
Key RequiredUniversal

local TextChatService = game:GetService("TextChatService")
local function SendChatMessage(message)
-- Check if the new TextChatService is being used
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
-- Send message using the new TextChatService
local textChannel = TextChatService.TextChannels.RBXGeneral
textChannel:SendAsync(message)
else
-- Send message using the default chat system
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
end
end
SendChatMessage("Part Claim is On")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(Workspace) then
Part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local function ForcePart(v)
if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 9999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end



Говно ебаное
@Abdriyad автор не тот скрипт скинул:)
кликнул только из за свастики
@916616 зря скрипт до сих пор есть если надо) и не только свастику можно сделать
@zolfot Буду благодарен, если скинешь
@916616 пиши в тг @hunbex
@916616 .
@zolfot Спасибо, но че то стремно переходить в тг, где любой акк можно почти за бесплатно пробить, тут хотя бы какая анонимность.
@916616 ладно
спасибо за код :)