
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
-- Create GUI elements
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local SpeedLabel = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false
Frame.Name = "SpeedometerFrame"
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Frame.BackgroundTransparency = 0.2
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.8, 0, 0.1, 0)
Frame.Size = UDim2.new(0.15, 0, 0.08, 0)
Frame.Active = true
Frame.Draggable = true
UICorner.Parent = Frame
UICorner.CornerRadius = UDim.new(0.2, 0)
SpeedLabel.Name = "SpeedLabel"
SpeedLabel.Parent = Frame
SpeedLabel.BackgroundTransparency = 1
SpeedLabel.Position = UDim2.new(0, 0, 0, 0)
SpeedLabel.Size = UDim2.new(1, 0, 1, 0)
SpeedLabel.Font = Enum.Font.GothamBold
SpeedLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
SpeedLabel.TextScaled = true
SpeedLabel.Text = "0.00 st/s"
local lastPos = nil
local lastTime = tick()
local function calculateSpeed()
local character = LocalPlayer.Character
if not character then return 0 end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return 0 end
local currentPos = humanoidRootPart.Position
local currentTime = tick()
if not lastPos then
lastPos = currentPos
lastTime = currentTime
return 0
end
local distance = (currentPos - lastPos).Magnitude
local timeDiff = currentTime - lastTime
local speed = distance / timeDiff
lastPos = currentPos
lastTime = currentTime
return speed
end
RunService.RenderStepped:Connect(function()
local speed = calculateSpeed()
SpeedLabel.Text = string.format("%.2f st/s", speed)
end)
-- Character respawn handling
LocalPlayer.CharacterAdded:Connect(function()
lastPos = nil
lastTime = tick()
end)
StarterGui:SetCore("SendNotification", {
Title = "Speed Display Loaded";
Text = "Drag the frame to reposition!";
Duration = 5;
})
print("Draggable")



Measures studs per second btw