
KeylessUniversal

-- Create GUI elements
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
-- Set properties for ScreenGui
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
-- Set properties for Frame
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(128, 128, 128) -- Grey color
Frame.Size = UDim2.new(0, 200, 0, 100)
Frame.Position = UDim2.new(0.5, -100, 0.5, -50) -- Centered
-- Set properties for TextLabel
TextLabel.Parent = Frame
TextLabel.Text = "Speed"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) -- Yellow color
TextLabel.Size = UDim2.new(1, 0, 0.4, 0)
TextLabel.Position = UDim2.new(0, 0, 0, 0)
TextLabel.TextScaled = true
-- Set properties for TextBox
TextBox.Parent = Frame
TextBox.TextColor3 = Color3.fromRGB(255, 192, 203) -- Pink color
TextBox.Size = UDim2.new(1, 0, 0.6, 0)
TextBox.Position = UDim2.new(0, 0, 0.4, 0)
TextBox.PlaceholderText = "Enter speed (max 10000)"
TextBox.TextScaled = true
-- Make the frame draggable
local UserInputService = game:GetService("UserInputService")
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
-- Update player speed based on TextBox input
TextBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local speed = tonumber(TextBox.Text)
if speed then
speed = math.clamp(speed, 0, 10000)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
humanoid.WalkSpeed = speed
end
end
end)



should i make jump power version?