Stealth sense
Key RequiredUniversal

Stealth sense

Universal ScriptTheogdevTheogdev 1.5K views 774 executesUpdated May 11, 2026
Unrated
00
Lua Script•170 lines (4292 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

getgenv().LockEnabled = false
getgenv().FOV = 250
getgenv().LockedTarget = nil
getgenv().SelectedPlayer = nil

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local lp = Players.LocalPlayer

local Window = Rayfield:CreateWindow({
    Name = "SHIFT AIMLOCK PRO",
    LoadingTitle = "Tyshawn Lock",
    LoadingSubtitle = "Better Humans Edition",
    KeySystem = false
})

-- FOV
local Circle = Drawing.new("Circle")
Circle.Thickness = 2
Circle.NumSides = 100
Circle.Filled = false
Circle.Color = Color3.new(1,1,1)

local labels = {}

local function Center()
    local vp = Camera.ViewportSize
    return Vector2.new(vp.X/2,vp.Y/2)
end

local function GetPlayersList()
    local list = {}
    for i,p in pairs(Players:GetPlayers()) do
        if p ~= lp then
            table.insert(list, i..": "..p.Name)
        end
    end
    return list
end

local function GetClosest()
    local closest
    local shortest = getgenv().FOV
    local center = Center()

    for _,p in pairs(Players:GetPlayers()) do
        if p ~= lp and p.Character and p.Character:FindFirstChild("Head") then
            local pos,vis = Camera:WorldToViewportPoint(
                p.Character.Head.Position
            )

            if vis then
                local dist = (Vector2.new(pos.X,pos.Y)-center).Magnitude
                if dist < shortest then
                    shortest = dist
                    closest = p
                end
            end
        end
    end

    return closest
end

RunService.RenderStepped:Connect(function()

    local center = Center()
    Circle.Position = center
    Circle.Radius = getgenv().FOV
    Circle.Visible = true

    -- player numbers
    for i,p in pairs(Players:GetPlayers()) do
        if p ~= lp and p.Character and p.Character:FindFirstChild("Head") then

            if not labels[p] then
                labels[p] = Drawing.new("Text")
                labels[p].Size = 18
                labels[p].Center = true
                labels[p].Outline = true
                labels[p].Color = Color3.new(1,1,0)
            end

            local pos,vis = Camera:WorldToViewportPoint(
                p.Character.Head.Position + Vector3.new(0,3,0)
            )

            labels[p].Visible = vis
            labels[p].Text = tostring(i)
            labels[p].Position = Vector2.new(pos.X,pos.Y)
        end
    end

    -- lock logic
    if getgenv().LockEnabled then

        if getgenv().SelectedPlayer then
            getgenv().LockedTarget = getgenv().SelectedPlayer
        else
            getgenv().LockedTarget = GetClosest()
        end

        local target = getgenv().LockedTarget

        if target and target.Character and target.Character:FindFirstChild("Head") then
            Camera.CFrame = CFrame.new(
                Camera.CFrame.Position,
                target.Character.Head.Position
            )
        end
    end
end)

local Tab = Window:CreateTab("Main",4483362458)

Tab:CreateToggle({
    Name = "Aimlock",
    CurrentValue = false,
    Callback = function(v)
        getgenv().LockEnabled = v
    end
})

Tab:CreateSlider({
    Name = "FOV",
    Range = {50,500},
    Increment = 10,
    CurrentValue = 250,
    Callback = function(v)
        getgenv().FOV = v
    end
})

local Drop = Tab:CreateDropdown({
    Name = "Select Player",
    Options = GetPlayersList(),
    CurrentOption = nil,
    Callback = function(v)
        local name = string.match(v,"%d+:%s(.+)")
        getgenv().SelectedPlayer = Players:FindFirstChild(name)
    end
})

Tab:CreateButton({
    Name = "Refresh Players",
    Callback = function()
        Drop:Refresh(GetPlayersList())
    end
})

Tab:CreateButton({
    Name = "Teleport To Selected",
    Callback = function()
        local target = getgenv().SelectedPlayer
        if target and target.Character and lp.Character then
            lp.Character:MoveTo(
                target.Character.HumanoidRootPart.Position + Vector3.new(3,0,0)
            )
        end
    end
})

Rayfield:Notify({
    Title = "Loaded",
    Content = "Pick players by number and teleport. Because walking is apparently too hard.",
    Duration = 5
})

Features & Information

Advanced precision lock system with player selector, smart teleport, center FOV targeting, rainbow ESP, live tracking, and elite stealth visuals.Stealth Sense is a high-performance Roblox precision utility built for total battlefield awareness. Features include: • Real Shift Aimlock • Centered Dynamic FOV Circle • Player Number Detection • Live Player Selector • Instant Teleport System • Rainbow ESP Highlights • Gold Weapon Styling • Fast Lock Switching • Smooth Rayfield Interface • Optimized Tracking EngineBuilt for speed, accuracy, and control. Designed by Tyshawn.

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