
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local TeleportService = game:GetService("TeleportService")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local Camera = Workspace.CurrentCamera
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local RootPart = Character:WaitForChild("HumanoidRootPart")
local Theme = {
Sky = Color3.fromRGB(120, 185, 240),
SkyDeep = Color3.fromRGB(70, 140, 210),
Cloud = Color3.fromRGB(255, 255, 255),
Panel = Color3.fromRGB(255, 255, 255),
Stroke = Color3.fromRGB(190, 222, 245),
Toggle = Color3.fromRGB(222, 238, 250),
ToggleOn = Color3.fromRGB(96, 178, 240),
Close = Color3.fromRGB(240, 140, 140),
Text = Color3.fromRGB(35, 55, 80),
SubText = Color3.fromRGB(95, 120, 150),
Accent = Color3.fromRGB(96, 178, 240),
Sun = Color3.fromRGB(255, 226, 150),
}
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "HubGui"
ScreenGui.ResetOnSpawn = false
ScreenGui.IgnoreGuiInset = true
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = PlayerGui
local function corner(inst, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius or 10)
c.Parent = inst
return c
end
local function stroke(inst, color, thickness)
local s = Instance.new("UIStroke")
s.Color = color or Theme.Stroke
s.Thickness = thickness or 1
s.Transparency = 0.2
s.Parent = inst
return s
end
local function gradient(inst, c1, c2, rotation)
local g = Instance.new("UIGradient")
g.Color = ColorSequence.new(c1, c2)
g.Rotation = rotation or 90
g.Parent = inst
return g
end
local function notify(text, duration)
local holder = ScreenGui:FindFirstChild("NotifyHolder")
if not holder then
holder = Instance.new("Frame")
holder.Name = "NotifyHolder"
holder.BackgroundTransparency = 1
holder.AnchorPoint = Vector2.new(0.5, 0)
holder.Position = UDim2.new(0.5, 0, 0, 40)
holder.Size = UDim2.new(0, 260, 1, -40)
holder.Parent = ScreenGui
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 6)
layout.HorizontalAlignment = Enum.HorizontalAlignment.Center
layout.Parent = holder
end
local toast = Instance.new("Frame")
toast.BackgroundColor3 = Theme.Panel
toast.Size = UDim2.new(1, 0, 0, 32)
toast.BackgroundTransparency = 1
toast.Parent = holder
corner(toast, 8)
stroke(toast, Theme.Stroke)
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Size = UDim2.new(1, -12, 1, 0)
label.Position = UDim2.new(0, 6, 0, 0)
label.Font = Enum.Font.SourceSansBold
label.TextColor3 = Theme.Text
label.TextSize = 15
label.TextXAlignment = Enum.TextXAlignment.Center
label.TextTransparency = 1
label.Text = text
label.Parent = toast
TweenService:Create(toast, TweenInfo.new(0.25), {BackgroundTransparency = 0.08}):Play()
TweenService:Create(label, TweenInfo.new(0.25), {TextTransparency = 0}):Play()
task.delay(duration or 1.6, function()
if toast and toast.Parent then
TweenService:Create(toast, TweenInfo.new(0.3), {BackgroundTransparency = 1}):Play()
TweenService:Create(label, TweenInfo.new(0.3), {TextTransparency = 1}):Play()
task.wait(0.3)
toast:Destroy()
end
end)
end
local IntroFrame = Instance.new("Frame")
IntroFrame.Name = "Intro"
IntroFrame.Size = UDim2.new(1, 0, 1, 0)
IntroFrame.BackgroundColor3 = Theme.Sky
IntroFrame.ZIndex = 100
IntroFrame.Parent = ScreenGui
local IntroGradient = gradient(IntroFrame, Color3.fromRGB(255, 200, 150), Theme.SkyDeep, 90)
IntroGradient.Offset = Vector2.new(0, -1)
local Sun = Instance.new("Frame")
Sun.AnchorPoint = Vector2.new(0.5, 0.5)
Sun.Size = UDim2.new(0, 26, 0, 26)
Sun.Position = UDim2.new(0.5, 0, 0.65, 0)
Sun.BackgroundColor3 = Theme.Sun
Sun.BackgroundTransparency = 1
Sun.ZIndex = 101
Sun.Parent = IntroFrame
corner(Sun, 13)
local function makeCloud(x, y, scale)
local holder = Instance.new("Frame")
holder.BackgroundTransparency = 1
holder.Size = UDim2.new(0, 90 * scale, 0, 40 * scale)
holder.Position = UDim2.new(x, 0, y, 0)
holder.ZIndex = 102
holder.Parent = IntroFrame
local puffData = {
{0.0, 0.35, 0.55},
{0.28, 0.1, 0.75},
{0.55, 0.3, 0.6},
{0.75, 0.4, 0.45},
}
for _, d in ipairs(puffData) do
local puff = Instance.new("Frame")
puff.AnchorPoint = Vector2.new(0.5, 0.5)
puff.Position = UDim2.new(d[1], 0, d[2], 0)
puff.Size = UDim2.new(d[3], 0, d[3] * 1.6, 0)
puff.BackgroundColor3 = Theme.Cloud
puff.BackgroundTransparency = 1
puff.ZIndex = 102
puff.Parent = holder
corner(puff, 100)
end
return holder
end
local clouds = {
makeCloud(-0.3, 0.2, 1),
makeCloud(-0.6, 0.45, 1.4),
makeCloud(1.1, 0.3, 1.1),
makeCloud(1.4, 0.55, 0.9),
}
local IntroTitle = Instance.new("TextLabel")
IntroTitle.BackgroundTransparency = 1
IntroTitle.AnchorPoint = Vector2.new(0.5, 0.5)
IntroTitle.Position = UDim2.new(0.5, 0, 0.5, 0)
IntroTitle.Size = UDim2.new(0, 10, 0, 60)
IntroTitle.Font = Enum.Font.SourceSansBold
IntroTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
IntroTitle.TextSize = 40
IntroTitle.TextTransparency = 1
IntroTitle.TextStrokeTransparency = 0.6
IntroTitle.TextStrokeColor3 = Theme.SkyDeep
IntroTitle.Text = "SKY HUB"
IntroTitle.ZIndex = 103
IntroTitle.Parent = IntroFrame
local IntroSub = Instance.new("TextLabel")
IntroSub.BackgroundTransparency = 1
IntroSub.AnchorPoint = Vector2.new(0.5, 0.5)
IntroSub.Position = UDim2.new(0.5, 0, 0.5, 42)
IntroSub.Size = UDim2.new(0, 300, 0, 20)
IntroSub.Font = Enum.Font.SourceSans
IntroSub.TextColor3 = Color3.fromRGB(255, 255, 255)
IntroSub.TextSize = 16
IntroSub.TextTransparency = 1
IntroSub.Text = "loading control panel"
IntroSub.ZIndex = 103
IntroSub.Parent = IntroFrame
local BarBack = Instance.new("Frame")
BarBack.AnchorPoint = Vector2.new(0.5, 0.5)
BarBack.Position = UDim2.new(0.5, 0, 0.5, 78)
BarBack.Size = UDim2.new(0, 220, 0, 5)
BarBack.BackgroundColor3 = Color3.new(1, 1, 1)
BarBack.BackgroundTransparency = 1
BarBack.ZIndex = 103
BarBack.Parent = IntroFrame
corner(BarBack, 3)
local BarFill = Instance.new("Frame")
BarFill.Size = UDim2.new(0, 0, 1, 0)
BarFill.BackgroundColor3 = Theme.Sun
BarFill.ZIndex = 104
BarFill.Parent = BarBack
corner(BarFill, 3)
local stars = {}
for i = 1, 14 do
local star = Instance.new("Frame")
star.Size = UDim2.new(0, 3, 0, 3)
star.Position = UDim2.new(math.random(0, 100) / 100, 0, math.random(0, 60) / 100, 0)
star.BackgroundColor3 = Color3.new(1, 1, 1)
star.BackgroundTransparency = 1
star.ZIndex = 101
star.Parent = IntroFrame
corner(star, 2)
stars[#stars + 1] = star
end
task.spawn(function()
TweenService:Create(Sun, TweenInfo.new(1, Enum.EasingStyle.Sine), {BackgroundTransparency = 0.1}):Play()
for i, c in ipairs(clouds) do
local targetX = i <= 2 and 0.15 + (i * 0.1) or 0.6 - ((i - 2) * 0.1)
for _, puff in ipairs(c:GetChildren()) do
if puff:IsA("Frame") then
TweenService:Create(puff, TweenInfo.new(1.5, Enum.EasingStyle.Sine), {BackgroundTransparency = 0.05}):Play()
end
end
TweenService:Create(c, TweenInfo.new(3.4, Enum.EasingStyle.Sine), {Position = UDim2.new(targetX, 0, c.Position.Y.Scale, 0)}):Play()
end
for _, star in ipairs(stars) do
task.spawn(function()
task.wait(math.random(0, 100) / 100)
while star.Parent do
TweenService:Create(star, TweenInfo.new(0.6), {BackgroundTransparency = 0.2}):Play()
task.wait(0.6)
TweenService:Create(star, TweenInfo.new(0.6), {BackgroundTransparency = 1}):Play()
task.wait(0.6)
end
end)
end
task.wait(0.3)
IntroTitle.Size = UDim2.new(0, 300, 0, 60)
TweenService:Create(IntroTitle, TweenInfo.new(0.7, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {TextTransparency = 0}):Play()
task.wait(0.4)
TweenService:Create(IntroSub, TweenInfo.new(0.5), {TextTransparency = 0.15}):Play()
TweenService:Create(BarBack, TweenInfo.new(0.3), {BackgroundTransparency = 0.7}):Play()
TweenService:Create(BarFill, TweenInfo.new(1.6, Enum.EasingStyle.Quad), {Size = UDim2.new(1, 0, 1, 0)}):Play()
task.wait(2)
local fadeItems = {IntroTitle, IntroSub, BarBack, BarFill, Sun}
for _, item in ipairs(fadeItems) do
if item:IsA("TextLabel") then
TweenService:Create(item, TweenInfo.new(0.4), {TextTransparency = 1}):Play()
else
TweenService:Create(item, TweenInfo.new(0.4), {BackgroundTransparency = 1}):Play()
end
end
for _, c in ipairs(clouds) do
for _, puff in ipairs(c:GetChildren()) do
if puff:IsA("Frame") then
TweenService:Create(puff, TweenInfo.new(0.4), {BackgroundTransparency = 1}):Play()
end
end
end
local fade = TweenService:Create(IntroFrame, TweenInfo.new(0.5), {BackgroundTransparency = 1})
fade:Play()
fade.Completed:Wait()
IntroFrame:Destroy()
end)
local Main = Instance.new("Frame")
Main.Name = "Main"
Main.Size = UDim2.new(0, 330, 0, 420)
Main.Position = UDim2.new(0.5, -165, 0.5, -210)
Main.BackgroundColor3 = Theme.Panel
Main.BackgroundTransparency = 1
Main.Visible = false
Main.Parent = ScreenGui
corner(Main, 14)
stroke(Main, Theme.Stroke, 1.5)
gradient(Main, Color3.fromRGB(255, 255, 255), Color3.fromRGB(232, 244, 253), 90)
task.delay(3.2, function()
Main.Visible = true
TweenService:Create(Main, TweenInfo.new(0.4), {BackgroundTransparency = 0.05}):Play()
end)
local TopBar = Instance.new("Frame")
TopBar.Size = UDim2.new(1, 0, 0, 40)
TopBar.BackgroundColor3 = Theme.Sky
TopBar.Parent = Main
corner(TopBar, 14)
gradient(TopBar, Theme.Sky, Theme.SkyDeep, 90)
local TopBarFix = Instance.new("Frame")
TopBarFix.Size = UDim2.new(1, 0, 0, 12)
TopBarFix.Position = UDim2.new(0, 0, 1, -12)
TopBarFix.BackgroundColor3 = Theme.SkyDeep
TopBarFix.BorderSizePixel = 0
TopBarFix.Parent = TopBar
local Title = Instance.new("TextLabel")
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 14, 0, 0)
Title.Size = UDim2.new(1, -90, 1, 0)
Title.Font = Enum.Font.SourceSansBold
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 18
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Text = "SKY HUB"
Title.Parent = TopBar
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 26, 0, 26)
CloseBtn.Position = UDim2.new(1, -34, 0.5, -13)
CloseBtn.BackgroundColor3 = Theme.Close
CloseBtn.Font = Enum.Font.SourceSansBold
CloseBtn.TextColor3 = Color3.new(1, 1, 1)
CloseBtn.TextSize = 16
CloseBtn.Text = "X"
CloseBtn.Parent = TopBar
corner(CloseBtn, 8)
local MinBtn = Instance.new("TextButton")
MinBtn.Size = UDim2.new(0, 26, 0, 26)
MinBtn.Position = UDim2.new(1, -66, 0.5, -13)
MinBtn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MinBtn.BackgroundTransparency = 0.3
MinBtn.Font = Enum.Font.SourceSansBold
MinBtn.TextColor3 = Theme.SkyDeep
MinBtn.TextSize = 16
MinBtn.Text = "-"
MinBtn.Parent = TopBar
corner(MinBtn, 8)
local Body = Instance.new("Frame")
Body.Position = UDim2.new(0, 0, 0, 40)
Body.Size = UDim2.new(1, 0, 1, -40)
Body.BackgroundTransparency = 1
Body.Parent = Main
local TabBar = Instance.new("Frame")
TabBar.Size = UDim2.new(1, -12, 0, 28)
TabBar.Position = UDim2.new(0, 6, 0, 6)
TabBar.BackgroundTransparency = 1
TabBar.Parent = Body
local TabLayout = Instance.new("UIListLayout")
TabLayout.FillDirection = Enum.FillDirection.Horizontal
TabLayout.Padding = UDim.new(0, 4)
TabLayout.Parent = TabBar
local Pages = Instance.new("Frame")
Pages.Position = UDim2.new(0, 6, 0, 40)
Pages.Size = UDim2.new(1, -12, 1, -46)
Pages.BackgroundTransparency = 1
Pages.Parent = Body
local FloatBtn = Instance.new("TextButton")
FloatBtn.Size = UDim2.new(0, 48, 0, 48)
FloatBtn.Position = UDim2.new(0, 20, 0, 120)
FloatBtn.BackgroundColor3 = Theme.Sky
FloatBtn.Font = Enum.Font.SourceSansBold
FloatBtn.TextColor3 = Color3.new(1, 1, 1)
FloatBtn.TextSize = 16
FloatBtn.Text = "SKY"
FloatBtn.Visible = false
FloatBtn.Parent = ScreenGui
corner(FloatBtn, 24)
stroke(FloatBtn, Theme.Stroke)
local function makeDraggable(frame, dragHandle)
local dragging = false
local dragStart, startPos
dragHandle.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragHandle.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
makeDraggable(Main, TopBar)
makeDraggable(FloatBtn, FloatBtn)
local minimized = false
MinBtn.MouseButton1Click:Connect(function()
minimized = not minimized
local targetSize = minimized and UDim2.new(0, 330, 0, 40) or UDim2.new(0, 330, 0, 420)
Body.Visible = not minimized
TweenService:Create(Main, TweenInfo.new(0.2, Enum.EasingStyle.Quad), {Size = targetSize}):Play()
end)
CloseBtn.MouseButton1Click:Connect(function()
TweenService:Create(Main, TweenInfo.new(0.2), {BackgroundTransparency = 1}):Play()
task.wait(0.2)
Main.Visible = false
FloatBtn.Visible = true
end)
FloatBtn.MouseButton1Click:Connect(function()
FloatBtn.Visible = false
Main.Visible = true
Main.BackgroundTransparency = 1
TweenService:Create(Main, TweenInfo.new(0.2), {BackgroundTransparency = 0.05}):Play()
end)
local State = {
speed = false, jump = false, noclip = false, fly = false, infJump = false,
rainbow = false, esp = false, cinematic = false, blur = false, fog = false,
nightVision = false, sunset = false, strobe = false, earthquake = false,
giant = false, tiny = false, music = false, moonGravity = false,
rainbowChar = false, antiAfk = false,
}
local ActiveConnections = {}
local function setConn(key, conn)
if ActiveConnections[key] then
ActiveConnections[key]:Disconnect()
end
ActiveConnections[key] = conn
end
local Tabs = {}
local TabButtons = {}
local currentTab = nil
local function selectTab(name)
if currentTab == name then return end
currentTab = name
for tabName, page in pairs(Tabs) do
page.Visible = tabName == name
end
for tabName, btn in pairs(TabButtons) do
btn.BackgroundColor3 = tabName == name and Theme.Accent or Theme.Toggle
btn.TextColor3 = tabName == name and Color3.new(1, 1, 1) or Theme.Text
end
end
local function createTab(name)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 58, 1, 0)
btn.BackgroundColor3 = Theme.Toggle
btn.Font = Enum.Font.SourceSansBold
btn.TextColor3 = Theme.Text
btn.TextSize = 12
btn.Text = name
btn.Parent = TabBar
corner(btn, 8)
TabButtons[name] = btn
local page = Instance.new("ScrollingFrame")
page.Size = UDim2.new(1, 0, 1, 0)
page.BackgroundTransparency = 1
page.BorderSizePixel = 0
page.ScrollBarThickness = 4
page.ScrollBarImageColor3 = Theme.Accent
page.CanvasSize = UDim2.new(0, 0, 0, 0)
page.AutomaticCanvasSize = Enum.AutomaticSize.Y
page.Visible = false
page.Parent = Pages
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 6)
layout.Parent = page
btn.MouseButton1Click:Connect(function()
selectTab(name)
end)
Tabs[name] = page
return page
end
local function createToggle(page, text, callback)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 32)
btn.BackgroundColor3 = Theme.Toggle
btn.Font = Enum.Font.SourceSansBold
btn.TextColor3 = Theme.Text
btn.TextSize = 14
btn.Text = text
btn.AutoButtonColor = false
btn.Parent = page
corner(btn, 8)
stroke(btn, Theme.Stroke)
local on = false
btn.MouseButton1Click:Connect(function()
on = not on
TweenService:Create(btn, TweenInfo.new(0.15), {BackgroundColor3 = on and Theme.ToggleOn or Theme.Toggle}):Play()
btn.TextColor3 = on and Color3.new(1, 1, 1) or Theme.Text
callback(on)
end)
return btn
end
local function createButton(page, text, callback)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 32)
btn.BackgroundColor3 = Theme.Toggle
btn.Font = Enum.Font.SourceSansBold
btn.TextColor3 = Theme.Text
btn.TextSize = 14
btn.Text = text
btn.Parent = page
corner(btn, 8)
stroke(btn, Theme.Stroke)
btn.MouseButton1Click:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.1), {BackgroundColor3 = Theme.ToggleOn}):Play()
task.delay(0.15, function()
TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = Theme.Toggle}):Play()
end)
callback()
end)
return btn
end
local function createSlider(page, text, min, max, default, callback)
local holder = Instance.new("Frame")
holder.Size = UDim2.new(1, 0, 0, 46)
holder.BackgroundColor3 = Theme.Toggle
holder.Parent = page
corner(holder, 8)
stroke(holder, Theme.Stroke)
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Position = UDim2.new(0, 8, 0, 2)
label.Size = UDim2.new(1, -16, 0, 16)
label.Font = Enum.Font.SourceSansBold
label.TextColor3 = Theme.Text
label.TextSize = 13
label.TextXAlignment = Enum.TextXAlignment.Left
label.Text = text
label.Parent = holder
local track = Instance.new("Frame")
track.Position = UDim2.new(0, 8, 0, 28)
track.Size = UDim2.new(1, -16, 0, 6)
track.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
track.Parent = holder
corner(track, 3)
local fill = Instance.new("Frame")
fill.BackgroundColor3 = Theme.Accent
fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0)
fill.Parent = track
corner(fill, 3)
local dragging = false
local function update(inputPos)
local rel = math.clamp((inputPos.X - track.AbsolutePosition.X) / track.AbsoluteSize.X, 0, 1)
fill.Size = UDim2.new(rel, 0, 1, 0)
local value = min + (max - min) * rel
callback(value)
end
track.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
update(input.Position)
end
end)
track.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
update(input.Position)
end
end)
return holder
end
local function getRoot()
Character = LocalPlayer.Character
if not Character then return nil end
Humanoid = Character:FindFirstChildOfClass("Humanoid")
RootPart = Character:FindFirstChild("HumanoidRootPart")
return RootPart
end
local MoveTab = createTab("MOVE")
local VisualTab = createTab("VISUAL")
local ChaosTab = createTab("CHAOS")
local FunTab = createTab("FUN")
local UtilTab = createTab("UTIL")
selectTab("MOVE")
createToggle(MoveTab, "Speed Boost", function(on)
State.speed = on
if Humanoid then
Humanoid.WalkSpeed = on and 55 or 16
end
notify(on and "Speed Boost: ON" or "Speed Boost: OFF")
end)
createToggle(MoveTab, "Jump Boost", function(on)
State.jump = on
if Humanoid then
Humanoid.JumpPower = on and 90 or 50
end
notify(on and "Jump Boost: ON" or "Jump Boost: OFF")
end)
createToggle(MoveTab, "Infinite Jump", function(on)
State.infJump = on
if on then
setConn("infjump", UserInputService.JumpRequest:Connect(function()
if Humanoid then
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end))
else
setConn("infjump", nil)
end
notify(on and "Infinite Jump: ON" or "Infinite Jump: OFF")
end)
createToggle(MoveTab, "Noclip", function(on)
State.noclip = on
if on then
setConn("noclip", RunService.Stepped:Connect(function()
if Character then
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end))
else
setConn("noclip", nil)
end
notify(on and "Noclip: ON" or "Noclip: OFF")
end)
local flyUp, flyDown = false, false
createToggle(MoveTab, "Fly", function(on)
State.fly = on
local root = getRoot()
if on and root then
local bv = Instance.new("BodyVelocity")
bv.Name = "HubFlyForce"
bv.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bv.Velocity = Vector3.new(0, 0, 0)
bv.Parent = root
Humanoid.PlatformStand = true
setConn("fly", RunService.RenderStepped:Connect(function()
local force = root:FindFirstChild("HubFlyForce")
if not force then return end
local moveDir = Humanoid.MoveDirection
local camCF = Camera.CFrame
local dir = Vector3.new()
if moveDir.Magnitude > 0 then
dir = (camCF.LookVector * moveDir:Dot(camCF.LookVector) + camCF.RightVector * moveDir:Dot(camCF.RightVector))
end
local vertical = 0
if flyUp then vertical = vertical + 1 end
if flyDown then vertical = vertical - 1 end
local velocity = (dir.Magnitude > 0 and dir.Unit * moveDir.Magnitude or Vector3.new()) * 60
velocity = velocity + Vector3.new(0, vertical * 60, 0)
force.Velocity = velocity
end))
else
setConn("fly", nil)
local root2 = getRoot()
if root2 then
local force = root2:FindFirstChild("HubFlyForce")
if force then force:Destroy() end
end
if Humanoid then
Humanoid.PlatformStand = false
end
end
notify(on and "Fly: ON" or "Fly: OFF")
end)
local flyControls = Instance.new("Frame")
flyControls.Size = UDim2.new(1, 0, 0, 36)
flyControls.BackgroundTransparency = 1
flyControls.Parent = MoveTab
local upBtn = Instance.new("TextButton")
upBtn.Size = UDim2.new(0.48, 0, 1, 0)
upBtn.BackgroundColor3 = Theme.Toggle
upBtn.Text = "UP (hold)"
upBtn.Font = Enum.Font.SourceSansBold
upBtn.TextColor3 = Theme.Text
upBtn.TextSize = 13
upBtn.Parent = flyControls
corner(upBtn, 8)
stroke(upBtn, Theme.Stroke)
local downBtn = Instance.new("TextButton")
downBtn.Size = UDim2.new(0.48, 0, 1, 0)
downBtn.Position = UDim2.new(0.52, 0, 0, 0)
downBtn.BackgroundColor3 = Theme.Toggle
downBtn.Text = "DOWN (hold)"
downBtn.Font = Enum.Font.SourceSansBold
downBtn.TextColor3 = Theme.Text
downBtn.TextSize = 13
downBtn.Parent = flyControls
corner(downBtn, 8)
stroke(downBtn, Theme.Stroke)
upBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
flyUp = true
end
end)
upBtn.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
flyUp = false
end
end)
downBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
flyDown = true
end
end)
downBtn.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
flyDown = false
end
end)
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if State.fly then
if input.KeyCode == Enum.KeyCode.Space then flyUp = true end
if input.KeyCode == Enum.KeyCode.LeftControl then flyDown = true end
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Space then flyUp = false end
if input.KeyCode == Enum.KeyCode.LeftControl then flyDown = false end
end)
createSlider(MoveTab, "Walk Speed", 16, 200, 16, function(value)
if Humanoid then
Humanoid.WalkSpeed = value
end
end)
createSlider(MoveTab, "Jump Power", 50, 300, 50, function(value)
if Humanoid then
Humanoid.JumpPower = value
end
end)
createButton(MoveTab, "Reset Character", function()
Humanoid.Health = 0
notify("Resetting...")
end)
createToggle(VisualTab, "Rainbow Trail", function(on)
State.rainbow = on
local root = getRoot()
if on and root then
local a0 = Instance.new("Attachment")
a0.Position = Vector3.new(0, 1, 0)
a0.Name = "HubTrailA0"
a0.Parent = root
local a1 = Instance.new("Attachment")
a1.Position = Vector3.new(0, -1, 0)
a1.Name = "HubTrailA1"
a1.Parent = root
local trail = Instance.new("Trail")
trail.Name = "HubTrail"
trail.Attachment0 = a0
trail.Attachment1 = a1
trail.Lifetime = 1
trail.Parent = root
local hue = 0
setConn("rainbow", RunService.RenderStepped:Connect(function(dt)
hue = (hue + dt * 0.3) % 1
trail.Color = ColorSequence.new(Color3.fromHSV(hue, 1, 1))
end))
else
setConn("rainbow", nil)
local root2 = getRoot()
if root2 then
local t = root2:FindFirstChild("HubTrail")
if t then t:Destroy() end
local x0 = root2:FindFirstChild("HubTrailA0")
if x0 then x0:Destroy() end
local x1 = root2:FindFirstChild("HubTrailA1")
if x1 then x1:Destroy() end
end
end
notify(on and "Rainbow Trail: ON" or "Rainbow Trail: OFF")
end)
createToggle(VisualTab, "Cinematic Mode", function(on)
State.cinematic = on
local cc = Lighting:FindFirstChild("HubCC")
if on then
if not cc then
cc = Instance.new("ColorCorrectionEffect")
cc.Name = "HubCC"
cc.Contrast = 0.15
cc.Saturation = 0.1
cc.TintColor = Color3.fromRGB(255, 245, 230)
cc.Parent = Lighting
end
else
if cc then cc:Destroy() end
end
notify(on and "Cinematic: ON" or "Cinematic: OFF")
end)
createToggle(VisualTab, "Blur", function(on)
State.blur = on
local blur = Lighting:FindFirstChild("HubBlur")
if on then
if not blur then
blur = Instance.new("BlurEffect")
blur.Name = "HubBlur"
blur.Size = 12
blur.Parent = Lighting
end
else
if blur then blur:Destroy() end
end
notify(on and "Blur: ON" or "Blur: OFF")
end)
createToggle(VisualTab, "Heavy Fog", function(on)
State.fog = on
if on then
Lighting:SetAttribute("HubOldFogEnd", Lighting.FogEnd)
Lighting:SetAttribute("HubOldFogStart", Lighting.FogStart)
Lighting.FogStart = 5
Lighting.FogEnd = 80
else
local oldEnd = Lighting:GetAttribute("HubOldFogEnd")
local oldStart = Lighting:GetAttribute("HubOldFogStart")
Lighting.FogEnd = oldEnd or 100000
Lighting.FogStart = oldStart or 0
end
notify(on and "Fog: ON" or "Fog: OFF")
end)
createToggle(VisualTab, "Night Vision", function(on)
State.nightVision = on
local cc = Lighting:FindFirstChild("HubNightCC")
if on then
if not cc then
cc = Instance.new("ColorCorrectionEffect")
cc.Name = "HubNightCC"
cc.Brightness = 0.3
cc.TintColor = Color3.fromRGB(150, 255, 170)
cc.Parent = Lighting
end
else
if cc then cc:Destroy() end
end
notify(on and "Night Vision: ON" or "Night Vision: OFF")
end)
createToggle(VisualTab, "Sunset Mode", function(on)
State.sunset = on
if on then
Lighting:SetAttribute("HubOldClock", Lighting.ClockTime)
Lighting.ClockTime = 18
else
local oldClock = Lighting:GetAttribute("HubOldClock")
Lighting.ClockTime = oldClock or 14
end
notify(on and "Sunset Mode: ON" or "Sunset Mode: OFF")
end)
createSlider(VisualTab, "Time Of Day", 0, 24, Lighting.ClockTime, function(value)
Lighting.ClockTime = value
end)
createSlider(VisualTab, "Field Of View", 40, 120, Camera.FieldOfView, function(value)
Camera.FieldOfView = value
end)
createSlider(VisualTab, "Brightness", 0, 5, Lighting.Brightness, function(value)
Lighting.Brightness = value
end)
createButton(VisualTab, "Reset Lighting", function()
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.FogStart = 0
notify("Lighting Reset")
end)
createToggle(ChaosTab, "Strobe Screen", function(on)
State.strobe = on
local overlay = ScreenGui:FindFirstChild("HubStrobe")
if on then
if not overlay then
overlay = Instance.new("Frame")
overlay.Name = "HubStrobe"
overlay.Size = UDim2.new(1, 0, 1, 0)
overlay.BackgroundColor3 = Color3.new(1, 1, 1)
overlay.BackgroundTransparency = 1
overlay.ZIndex = 50
overlay.Parent = ScreenGui
end
setConn("strobe", RunService.RenderStepped:Connect(function()
overlay.BackgroundColor3 = Color3.fromHSV(math.random(), 1, 1)
overlay.BackgroundTransparency = math.random(70, 90) / 100
end))
else
setConn("strobe", nil)
if overlay then overlay:Destroy() end
end
notify(on and "Strobe: ON" or "Strobe: OFF")
end)
createToggle(ChaosTab, "Earthquake", function(on)
State.earthquake = on
if on then
setConn("earthquake", RunService.RenderStepped:Connect(function()
local offset = Vector3.new(math.random(-100, 100), math.random(-100, 100), 0) / 100 * 0.15
Camera.CFrame = Camera.CFrame * CFrame.new(offset)
end))
else
setConn("earthquake", nil)
end
notify(on and "Earthquake: ON" or "Earthquake: OFF")
end)
createButton(ChaosTab, "Screen Shake", function()
task.spawn(function()
for i = 1, 12 do
local offset = Vector3.new(math.random(-1, 1), math.random(-1, 1), 0) * 0.4
Camera.CFrame = Camera.CFrame * CFrame.new(offset)
task.wait(0.03)
end
end)
notify("Screen Shake")
end)
createButton(ChaosTab, "Flash Bang", function()
local overlay = Instance.new("Frame")
overlay.Size = UDim2.new(1, 0, 1, 0)
overlay.BackgroundColor3 = Color3.new(1, 1, 1)
overlay.ZIndex = 60
overlay.Parent = ScreenGui
TweenService:Create(overlay, TweenInfo.new(0.8), {BackgroundTransparency = 1}):Play()
task.delay(0.8, function()
overlay:Destroy()
end)
notify("Flash!")
end)
createButton(ChaosTab, "Explosion At Me", function()
local root = getRoot()
if root then
local explosion = Instance.new("Explosion")
explosion.Position = root.Position
explosion.BlastRadius = 10
explosion.BlastPressure = 0
explosion.Parent = Workspace
end
notify("Boom!")
end)
createButton(ChaosTab, "Confetti Burst", function()
local root = getRoot()
if root then
local attach = Instance.new("Attachment")
attach.Parent = root
local emitter = Instance.new("ParticleEmitter")
emitter.Texture = "rbxasset://textures/particles/sparkles_main.dds"
emitter.Lifetime = NumberRange.new(1, 2)
emitter.Rate = 0
emitter.Speed = NumberRange.new(10, 20)
emitter.SpreadAngle = Vector2.new(180, 180)
emitter.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 80, 80)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(80, 255, 120)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(80, 140, 255)),
})
emitter.Parent = attach
emitter:Emit(60)
task.delay(3, function()
attach:Destroy()
end)
end
notify("Confetti!")
end)
createButton(ChaosTab, "Meteor Shower", function()
local root = getRoot()
if not root then return end
task.spawn(function()
for i = 1, 10 do
local meteor = Instance.new("Part")
meteor.Shape = Enum.PartType.Ball
meteor.Size = Vector3.new(2, 2, 2)
meteor.Color = Color3.fromRGB(255, 120, 40)
meteor.Material = Enum.Material.Neon
meteor.CanCollide = false
meteor.Anchored = false
meteor.Position = root.Position + Vector3.new(math.random(-30, 30), 40, math.random(-30, 30))
meteor.Parent = Workspace
local fire = Instance.new("Fire")
fire.Size = 6
fire.Parent = meteor
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bv.Velocity = Vector3.new(0, -60, 0)
bv.Parent = meteor
game:GetService("Debris"):AddItem(meteor, 4)
task.wait(0.15)
end
end)
notify("Meteor Shower!")
end)
createToggle(ChaosTab, "Moon Gravity", function(on)
State.moonGravity = on
Workspace.Gravity = on and 20 or 196.2
notify(on and "Moon Gravity: ON" or "Moon Gravity: OFF")
end)
createButton(ChaosTab, "Ragdoll (3s)", function()
if not Character then return end
for _, joint in ipairs(Character:GetDescendants()) do
if joint:IsA("Motor6D") then
local socket = Instance.new("BallSocketConstraint")
local a0 = Instance.new("Attachment")
local a1 = Instance.new("Attachment")
a0.Parent = joint.Part0
a1.Parent = joint.Part1
a0.CFrame = joint.C0
a1.CFrame = joint.C1
socket.Attachment0 = a0
socket.Attachment1 = a1
socket.Name = "HubRagdoll"
socket.Parent = joint.Part0
joint.Enabled = false
end
end
Humanoid.PlatformStand = true
task.delay(3, function()
if not Character then return end
for _, joint in ipairs(Character:GetDescendants()) do
if joint:IsA("Motor6D") then
joint.Enabled = true
end
end
for _, obj in ipairs(Character:GetDescendants()) do
if obj:IsA("BallSocketConstraint") and obj.Name == "HubRagdoll" then
if obj.Attachment0 then obj.Attachment0:Destroy() end
if obj.Attachment1 then obj.Attachment1:Destroy() end
obj:Destroy()
end
end
if Humanoid then
Humanoid.PlatformStand = false
end
end)
notify("Ragdoll!")
end)
createButton(ChaosTab, "Random Teleport", function()
local root = getRoot()
if root then
local offset = Vector3.new(math.random(-150, 150), 10, math.random(-150, 150))
root.CFrame = CFrame.new(root.Position + offset)
end
notify("Teleported")
end)
createToggle(FunTab, "Giant Mode", function(on)
State.giant = on
if State.tiny and on then State.tiny = false end
if not Humanoid then return end
local scale = on and 2.2 or 1
pcall(function()
Humanoid.BodyHeightScale.Value = scale
Humanoid.BodyWidthScale.Value = scale
Humanoid.BodyDepthScale.Value = scale
Humanoid.HeadScale.Value = scale
end)
notify(on and "Giant Mode: ON" or "Giant Mode: OFF")
end)
createToggle(FunTab, "Tiny Mode", function(on)
State.tiny = on
if State.giant and on then State.giant = false end
if not Humanoid then return end
local scale = on and 0.5 or 1
pcall(function()
Humanoid.BodyHeightScale.Value = scale
Humanoid.BodyWidthScale.Value = scale
Humanoid.BodyDepthScale.Value = scale
Humanoid.HeadScale.Value = scale
end)
notify(on and "Tiny Mode: ON" or "Tiny Mode: OFF")
end)
createToggle(FunTab, "Rainbow Character", function(on)
State.rainbowChar = on
if on then
local hue = 0
setConn("rainbowchar", RunService.RenderStepped:Connect(function(dt)
hue = (hue + dt * 0.4) % 1
local color = Color3.fromHSV(hue, 1, 1)
if Character then
for _, part in ipairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = color
end
end
end
end))
else
setConn("rainbowchar", nil)
end
notify(on and "Rainbow Character: ON" or "Rainbow Character: OFF")
end)
createButton(FunTab, "Dance", function()
if not Humanoid then return end
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://507771019"
local track = Humanoid:LoadAnimation(anim)
track:Play()
task.delay(4, function()
track:Stop()
end)
notify("Dancing")
end)
createButton(FunTab, "Flip", function()
local root = getRoot()
if root then
task.spawn(function()
for i = 1, 24 do
root.CFrame = root.CFrame * CFrame.Angles(math.rad(15), 0, 0)
task.wait(0.015)
end
end)
end
notify("Flipping")
end)
createButton(FunTab, "Spin", function()
local root = getRoot()
if root then
task.spawn(function()
for i = 1, 36 do
root.CFrame = root.CFrame * CFrame.Angles(0, math.rad(10), 0)
task.wait(0.02)
end
end)
end
notify("Spinning")
end)
local musicSound = nil
createToggle(FunTab, "Play Music", function(on)
State.music = on
if on then
musicSound = Instance.new("Sound")
musicSound.SoundId = "rbxassetid://1837458182"
musicSound.Looped = true
musicSound.Volume = 0.6
musicSound.Parent = Camera
musicSound:Play()
else
if musicSound then
musicSound:Stop()
musicSound:Destroy()
musicSound = nil
end
end
notify(on and "Music: ON" or "Music: OFF")
end)
createToggle(UtilTab, "ESP", function(on)
State.esp = on
if on then
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character then
local char = plr.Character
local hl = char:FindFirstChild("HubESP")
if not hl then
hl = Instance.new("Highlight")
hl.Name = "HubESP"
hl.FillColor = Color3.fromRGB(255, 80, 80)
hl.FillTransparency = 0.6
hl.OutlineColor = Color3.fromRGB(255, 255, 255)
hl.Parent = char
end
end
end
setConn("esp", Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if State.esp then
local hl = Instance.new("Highlight")
hl.Name = "HubESP"
hl.FillColor = Color3.fromRGB(255, 80, 80)
hl.FillTransparency = 0.6
hl.Parent = char
end
end)
end))
else
setConn("esp", nil)
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character then
local hl = plr.Character:FindFirstChild("HubESP")
if hl then hl:Destroy() end
end
end
end
notify(on and "ESP: ON" or "ESP: OFF")
end)
createToggle(UtilTab, "Anti AFK", function(on)
State.antiAfk = on
if on then
setConn("antiafk", LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end))
else
setConn("antiafk", nil)
end
notify(on and "Anti AFK: ON" or "Anti AFK: OFF")
end)
local savedPosition = nil
createButton(UtilTab, "Save Position", function()
local root = getRoot()
if root then
savedPosition = root.CFrame
notify("Position Saved")
end
end)
createButton(UtilTab, "Teleport To Saved", function()
local root = getRoot()
if root and savedPosition then
root.CFrame = savedPosition
notify("Teleported Back")
else
notify("No Saved Position")
end
end)
createButton(UtilTab, "Rejoin Server", function()
notify("Rejoining...")
task.wait(0.5)
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end)
createButton(UtilTab, "Copy Position", function()
local root = getRoot()
if root then
local pos = root.Position
notify(string.format("%.1f, %.1f, %.1f", pos.X, pos.Y, pos.Z), 2.5)
end
end)
createButton(UtilTab, "Server Player Count", function()
notify("Players: " .. #Players:GetPlayers(), 2)
end)
createButton(UtilTab, "Reset Camera FOV", function()
Camera.FieldOfView = 70
notify("FOV Reset")
end)
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = char:WaitForChild("Humanoid")
RootPart = char:WaitForChild("HumanoidRootPart")
if State.speed then
Humanoid.WalkSpeed = 55
end
if State.jump then
Humanoid.JumpPower = 90
end
if State.giant or State.tiny then
local scale = State.giant and 2.2 or 0.5
pcall(function()
Humanoid.BodyHeightScale.Value = scale
Humanoid.BodyWidthScale.Value = scale
Humanoid.BodyDepthScale.Value = scale
Humanoid.HeadScale.Value = scale
end)
end
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