
Keyless VerifiedUniversal

--deobufscated sync hoooooooya
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = 'Rivals mobile script by SpectrX_Hub',
LoadingTitle = 'Loading SpectrX Hub...',
LoadingSubtitle = '',
ConfigurationSaving = {
Enabled = true,
FolderName = 'SpectrX_Hub',
FileName = 'Config',
},
Discord = {Enabled = false},
KeySystem = false,
})
local Players = game:GetService('Players')
local RunService = game:GetService('RunService')
local UserInputService = game:GetService('UserInputService')
local TweenService = game:GetService('TweenService')
local CoreGui = game:GetService('CoreGui')
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
local MainTab = Window:CreateTab('Main')
MainTab:CreateSection('Aimlock Settings')
local AimlockEnabled = false
local TeamCheck = true
local WallCheck = false
local AimPart = 'HumanoidRootPart'
local function IsVisible(targetPart)
if not WallCheck then return true end
local origin = Camera.CFrame.Position
local direction = (targetPart.Position - origin).Unit * 1000
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
local result = workspace:Raycast(origin, direction, raycastParams)
return result and result.Instance:IsDescendantOf(targetPart.Parent) or false
end
local function GetClosestEnemy()
local closestDist = math.huge
local closestPlayer = nil
local localPos = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild('HumanoidRootPart').Position
if not localPos then return nil end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild('HumanoidRootPart') then
local humanoid = player.Character:FindFirstChildOfClass('Humanoid')
if humanoid and humanoid.Health > 0 then
if not TeamCheck or player.Team ~= LocalPlayer.Team then
local targetPart = player.Character:FindFirstChild(AimPart)
if targetPart then
local dist = (targetPart.Position - localPos).Magnitude
if dist < closestDist and IsVisible(targetPart) then
closestDist = dist
closestPlayer = player
end
end
end
end
end
end
return closestPlayer
end
MainTab:CreateToggle({
Name = 'Auto Aimlock',
CurrentValue = false,
Flag = 'AimlockToggle',
Callback = function(value)
AimlockEnabled = value
end,
})
RunService.RenderStepped:Connect(function()
if AimlockEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild('HumanoidRootPart') then
local target = GetClosestEnemy()
if target then
local targetPart = target.Character:FindFirstChild(AimPart)
if targetPart then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetPart.Position)
end
end
end
end)
MainTab:CreateToggle({
Name = 'Team Check',
CurrentValue = true,
Flag = 'TeamCheckToggle',
Callback = function(value)
TeamCheck = value
end,
})
MainTab:CreateToggle({
Name = 'Wall Check',
CurrentValue = false,
Flag = 'WallCheckToggle',
Callback = function(value)
WallCheck = value
end,
})
MainTab:CreateDropdown({
Name = 'Aim Part',
Options = {'Head', 'HumanoidRootPart', 'Torso'},
CurrentOption = 'HumanoidRootPart',
Flag = 'AimPartDropdown',
Callback = function(option)
AimPart = option
end,
})
MainTab:CreateSection('Trigger Bot')
local TriggerBotEnabled = false
local lastTrigger = 0
local triggerDelay = 0.1
MainTab:CreateToggle({
Name = 'Trigger Bot',
CurrentValue = false,
Flag = 'TriggerBotToggle',
Callback = function(value)
TriggerBotEnabled = value
end,
})
RunService.RenderStepped:Connect(function()
if TriggerBotEnabled and tick() - lastTrigger > triggerDelay then
local target = Mouse.Target
if target and target.Parent then
local character = target.Parent
local player = Players:GetPlayerFromCharacter(character)
if player and player ~= LocalPlayer and player.Team ~= LocalPlayer.Team then
local humanoid = character:FindFirstChildOfClass('Humanoid')
if humanoid and humanoid.Health > 0 then
mouse1click()
lastTrigger = tick()
end
end
end
end
end)
local VisualsTab = Window:CreateTab('Visuals')
VisualsTab:CreateSection('ESP Settings')
local PlayerESPEnabled = false
local ShowDistance = true
local TeamColorESP = true
local ESPHighlights = {}
local ESPBillboards = {}
local function CreateESP(player)
if player == LocalPlayer or not player.Character then return end
local highlight = Instance.new('Highlight')
highlight.Name = 'RGB_ESP_Highlight'
highlight.FillTransparency = 0.9
highlight.OutlineTransparency = 0.2
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = Color3.fromRGB(255, 50, 50)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.Parent = player.Character
ESPHighlights[player] = highlight
local billboard = Instance.new('BillboardGui')
billboard.Name = 'RGB_ESP_Distance'
billboard.Size = UDim2.new(0, 200, 0, 40)
billboard.AlwaysOnTop = true
billboard.StudsOffset = Vector3.new(0, 3.5, 0)
billboard.MaxDistance = 500
billboard.Parent = player.Character
ESPBillboards[player] = billboard
local textLabel = Instance.new('TextLabel')
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = player.Name
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
textLabel.TextStrokeTransparency = 0
textLabel.TextSize = 14
textLabel.Font = Enum.Font.GothamBold
textLabel.Parent = billboard
end
local function DestroyESP(player)
if ESPHighlights[player] then
ESPHighlights[player]:Destroy()
ESPHighlights[player] = nil
end
if ESPBillboards[player] then
ESPBillboards[player]:Destroy()
ESPBillboards[player] = nil
end
end
local function UpdateESP()
for player, highlight in pairs(ESPHighlights) do
if player.Character and player.Character:FindFirstChild('HumanoidRootPart') and player.Character:FindFirstChildOfClass('Humanoid') then
local humanoid = player.Character:FindFirstChildOfClass('Humanoid')
if humanoid.Health <= 0 then
highlight.Enabled = false
if ESPBillboards[player] then ESPBillboards[player].Enabled = false end
else
highlight.Enabled = true
if ESPBillboards[player] then ESPBillboards[player].Enabled = true end
end
end
end
end
VisualsTab:CreateToggle({
Name = 'Player ESP',
CurrentValue = false,
Flag = 'PlayerESPToggle',
Callback = function(value)
PlayerESPEnabled = value
if value then
for _, player in pairs(Players:GetPlayers()) do
CreateESP(player)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
CreateESP(player)
end)
end)
else
for player in pairs(ESPHighlights) do
DestroyESP(player)
end
end
end,
})
VisualsTab:CreateToggle({
Name = 'Show Distance',
CurrentValue = true,
Flag = 'DistanceToggle',
Callback = function(value)
ShowDistance = value
end,
})
VisualsTab:CreateToggle({
Name = 'Team Color ESP',
CurrentValue = true,
Flag = 'TeamColorToggle',
Callback = function(value)
TeamColorESP = value
end,
})
RunService.Heartbeat:Connect(function()
if not PlayerESPEnabled then return end
UpdateESP()
local hue = (tick() * 0.8) % 1
local rainbowColor = Color3.fromHSV(hue, 0.8, 1)
local outlineColor = Color3.fromHSV(hue, 0.9, 0.8)
for player, highlight in pairs(ESPHighlights) do
if player.Character and player.Character:FindFirstChild('HumanoidRootPart') and player.Character:FindFirstChildOfClass('Humanoid') then
local localChar = LocalPlayer.Character
if localChar and localChar:FindFirstChild('HumanoidRootPart') then
local dist = (player.Character.HumanoidRootPart.Position - localChar.HumanoidRootPart.Position).Magnitude
local humanoid = player.Character:FindFirstChildOfClass('Humanoid')
if humanoid.Health > 0 then
if TeamColorESP and player.Team then
highlight.FillColor = player.TeamColor.Color
else
highlight.FillColor = rainbowColor
end
highlight.OutlineColor = outlineColor
local billboard = ESPBillboards[player]
if billboard then
local textLabel = billboard:FindFirstChildOfClass('TextLabel')
if textLabel then
if ShowDistance then
textLabel.Text = player.Name .. "\n" .. math.floor(dist) .. " studs"
else
textLabel.Text = player.Name
end
end
end
end
end
end
end
end)
VisualsTab:CreateSection('Hitbox')
local HitboxEnabled = false
local HitboxAdornments = {}
local function CreateHitbox(player)
if player == LocalPlayer or not player.Character then return end
for _, part in ipairs(player.Character:GetChildren()) do
if part:IsA('BasePart') and part.Name ~= 'Head' then
local box = Instance.new('BoxHandleAdornment')
box.Adornee = part
box.AlwaysOnTop = true
box.ZIndex = 10
box.Size = part.Size * 1.5
box.Transparency = 0.7
box.Color3 = Color3.fromRGB(170, 0, 255)
box.Parent = part
if not HitboxAdornments[player] then HitboxAdornments[player] = {} end
table.insert(HitboxAdornments[player], box)
end
end
end
local function DestroyHitbox(player)
if HitboxAdornments[player] then
for _, adorn in ipairs(HitboxAdornments[player]) do
adorn:Destroy()
end
HitboxAdornments[player] = nil
end
end
VisualsTab:CreateToggle({
Name = 'Hitbox Expander',
CurrentValue = false,
Flag = 'HitboxToggle',
Callback = function(value)
HitboxEnabled = value
if value then
for _, player in ipairs(Players:GetPlayers()) do
CreateHitbox(player)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
CreateHitbox(player)
end)
end)
else
for player in pairs(HitboxAdornments) do
DestroyHitbox(player)
end
end
end,
})
VisualsTab:CreateSection('Skin Changer')
local function ApplySkin(weaponName, skinName)
if skinName == 'Default' then
Rayfield:Notify({
Title = 'Skin Changer',
Content = 'Default skin selected, no change applied.',
Duration = 3,
})
return
end
local viewModels = LocalPlayer.PlayerScripts.Assets.ViewModels
local weaponFolder = viewModels:FindFirstChild(weaponName)
local skinFolder = viewModels:FindFirstChild(skinName)
if weaponFolder and skinFolder then
weaponFolder:ClearAllChildren()
for _, child in pairs(skinFolder:GetChildren()) do
child:Clone().Parent = weaponFolder
end
Rayfield:Notify({
Title = 'Skin Changer',
Content = 'Applied ' .. skinName .. ' to ' .. weaponName,
Duration = 3,
})
end
end
VisualsTab:CreateDropdown({
Name = 'Grenade Launcher Skin',
Options = {'Default', 'Swashbuckler', 'Uranium Launcher'},
CurrentOption = 'Default',
Flag = 'Grenade LauncherSkinDropdown',
Callback = function(option)
ApplySkin('Grenade Launcher', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Assault Rifle Skin',
Options = {'Default', 'AK-47', 'AUG'},
CurrentOption = 'Default',
Flag = 'Assault RifleSkinDropdown',
Callback = function(option)
ApplySkin('Assault Rifle', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Exogun Skin',
Options = {'Default', 'Singularity', 'Wondergun'},
CurrentOption = 'Default',
Flag = 'ExogunSkinDropdown',
Callback = function(option)
ApplySkin('Exogun', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Subspace Tripmine Skin',
Options = {'Default', "Don't Press", 'Spring'},
CurrentOption = 'Default',
Flag = 'Subspace TripmineSkinDropdown',
Callback = function(option)
ApplySkin('Subspace Tripmine', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Knife Skin',
Options = {'Default', 'Karambit', 'Chancla'},
CurrentOption = 'Default',
Flag = 'KnifeSkinDropdown',
Callback = function(option)
ApplySkin('Knife', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Chainsaw Skin',
Options = {'Default', 'Blobsaw', 'Handsaws'},
CurrentOption = 'Default',
Flag = 'ChainsawSkinDropdown',
Callback = function(option)
ApplySkin('Chainsaw', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Bow Skin',
Options = {'Default', 'Compound Bow', 'Raven Bow'},
CurrentOption = 'Default',
Flag = 'BowSkinDropdown',
Callback = function(option)
ApplySkin('Bow', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Grenade Skin',
Options = {'Default', 'Water Balloon', 'Whoopee Cushion'},
CurrentOption = 'Default',
Flag = 'GrenadeSkinDropdown',
Callback = function(option)
ApplySkin('Grenade', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Fists Skin',
Options = {'Default', 'Boxing Gloves', 'Brass Knuckles'},
CurrentOption = 'Default',
Flag = 'FistsSkinDropdown',
Callback = function(option)
ApplySkin('Fists', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Handgun Skin',
Options = {'Default', 'Blaster'},
CurrentOption = 'Default',
Flag = 'HandgunSkinDropdown',
Callback = function(option)
ApplySkin('Handgun', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'RPG Skin',
Options = {'Default', 'Nuke Launcher', 'RPKEY', 'Spaceship Launcher'},
CurrentOption = 'Default',
Flag = 'RPGSkinDropdown',
Callback = function(option)
ApplySkin('RPG', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Katana Skin',
Options = {'Default', 'Lightning Bolt', 'Saber'},
CurrentOption = 'Default',
Flag = 'KatanaSkinDropdown',
Callback = function(option)
ApplySkin('Katana', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Sniper Skin',
Options = {'Default', 'Pixel Sniper', 'Hyper Sniper'},
CurrentOption = 'Default',
Flag = 'SniperSkinDropdown',
Callback = function(option)
ApplySkin('Sniper', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Revolver Skin',
Options = {'Default', 'Sheriff'},
CurrentOption = 'Default',
Flag = 'RevolverSkinDropdown',
Callback = function(option)
ApplySkin('Revolver', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Uzi Skin',
Options = {'Default', 'Electro Uzi', 'Water Uzi'},
CurrentOption = 'Default',
Flag = 'UziSkinDropdown',
Callback = function(option)
ApplySkin('Uzi', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Slingshot Skin',
Options = {'Default', 'Goalpost', 'Stick'},
CurrentOption = 'Default',
Flag = 'SlingshotSkinDropdown',
Callback = function(option)
ApplySkin('Slingshot', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Paintball Gun Skin',
Options = {'Default', 'Boba Gun', 'Slime Gun'},
CurrentOption = 'Default',
Flag = 'Paintball GunSkinDropdown',
Callback = function(option)
ApplySkin('Paintball Gun', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Minigun Skin',
Options = {'Default', 'Lasergun 3000', 'Pixel Minigun'},
CurrentOption = 'Default',
Flag = 'MinigunSkinDropdown',
Callback = function(option)
ApplySkin('Minigun', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Flare Gun Skin',
Options = {'Default', 'Dynamite Gun', 'Firework Gun'},
CurrentOption = 'Default',
Flag = 'Flare GunSkinDropdown',
Callback = function(option)
ApplySkin('Flare Gun', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Freeze Ray Skin',
Options = {'Default', 'Bubble Ray', 'Temporal Ray'},
CurrentOption = 'Default',
Flag = 'Freeze RaySkinDropdown',
Callback = function(option)
ApplySkin('Freeze Ray', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Flamethrower Skin',
Options = {'Default', 'Lamethrower', 'Pixel Flamethrower'},
CurrentOption = 'Default',
Flag = 'FlamethrowerSkinDropdown',
Callback = function(option)
ApplySkin('Flamethrower', option)
end,
})
VisualsTab:CreateDropdown({
Name = 'Burst Rifle Skin',
Options = {'Default', 'Aqua Burst', 'Electro Rifle'},
CurrentOption = 'Default',
Flag = 'Burst RifleSkinDropdown',
Callback = function(option)
ApplySkin('Burst Rifle', option)
end,
})
VisualsTab:CreateButton({
Name = 'Apply Default Skins (AK-47 + Handsaws)',
Callback = function()
ApplySkin('Assault Rifle', 'AK-47')
ApplySkin('Chainsaw', 'Handsaws')
Rayfield:Notify({
Title = 'Skin Changer',
Content = 'Default skins applied!',
Duration = 3,
})
end,
})
Window:CreateTab('Info')No comments yet for this script.


![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/sb/-1-1791044877945.webp)
