
Key RequiredUniversal

-- Stealth Hub | made by militzistu
-- Harmless roleplay version: animations + sounds only
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Stealth Hub | made by militzistu",
LoadingTitle = "Stealth Hub Initializing...",
LoadingSubtitle = "powered by Rayfield",
ConfigurationSaving = {
Enabled = true,
FolderName = "StealthHub",
FileName = "StealthConfig"
},
Discord = { Enabled = false },
KeySystem = false
})
local MainTab = Window:CreateTab("Main", 4483362458)
-- helper for playing sounds
local function playSound(soundId)
local sound = Instance.new("Sound")
sound.SoundId = soundId
sound.Volume = 3
sound.Parent = workspace
sound:Play()
game.Debris:AddItem(sound, 5)
end
-- STEALTH button (ninja pose)
MainTab:CreateButton({
Name = "Stealth",
Callback = function()
print("Stealth mode (cosmetic only)")
playSound("rbxassetid://9125672859") -- quiet ninja-style sound, pick any you like
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://507771019" -- Ninja pose animation
local track = humanoid:LoadAnimation(anim)
track:Play()
end,
})
-- GOKU button (kamehameha effect)
MainTab:CreateButton({
Name = "Goku",
Callback = function()
print("Kamehameha!! (visual only)")
playSound("rbxassetid://1549647087") -- replace with your own "kamehamehaaaaaa" voiceline
-- quick light beam visual
local beam = Instance.new("Part")
beam.Anchored = true
beam.CanCollide = false
beam.Size = Vector3.new(1, 1, 10)
beam.CFrame = character.Head.CFrame * CFrame.new(0, 0, -6)
beam.BrickColor = BrickColor.new("Bright blue")
beam.Material = Enum.Material.Neon
beam.Parent = workspace
game:GetService("TweenService"):Create(
beam,
TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out),
{Transparency = 1, Size = Vector3.new(1, 1, 30)}
):Play()
game.Debris:AddItem(beam, 1)
end,
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