Skybox wisaam
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Skybox wisaam

Universal ScriptWx00lkidWx00lkid 792 views 21 executesUpdated Apr 17, 2026
Unrated
00
Lua Script•296 lines (6280 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
    if v.Name == "SyncAPI" then
        tool = v.Parent
    end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
    remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
    local args = {
        [1] = "SyncCollision",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CanCollide"] = boolean
            }
        }
    }
    _(args)
end
function SetAnchor(boolean,part)
    local args = {
        [1] = "SyncAnchor",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Anchored"] = boolean
            }
        }
    }
    _(args)
end
function CreatePart(cf,parent)
    local args = {
        [1] = "CreatePart",
        [2] = "Normal",
        [3] = cf,
        [4] = parent
    }
    _(args)
end
function DestroyPart(part)
    local args = {
        [1] = "Remove",
        [2] = {
            [1] = part
        }
    }
    _(args)
end
function MovePart(part,cf)
    local args = {
        [1] = "SyncMove",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CFrame"] = cf
            }
        }
    }
    _(args)
end
function Resize(part,size,cf)
    local args = {
        [1] = "SyncResize",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["CFrame"] = cf,
                ["Size"] = size
            }
        }
    }
    _(args)
end
function AddMesh(part)
    local args = {
        [1] = "CreateMeshes",
        [2] = {
            [1] = {
                ["Part"] = part
            }
        }
    }
    _(args)
end

function SetMesh(part,meshid)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["MeshId"] = "rbxassetid://"..meshid
            }
        }
    }
    _(args)
end
function SetTexture(part, texid)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["TextureId"] = "rbxassetid://"..texid
            }
        }
    }
    _(args)
end
function SetName(part, stringg)
    local args = {
        [1] = "SetName",
        [2] = {
            [1] = part
        },
        [3] = stringg
    }

    _(args)
end
function MeshResize(part,size)
    local args = {
        [1] = "SyncMesh",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Scale"] = size
            }
        }
    }
    _(args)
end
function Weld(part1, part2,lead)
    local args = {
        [1] = "CreateWelds",
        [2] = {
            [1] = part1,
            [2] = part2
        },
        [3] = lead
    }
    _(args)

end
function SetLocked(part,boolean)
    local args = {
        [1] = "SetLocked",
        [2] = {
            [1] = part
        },
        [3] = boolean
    }
    _(args)
end
function SetTrans(part,int)
    local args = {
        [1] = "SyncMaterial",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Transparency"] = int
            }
        }
    }
    _(args)
end
function CreateSpotlight(part)
    local args = {
        [1] = "CreateLights",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["LightType"] = "SpotLight"
            }
        }
    }
    _(args)
end
function SyncLighting(part,brightness)
    local args = {
        [1] = "SyncLighting",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["LightType"] = "SpotLight",
                ["Brightness"] = brightness
            }
        }
    }
    _(args)
end
function Color(part,color)
    local args = {
        [1] = "SyncColor",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Color"] = color,
                ["UnionColoring"] = false
            }
        }
    }
    _(args)
end
function SpawnDecal(part,side)
    local args = {
        [1] = "CreateTextures",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Face"] = side,
                ["TextureType"] = "Decal"
            }
        }
    }

    _(args)
end
function AddDecal(part,asset,side)
    local args = {
        [1] = "SyncTexture",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["Face"] = side,
                ["TextureType"] = "Decal",
                ["Texture"] = "rbxassetid://".. asset
            }
        }
    }
    _(args)
end

function Sky(id)
    local e = char.HumanoidRootPart.CFrame.x
    local f = char.HumanoidRootPart.CFrame.y
    local g = char.HumanoidRootPart.CFrame.z
    local spawnPos = CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, 6, 0)
    
    CreatePart(spawnPos, workspace)
    task.wait(0.2) 

    local skyPart
    for i, v in workspace:GetDescendants() do
        if v:IsA("BasePart") and (v.Position - spawnPos.p).Magnitude < 1 then
            skyPart = v
            SetName(v, "RandomSpinSky")
            AddMesh(v)
            SetMesh(v, "111891702759441")
            SetTexture(v, id)
            MeshResize(v, Vector3.new(2500, 2500, 2500))
            SetLocked(v, true)
            SetAnchor(true, v)
            SetCollision(v, false)
            break
        end
    end

    if skyPart then
        local t = 0
        local baseSpeed = 19
        local randomness = 19
        
        game:GetService("RunService").Heartbeat:Connect(function(dt)
            t = t + dt
            
            local rotX = math.sin(t * 1.5) * randomness
            local rotY = t * baseSpeed 
            local rotZ = math.cos(t * 2.1) * randomness
            
            local newCf = spawnPos * CFrame.Angles(
                math.rad(rotX), 
                math.rad(rotY), 
                math.rad(rotZ)
            )
            
            MovePart(skyPart, newCf)
        end)
    end
end

Sky("76447887857672")

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