
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local abilityEnabled = true
local hrp
local humanoid
local function setupCharacter(character)
hrp = character:WaitForChild("HumanoidRootPart")
humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
abilityEnabled = false
end)
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)
RunService.RenderStepped:Connect(function()
if not abilityEnabled or not hrp or not humanoid then
return
end
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {player.Character}
local ray = workspace:Raycast(
hrp.Position,
hrp.CFrame.LookVector * 3,
params
)
if ray then
local moveDir = humanoid.MoveDirection
-- Only climb if player is moving
if moveDir.Magnitude > 0.1 then
hrp.AssemblyLinearVelocity = Vector3.new(
hrp.AssemblyLinearVelocity.X,
18,
hrp.AssemblyLinearVelocity.Z
)
end
end
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