Stealth Hub
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Stealth Hub

Universal ScriptStefanRaresMateiStefanRaresMatei 14.6K views 3K executesUpdated Nov 7, 2025
Unrated
00
Lua Script•73 lines (2152 chars)
-- Stealth Hub | made by militzistu
-- Harmless roleplay version: animations + sounds only
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
	Name = "Stealth Hub | made by militzistu",
	LoadingTitle = "Stealth Hub Initializing...",
	LoadingSubtitle = "powered by Rayfield",
	ConfigurationSaving = {
		Enabled = true,
		FolderName = "StealthHub",
		FileName = "StealthConfig"
	},
	Discord = { Enabled = false },
	KeySystem = false
})

local MainTab = Window:CreateTab("Main", 4483362458)

-- helper for playing sounds
local function playSound(soundId)
	local sound = Instance.new("Sound")
	sound.SoundId = soundId
	sound.Volume = 3
	sound.Parent = workspace
	sound:Play()
	game.Debris:AddItem(sound, 5)
end

-- STEALTH button (ninja pose)
MainTab:CreateButton({
	Name = "Stealth",
	Callback = function()
		print("Stealth mode (cosmetic only)")
		playSound("rbxassetid://9125672859") -- quiet ninja-style sound, pick any you like

		local anim = Instance.new("Animation")
		anim.AnimationId = "rbxassetid://507771019" -- Ninja pose animation
		local track = humanoid:LoadAnimation(anim)
		track:Play()
	end,
})

-- GOKU button (kamehameha effect)
MainTab:CreateButton({
	Name = "Goku",
	Callback = function()
		print("Kamehameha!! (visual only)")
		playSound("rbxassetid://1549647087") -- replace with your own "kamehamehaaaaaa" voiceline

		-- quick light beam visual
		local beam = Instance.new("Part")
		beam.Anchored = true
		beam.CanCollide = false
		beam.Size = Vector3.new(1, 1, 10)
		beam.CFrame = character.Head.CFrame * CFrame.new(0, 0, -6)
		beam.BrickColor = BrickColor.new("Bright blue")
		beam.Material = Enum.Material.Neon
		beam.Parent = workspace

		game:GetService("TweenService"):Create(
			beam,
			TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out),
			{Transparency = 1, Size = Vector3.new(1, 1, 30)}
		):Play()
		game.Debris:AddItem(beam, 1)
	end,
})

Features & Information

### 🧭 **General Overview** * **Purpose:** A harmless, roleplay-only Roblox “hub” that adds fun *visual and sound effects* using a simple user interface. * **Made by:** *militzistu* * **Framework:** Uses the **Rayfield UI Library** for the window and buttons. --- ### 🪟 **Interface Features** * **Custom UI Window** * Title: *“Stealth Hub | made by militzistu”* * Loading text: *“Stealth Hub Initializing…”* * Config saving enabled (saves user settings locally). * Optional Discord integration (disabled in this version). * No key system required (open access). * **Main Tab:** Contains two interactive buttons: “Stealth” and “Goku”. --- ### ⚙️ **Functional Features** #### 1. **Stealth Button** * **Effect:** Plays a ninja-like animation and sound. * **Sound:** Quiet, “ninja-style” sound (`rbxassetid://9125672859`). * **Animation:** Uses Roblox’s built-in Ninja Pose (`rbxassetid://507771019`). * **Cosmetic Only:** Does not affect gameplay — purely visual. #### 2. **Goku Button** * **Effect:** Simulates a “Kamehameha” energy beam attack (visual only). * **Sound:** Plays a Kamehameha shout (`rbxassetid://1549647087`). * **Visual:** Spawns a glowing blue *Neon* beam in front of the player’s head. * **Tween:** Beam expands and fades out smoothly using `TweenService`. * **Cleanup:** Automatically removed after 1 second using `game.Debris`. --- ### 🔊 **Helper Function** * **`playSound(soundId)`** A reusable function that plays a given sound globally in the workspace with volume = 3 and auto-deletes after 5 seconds. --- ### 🧱 **Safety & Design** * Runs **locally** (client-side only). * No exploitative or destructive actions — purely visual and sound-based. * Uses clean, Roblox API-compliant code.
#Roblox#Stealth Hub#Roleplay Script#Animation Effects#Sound Effects

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