
KeylessUniversal

--// Slow Falling Source Code
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local mouse = lp:GetMouse()
-- Destroy old GUI
pcall(function() lp.PlayerGui:FindFirstChild("SlowFallGui"):Destroy() end)
-- GUI Creation
local gui = Instance.new("ScreenGui", lp:WaitForChild("PlayerGui"))
gui.Name = "SlowFallGui"
gui.ResetOnSpawn = false
local main = Instance.new("Frame", gui)
main.Name = "MainFrame"
main.Size = UDim2.new(0, 200, 0, 100)
main.Position = UDim2.new(0.02, 0, 0.4, 0)
main.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true
main.Visible = true
main.BackgroundTransparency = 0.1
main.ClipsDescendants = true
local UICorner = Instance.new("UICorner", main)
UICorner.CornerRadius = UDim.new(0, 10)
local title = Instance.new("TextLabel", main)
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = " Slow Fall "
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextColor3 = Color3.fromRGB(255, 255, 255)
local toggle = Instance.new("TextButton", main)
toggle.Size = UDim2.new(0.8, 0, 0, 35)
toggle.Position = UDim2.new(0.1, 0, 0.5, 0)
toggle.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
toggle.Text = "Toggle: OFF"
toggle.TextColor3 = Color3.fromRGB(255, 255, 255)
toggle.Font = Enum.Font.Gotham
toggle.TextSize = 14
local UICorner2 = Instance.new("UICorner", toggle)
UICorner2.CornerRadius = UDim.new(0, 8)
-- Slow Fall Logic
local slowFall = false
local loopConn = nil
local function applySlowFall()
if not lp.Character or not lp.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = lp.Character.HumanoidRootPart
hrp.Velocity = Vector3.new(hrp.Velocity.X, math.clamp(hrp.Velocity.Y, -8, 50), hrp.Velocity.Z)
end
toggle.MouseButton1Click:Connect(function()
slowFall = not slowFall
toggle.Text = slowFall and "Toggle: ON" or "Toggle: OFF"
toggle.BackgroundColor3 = slowFall and Color3.fromRGB(50, 200, 100) or Color3.fromRGB(35, 35, 35)
if slowFall then
loopConn = game:GetService("RunService").RenderStepped:Connect(function()
applySlowFall()
end)
else
if loopConn then loopConn:Disconnect() end
end
end)



Idk what will u use it for but it's useful for hobbies a little bit and tower games
Da.mn man chill