
KeylessUniversal

local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local Window = Rayfield:CreateWindow({
Name = "SpectiumPro RTX",
LoadingTitle = "Loading the Hub...",
LoadingSubtitle = "Made by SpectravaxISBACK...",
Theme = "DarkBlue",
ConfigurationSaving = { Enabled = false },
KeySystem = false
})
for _, v in ipairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") then
v:Destroy()
end
end
local Bloom = Instance.new("BloomEffect", Lighting)
local CC = Instance.new("ColorCorrectionEffect", Lighting)
local SunRays = Instance.new("SunRaysEffect", Lighting)
local DOF = Instance.new("DepthOfFieldEffect", Lighting)
local Atmos = Instance.new("Atmosphere", Lighting)
Bloom.Enabled = false
SunRays.Enabled = false
DOF.Enabled = false
Atmos.Enabled = false
CC.Enabled = false
local function setAtmosphere(state)
Atmos.Enabled = state
if state then
Atmos.Density = 0.35
Atmos.Color = Color3.fromRGB(255, 210, 180)
Atmos.Glare = 0.3
Atmos.Haze = 0.1
end
end
local function realisticAfternoon()
Lighting.ClockTime = 15
Lighting.GlobalShadows = true
SunRays.Enabled = true
SunRays.Intensity = 0.35
SunRays.Spread = 0.2
Bloom.Enabled = true
Bloom.Intensity = 1.2
Bloom.Threshold = 0.7
CC.Enabled = true
CC.Contrast = 0.15
CC.Saturation = 0.2
CC.TintColor = Color3.fromRGB(255, 244, 214)
DOF.Enabled = true
DOF.FocusDistance = 500
DOF.InFocusRadius = 60
setAtmosphere(true)
end
local RTX = Window:CreateTab("RTX", "sun")
local PostFX = Window:CreateTab("Post FX", "circle-play")
local Presets = Window:CreateTab("Presets", "align-horizontal-distribute-center")
local Universal = Window:CreateTab("Universal", "globe")
local Info = Window:CreateTab("Your Info", "user-round")
RTX:CreateLabel("SpectiumPro RTX Engine")
RTX:CreateSection("Lighting Core")
RTX:CreateDropdown({
Name = "Lighting Technology",
Options = {"Future","ShadowMap","Compatibility"},
CurrentOption = "Future",
Callback = function(v)
Lighting.Technology =
v == "Future" and Enum.Technology.Future or
v == "ShadowMap" and Enum.Technology.ShadowMap or
Enum.Technology.Compatibility
end
})
RTX:CreateToggle({
Name = "Global Shadows",
CurrentValue = Lighting.GlobalShadows,
Callback = function(v)
Lighting.GlobalShadows = v
end
})
RTX:CreateSlider({
Name = "Brightness",
Range = {0, 5},
Increment = 0.1,
CurrentValue = Lighting.Brightness,
Callback = function(v)
Lighting.Brightness = v
end
})
RTX:CreateSection("Time Of Day")
RTX:CreateDropdown({
Name = "Time Presets",
Options = {"Morning","Noon","Afternoon","Evening","Night"},
CurrentOption = "Noon",
Callback = function(v)
if v == "Morning" then
Lighting.ClockTime = 8
elseif v == "Noon" then
Lighting.ClockTime = 12
elseif v == "Afternoon" then
realisticAfternoon()
elseif v == "Evening" then
Lighting.ClockTime = 18
elseif v == "Night" then
Lighting.ClockTime = 22
end
end
})
PostFX:CreateToggle({
Name = "Bloom",
CurrentValue = false,
Callback = function(v)
Bloom.Enabled = v
end
})
PostFX:CreateToggle({
Name = "Sun Rays",
CurrentValue = false,
Callback = function(v)
SunRays.Enabled = v
end
})
PostFX:CreateToggle({
Name = "Depth Of Field",
CurrentValue = false,
Callback = function(v)
DOF.Enabled = v
end
})
PostFX:CreateToggle({
Name = "Atmosphere",
CurrentValue = false,
Callback = function(v)
setAtmosphere(v)
end
})
Presets:CreateButton({
Name = "Realistic Afternoon RTX",
Callback = function()
realisticAfternoon()
end
})
Universal:CreateButton({
Name = "Reset Lighting",
Callback = function()
for _, v in ipairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") then
v:Destroy()
end
end
end
})
Info:CreateParagraph({
Title = "Player Info",
Content = "Username: "..player.Name.."\nDisplay Name: "..player.DisplayName
})No comments yet for this script.

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