = false
	swinging = false
	dead = false

	humanoid.WalkSpeed = 16
	setButtonsEnabled(true)

	idle:Play()

	-- Death
	humanoid.Died:Connect(function()
		dead = true
		setButtonsEnabled(false)

		idle:Stop()
		walk:Stop()
		crouch:Stop()
		swing:Stop()

		die:Play()
	end)
end


RunService.RenderStepped:Connect(function()
	if not humanoid or dead or crouching then return end

	if humanoid.MoveDirection.Magnitude > 0 then
		if not walk.IsPlaying then
			idle:Stop()
			walk:Play()
		end
	else
		if not idle.IsPlaying then
			walk:Stop()
			idle:Play()
		end
	end
end)


crouchBtn.MouseButton1Click:Connect(function()
	if dead or not humanoid then return end

	crouching = not crouching

	if crouching then
		idle:Stop()
		walk:Stop()
		crouch:Play()
		humanoid.WalkSpeed = 8
	else
		crouch:Stop()
		humanoid.WalkSpeed = 16
		idle:Play()
	end
end)


swingBtn.MouseButton1Click:Connect(function()
	if dead or not humanoid then return end

	swinging = not swinging

	if swinging then
		swing:Play()
	else
		swing:Stop()
	end
end)

--==================== INIT ====================--
if player.Character then
	setupCharacter(player.Character)
end

player.CharacterAdded:Connect(setupCharacter)

Features & Information

r15

Community Comments (5)

HonorHonorDec 19, 2025

Hey buddy, can you create a werewolf script? I just found a pretty interesting rbx*etid and it gave me an idea for it, but my programming skills are quite limited so I'd like to ask for someone's help. rbx*etid://128650099590921

Replying to @Honor
JustahackertwinJustahackertwinDec 20, 2025

@Honor uh ok is that the idle

HonorHonorDec 20, 2025

No, it's the run.

Replying to @Honor
JustahackertwinJustahackertwinDec 20, 2025

@Honor i done make it you can change the anim ig

HonorHonorDec 20, 2025

ty

More Scripts for Universal Scripts