
KeylessUniversal

--[[
ArmanRB777 Chase Script
Рейтинг: 50%
Возраст: 5+
Зрелость: Mild
Описание: Он преследует тебя ???, постарайся выжить!
Внимание: Игра содержит мерцание экрана (rattlescreens)
]]
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- Настройки врага
local enemyName = "ArmanRB777"
local chaseSpeed = 50
local chaseDistance = 100
local killDistance = 5
local screenFlickerIntensity = 0.3
-- Создание врага
local function createEnemy()
local enemy = Instance.new("Model")
enemy.Name = enemyName
local part = Instance.new("Part")
part.Name = "Torso"
part.Size = Vector3.new(2, 2, 1)
part.Position = rootPart.Position + Vector3.new(20, 0, 20)
part.Anchored = false
part.BrickColor = BrickColor.new("Bright red")
part.Parent = enemy
local head = Instance.new("Part")
head.Name = "Head"
head.Size = Vector3.new(1, 1, 1)
head.Position = part.Position + Vector3.new(0, 1.5, 0)
head.Anchored = false
head.BrickColor = BrickColor.new("White")
head.Parent = enemy
local humanoid = Instance.new("Humanoid")
humanoid.Parent = enemy
enemy.Parent = workspace
return enemy, humanoid, part
end
local enemy, enemyHumanoid, enemyPart = createEnemy()
-- Функция преследования
local function chasePlayer()
while enemy and enemyHumanoid and enemyHumanoid.Health > 0 do
local distance = (rootPart.Position - enemyPart.Position).Magnitude
if distance < chaseDistance then
local direction = (rootPart.Position - enemyPart.Position).Unit
enemyHumanoid:MoveTo(enemyPart.Position + direction * chaseSpeed * 0.1)
end
if distance < killDistance then
humanoid.Health = 0
break
end
wait(0.1)
end
end
-- Эффект мерцания экрана (rattlescreen)
local function flickerScreen()
local lighting = game:GetService("Lighting")
local originalAmbient = lighting.Ambient
local originalBrightness = lighting.Brightness
while enemy and enemyHumanoid and enemyHumanoid.Health > 0 do
lighting.Ambient = Color3.new(math.random(), math.random(), math.random())
lighting.Brightness = math.random() * screenFlickerIntensity
wait(0.1)
lighting.Ambient = originalAmbient
lighting.Brightness = originalBrightness
wait(0.1)
end
end
-- Запуск
coroutine.wrap(chasePlayer)()
coroutine.wrap(flickerScreen)()
-- Сообщение игроку
wait(1)
print("⚠️ Он преследует тебя! Постарайся выжить!")



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