
KeylessUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local uwu = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local top = Instance.new("TextLabel")
local Box = Instance.new("TextBox")
local skib = Instance.new("TextButton")
local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")
--Properties:
uwu.Name = "uwu"
uwu.Parent = game.CoreGui
uwu.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = uwu
Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BackgroundTransparency = 0.300
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame.Size = UDim2.new(0, 293, 0, 234)
top.Name = "top"
top.Parent = Frame
top.BackgroundColor3 = Color3.fromRGB(33, 33, 33)
top.BackgroundTransparency = 0.700
top.BorderColor3 = Color3.fromRGB(0, 0, 0)
top.Size = UDim2.new(0, 292, 0, 45)
top.Font = Enum.Font.SourceSansBold
top.Text = "Harked(Brain Rot)"
top.TextColor3 = Color3.fromRGB(0, 0, 0)
top.TextScaled = true
top.TextSize = 45.000
top.TextWrapped = true
Box.Name = "Box"
Box.Parent = Frame
Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Box.BackgroundTransparency = 0.500
Box.BorderColor3 = Color3.fromRGB(0, 0, 0)
Box.BorderSizePixel = 0
Box.Position = UDim2.new(0.0273037534, 0, 0.805373251, 0)
Box.Size = UDim2.new(0, 276, 0, 35)
Box.Font = Enum.Font.SourceSansBold
Box.Text = "Random Box"
Box.TextColor3 = Color3.fromRGB(0, 0, 0)
Box.TextScaled = true
Box.TextSize = 20.000
Box.TextWrapped = true
skib.Name = "skib"
skib.Parent = Frame
skib.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skib.BackgroundTransparency = 0.500
skib.BorderColor3 = Color3.fromRGB(0, 0, 0)
skib.BorderSizePixel = 0
skib.Position = UDim2.new(0.156996608, 0, 0.391554207, 0)
skib.Size = UDim2.new(0, 200, 0, 50)
skib.Font = Enum.Font.SourceSansBold
skib.Text = "Skibdify"
skib.TextColor3 = Color3.fromRGB(0, 0, 0)
skib.TextScaled = true
skib.TextSize = 40.000
skib.TextWrapped = true
skib.MouseButton1Down:Connect(function()
local lp = game.Players.LocalPlayer.Character:GetDescendants()
local hed = game.Players.LocalPlayer.Character.Head
for i, v in pairs(lp) do
if v:IsA("BasePart") then
v.Transparency = 1
wait(0.1)
hed.Transparency = 0
hed.Size = Vector3.new(3.5, 3.5, 3.5)
end
end
-- Example usage: makeLocalPlayerInvisible(1) to make the LocalPlayer fully transparent
local modelId = "rbxassetid://8368540521"
-- Function to load the model
local function loadModel(modelId)
-- Use GetObjects to load the model
local model = game:GetObjects(modelId)[1]
-- Make sure the model is loaded correctly
if model then
local player = game.Players.LocalPlayer
local character = player.Character
local torso = character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")
if torso then
-- Set the parent of the model to the character
model.Parent = character
-- Set initial position
model.CFrame = torso.CFrame
-- Create a Weld to attach the model to the torso
local weld = Instance.new("Weld")
weld.Part0 = torso
weld.Part1 = model
weld.C0 = CFrame.new(0, 0, 1.5) -- Adjust the offset as needed
weld.C1 = CFrame.new()
weld.Parent = model
-- Set model properties
model.Name = "Toilet"
model.Size = Vector3.new(8, 8, 8)
model.CanCollide = false
print("Model attached successfully!")
else
warn("Torso not found.")
end
else
warn("Failed to load model.")
end
end
loadModel(modelId)
end)
UIAspectRatioConstraint.Parent = Frame
UIAspectRatioConstraint.AspectRatio = 1.252
-- Scripts:
local function WWSAP_fake_script() -- Frame.AntiAnti-Cheat
local script = Instance.new('LocalScript', Frame)
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(WWSAP_fake_script)()
local function COYV_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
-- Ensure this script is a LocalScript placed inside a GUI element, such as a ScreenGui
local TweenService = game:GetService("TweenService")
-- Replace 'Frame' with the actual name of your frame
local frame = script.Parent
if not frame then
warn("Frame not found. Make sure the frame exists and the script is correctly placed.")
return
end
-- Set the initial position of the frame to be centered horizontally but above the screen
frame.Position = UDim2.new(0.5, -frame.Size.X.Offset / 2, 0, -frame.Size.Y.Offset)
-- Define the target position
local targetPosition = UDim2.new(0.393, 0,0.364, 0)
-- Define tweening information
local tweenInfo = TweenInfo.new(
3, -- Duration (in seconds)
Enum.EasingStyle.Back, -- Easing style
Enum.EasingDirection.Out, -- Easing direction
0, -- Number of times to repeat (0 = no repeat)
false, -- Reverse (true = back and forth tween)
0 -- Delay before tween starts
)
-- Create the tween
local tween = TweenService:Create(frame, tweenInfo, {Position = targetPosition})
-- Play the tween
tween:Play()
end
coroutine.wrap(COYV_fake_script)()
local function GTDJA_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local ACS = {"Anti", "anti", "Ac", "Anti-Cheat", "Anti Cheat", "AC", "ANTI Cheat", "AntiFly", "AntiSpeed", "AntiTP", "AntiTeleport", "AntiDex", "AntiDEX", "AntiFlight"}
while true do
local work = game.Workspace:GetDescendants()
for _, v in pairs(work) do
if v:IsA("LocalScript") then
for _, acsName in pairs(ACS) do
if string.find(v.Name, acsName) then
-- Destroy the LocalScript
v:Destroy()
-- Print the directory (parent hierarchy)
local directory = ""
local parent = v.Parent
while parent ~= nil do
directory = parent.Name .. "/" .. directory
parent = parent.Parent
end
directory = directory .. v.Name
print("AC Detected and Destroyed: " .. v.Name .. " | AC Type = LocalScript" .. " | Searching For Other AC's...")
break
end
end
end
end
wait(1)
end
end
coroutine.wrap(GTDJA_fake_script)()



cool lmao
Cringe 💀
niceee
@sammy10990 get good, get skibidi :money_mouth:
not serverside