
Key Required VerifiedUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
if not player.Backpack:FindFirstChild("SuperFlyGoldBoombox") then
rq:InvokeServer(";gear me 212641536")
end
wait(0.8)
local char = player.Character
local hum = char.Humanoid
local hed = char.Head
local tool
char.Animate.Disabled = false
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local TweenService = game:GetService("TweenService")
function smoothMove(part, cf)
tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear)
local tween = TweenService:Create(part, tweenInfo, {CFrame = cf})
tween:Play()
tween.Completed:Connect(function()
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function reflect(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Reflectance"] = int
}
}
}
_(args)
end
function SetMesh(part,meshid,offset)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid,
["Offset"] = offset
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function breakWelds(part)
local welds = {}
for _, weld in ipairs(part:GetDescendants()) do
if weld:IsA("WeldConstraint") or weld:IsA("Weld") or weld:IsA("Motor6D") then
table.insert(welds, weld)
end
end
if #welds == 0 then
return false
end
local args = {
"RemoveWelds",
welds
}
_(args)
return true
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function SetM3sh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = meshid,
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetT3xture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = texid
}
}
}
_(args)
end
function ClonePart(part,parent)
local args = {
[1] = "Clone",
[2] = {
[1] = part
},
[3] = parent
}
return remote:InvokeServer(unpack(args))
end
function sound(id,parent,name)
a = player.Backpack.SuperFlyGoldBoombox
r=player.Backpack.SuperFlyGoldBoombox.Handle
a.Parent = char
task.spawn(function()
SetTrans(r,1)
end)
local erg = {"Activate", vector.create(0, 0, 0)}
a:WaitForChild("Remote"):FireServer(unpack(erg))
wait(0.7)
local erg = {"PlaySong",id}
a:WaitForChild("Remote"):FireServer(unpack(erg))
ClonePart(r,parent)
wait(0.3)
a.Parent = player.Backpack
w=parent.Handle
task.spawn(function()
SetAnchor(true,w)
end)
task.spawn(function()
SetTrans(w,1)
end)
task.spawn(function()
Resize(w,Vector3.new(),parent.CFrame)
end)
spawn(function()
SetName(w,name)
end)
task.spawn(function()
Weld(w,parent,parent)
end)
wait(0.2)
task.spawn(function()
SetAnchor(false,w)
end)
local sound =w.Sound
end
function mate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxasset://".. asset
}
}
}
_(args)
end
function AddD3cal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = asset
}
}
}
_(args)
end
clr=Color3.fromRGB(155,0,255)
function light(part)
local args = {
"CreateLights",
{
{
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
_(args)
local args2 = {
"SyncLighting",
{
{
["Part"] = part,
["LightType"] = "PointLight",
["Color"] = clr,
["Range"] = 10,
["Brightness"] = 7,
}
}
}
_(args2)
end
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
task.defer(function()
SetTrans(v,1)
end)
end
end
for i,v in char:GetDescendants() do
if v:IsA("Decal") then
task.defer(function()
DestroyPart(v)
end)
end
end
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
v.Anchored=true
end
end
sound(1080752200,char.HumanoidRootPart,"Static")
local Scythe1 = remote:InvokeServer("CreatePart","Normal",CFrame.new(0,0,0),char)
task.defer(function()
AddMesh(Scythe1)
end)
task.defer(function()
SetMesh(Scythe1,"134254117607114", Vector3.new(0, 0, 0))
end)
task.defer(function()
SetName(Scythe1,"Scythe1")
end)
task.defer(function()
Color(Scythe1, Color3.new(0,0,0))
end)
task.defer(function()
SetCollision(Scythe1,false)
end)
task.defer(function()
Resize(Scythe1, Vector3.new(8.551, 0.654, 7.861),Scythe1.CFrame)
end)
local Neon = remote:InvokeServer("CreatePart","Normal",CFrame.new(0,0,0),char)
spawn(function()
AddMesh(Neon)
end)
task.defer(function()
SetMesh(Neon,"108303781621285", Vector3.new(0,0,0))
end)
task.defer(function()
SetName(Neon,"Neon")
end)
task.defer(function()
light(Neon)
end)
task.defer(function()
mate(Neon,Enum.Material.Neon)
end)
task.defer(function()
Resize(Neon, Vector3.new(8.551, 0.654, 7.861),Neon.CFrame)
end)
task.defer(function()
Color(Neon,clr)
end)
cf=CFrame.new()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local trs= char.Torso
local hd = char.Head
nlarm = remote:InvokeServer("CreatePart","Normal",cf,char)
nrarm = remote:InvokeServer("CreatePart","Normal",cf,char)
nlleg = remote:InvokeServer("CreatePart","Normal",cf,char)
nrleg = remote:InvokeServer("CreatePart","Normal",cf,char)
ntrs = remote:InvokeServer("CreatePart","Normal",cf,char)
nhd = remote:InvokeServer("CreatePart","Normal",cf,char)
task.defer(function()
Resize(nlarm, larm.Size, larm.CFrame)
end)
task.defer(function()
Resize(nrarm, rarm.Size, rarm.CFrame)
end)
task.defer(function()
Resize(nlleg, lleg.Size, lleg.CFrame)
end)
task.defer(function()
Resize(nrleg, rleg.Size, rleg.CFrame)
end)
task.defer(function()
Resize(ntrs, trs.Size, trs.CFrame)
end)
task.defer(function()
Resize(nhd, hd.Size, hd.CFrame)
end)
task.defer(function()
Color(nlarm, larm.Color)
end)
task.defer(function()
Color(nrarm, rarm.Color)
end)
task.defer(function()
Color(nlleg, lleg.Color)
end)
task.defer(function()
Color(nrleg, rleg.Color)
end)
task.defer(function()
Color(ntrs, trs.Color)
end)
task.defer(function()
Color(nhd, hd.Color)
end)
task.defer(function()
SetCollision(nlarm, false)
end)
task.defer(function()
SetCollision(nrarm, false)
end)
task.defer(function()
SetCollision(nlleg, false)
end)
task.defer(function()
SetCollision(nrleg, false)
end)
task.defer(function()
SetCollision(ntrs, false)
end)
task.defer(function()
SetCollision(nhd, false)
end)
task.defer(function()
SetCollision(Neon, false)
end)
task.defer(function()
SetCollision(Scythe1, false)
end)
task.defer(function()
AddMesh(nhd)
end)
task.defer(function()
MeshResize(nhd, Vector3.new(1.25,1.25,1.25))
end)
if hd:FindFirstChildOfClass("SpecialMesh") then
if hd:FindFirstChildOfClass("SpecialMesh").MeshType == Enum.MeshType.FileMesh then
mesh=hd:FindFirstChildOfClass("SpecialMesh")
task.defer(function()
SetM3sh(nhd,mesh.MeshId)
end)
task.defer(function()
MeshResize(nhd,mesh.Scale)
end)
end
end
task.defer(function()
SpawnDecal(nhd,Enum.NormalId.Front)
end)
if hd:FindFirstChildOfClass("Decal") then
local face = hd:FindFirstChildOfClass("Decal")
if face.Texture ~= "rbxasset://textures/face.png" then
task.defer(function()
AddD3cal(nhd, face.Texture, Enum.NormalId.Front)
end)
else
task.defer(function()
AddDecal(nhd, "textures/face.png", Enum.NormalId.Front)
end)
end
end
local accs = {}
for i,v in char:GetDescendants() do
if v:IsA("Accessory") then
if v:FindFirstChild("Handle") then
local orig = v.Handle:FindFirstChildOfClass("SpecialMesh")
local acc = remote:InvokeServer("CreatePart","Normal",cf,char)
task.defer(function()
AddMesh(acc)
end)
task.defer(function()
SetM3sh(acc,orig.MeshId)
end)
task.defer(function()
SetCollision(acc,false)
end)
task.defer(function()
SetT3xture(acc,orig.TextureId)
end)
task.defer(function()
MeshResize(acc,orig.Scale)
end)
table.insert(accs, {acc = v,part = acc,lcf =v.Handle.CFrame})
end
end
end
task.defer(function()
AddMesh(nlarm)
end)
task.defer(function()
SetMesh(nlarm,"127739625807358")
end)
task.defer(function()
AddMesh(nrarm)
end)
task.defer(function()
SetMesh(nrarm,"127739625807358")
end)
task.defer(function()
AddMesh(ntrs)
end)
task.defer(function()
SetMesh(ntrs,"2027989253")
end)
task.defer(function()
AddMesh(nlleg)
end)
task.defer(function()
SetMesh(nlleg,"127739625807358")
end)
task.defer(function()
AddMesh(nrleg)
end)
task.defer(function()
SetMesh(nrleg,"127739625807358")
end)
task.defer(function()
-- anims
loadstring(game:HttpGet("https://gist.github.com/Kotyara19k-Doorsspawner/2c02b92a4e32c552566962c8e2d42284/raw/b6ca0a5626e8494e858eaeab5c9c7bf082444c28/soulreaper"))()
end)
wait(2)
scythe=char.Scythe
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
if v.Name ~='Part' then
if v.Name~='Neon' then
if v.Name~='Scythe1' then
v.Anchored=false
end
end
end
end
end
game:GetService("RunService").Heartbeat:connect(function(deltaTime)
local smoothFactor = math.clamp(deltaTime * 30, 0, 1)
hd1 = hd.CFrame:Lerp(hd.CFrame, smoothFactor)
trs1 = trs.CFrame:Lerp(trs.CFrame, smoothFactor)
larm1 = larm.CFrame:Lerp(larm.CFrame, smoothFactor)
rarm1 = rarm.CFrame:Lerp(rarm.CFrame, smoothFactor)
lleg1 = lleg.CFrame:Lerp(lleg.CFrame, smoothFactor)
rleg1 = rleg.CFrame:Lerp(rleg.CFrame, smoothFactor)
task.defer(function()
MovePart(nhd,hd1)
end)
task.defer(function()
MovePart(ntrs,trs1)
end)
task.defer(function()
MovePart(nlarm,larm1)
end)
task.defer(function()
MovePart(nrarm,rarm1)
end)
task.defer(function()
MovePart(nlleg,lleg1)
end)
task.defer(function()
MovePart(nrleg,rleg1)
end)
for _, data in pairs(accs) do
local tcf = data.acc.Handle.CFrame
data.lcf = data.lcf:Lerp(tcf, 1)
task.defer(function()
MovePart(data.part, data.lcf)
end)
end
end)
local lastScytheCF, lastNeonCF
task.defer(function()
game:GetService("RunService").Heartbeat:connect(function(deltaTime)
local smoothFactor = math.clamp(deltaTime * 30, 0, 1)
local targetCF1 = scythe:GetChildren()[2].CFrame * CFrame.new(3.8, 0, 0.8)
lastScytheCF = (lastScytheCF or targetCF1):Lerp(targetCF1, smoothFactor)
local targetCF2 = lastScytheCF * CFrame.new(0.330, 0, 0.009)
lastNeonCF = (lastNeonCF or targetCF2):Lerp(targetCF2, smoothFactor)
task.defer(function()
MovePart(Scythe1, lastScytheCF)
end)
task.defer(function()
MovePart(Neon, lastNeonCF)
end)
end)
end)
mouse.Button1Down:connect(function()
local hitPlayer = nil
local cnect
function ontc(other)
local hitChar = other.Parent
if not hitChar then return end
local otherPlayer = game.Players:GetPlayerFromCharacter(hitChar)
if otherPlayer and otherPlayer ~= game.Players.LocalPlayer then
hitPlayer = otherPlayer
if hitPlayer.Character and hitPlayer.Character:FindFirstChild("Humanoid") then
task.defer(function()
Resize(hitPlayer.Character.Head,hitPlayer.Character.Head.Size,hitPlayer.Character.Head.CFrame)
end)
end
end
end
cnect = Scythe1.Touched:connect(ontc)
wait(0.15)
if cnect then
cnect:Disconnect()
end
end)



remember, this is not FE
@KomodoScriptingGuy its a f3x script
@KomodoScriptingGuy it is a f3x script (sync API) it uses that tool in the toolbox called "btools" and what does it do u can build stuff on the serverside so it is fe as evb can see it
nvm thought it was universal mb
TYSM
obviously leaked from me, thats why i quit f3x community
like someone just gets the script and reuploads the scripts like a tard
@y0idscery deserved
@Relxtr00p stfu
@Relxtr00p tell me how is it deserved
@y0idscery suck my * *er
@Relxtr00p smd bitvh
@MercyRBX suck ur daddy y0id dih sybau
@Relxtr00p ts
ur a skid
Can u make without hd admin?
@fed0lan delete this
d00mkidd skiddied this