Stand on players head with out collision
Key RequiredUniversal

Stand on players head with out collision

Universal ScriptScriptDAILYScriptDAILY 638 views 145 executesUpdated Feb 11, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•36 lines (1490 chars)
local RunService = game:GetService("RunService")
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")
local Humanoid = Character:WaitForChild("Humanoid")

-- Settings
local RAY_LENGTH = 3.5 -- How far down to look for a player
local BOUNCE_FORCE = 5  -- Small upward force to stay on top

RunService.Heartbeat:Connect(function()
	-- Only run if we are actually in the air/falling
	if Humanoid:GetState() == Enum.HumanoidStateType.Freefall or Humanoid:GetState() == Enum.HumanoidStateType.Jumping then
		
		-- Setup Raycast
		local raycastParams = RaycastParams.new()
		raycastParams.FilterDescendantsInstances = {Character}
		raycastParams.FilterType = Enum.RaycastFilterType.Exclude

		-- Cast downwards
		local raycastResult = workspace:Raycast(Root.Position, Vector3.new(0, -RAY_LENGTH, 0), raycastParams)

		if raycastResult and raycastResult.Instance then
			local hitModel = raycastResult.Instance:FindFirstAncestorOfClass("Model")
			
			-- Check if the hit object is a player
			if hitModel and hitModel:FindFirstChild("Humanoid") then
				-- Stop falling through them by resetting Y velocity
				Root.AssemblyLinearVelocity = Vector3.new(Root.AssemblyLinearVelocity.X, BOUNCE_FORCE, Root.AssemblyLinearVelocity.Z)
				
				-- Optional: Change state to Landed to allow another jump immediately
				Humanoid:ChangeState(Enum.HumanoidStateType.Landed)
			end
		end
	end
end)

Features & Information

Allows you to float on players head without collision.

Community Comments (2)

rocketscriptrocketscriptFeb 11, 2026

Holy ChatGPT is getting better at coding dang

Replying to @rocketscript
ScriptDAILYScriptDAILYFeb 12, 2026

@rocketscript No it was Gemini

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