
KeylessUniversal

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local function createLine()
local line = Drawing.new("Line")
line.Thickness = 2
line.Color = Color3.fromRGB(255, 255, 255)
line.Transparency = 1
return line
end
-- Connect body parts
local bones = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"},
}
local skeletons = {}
RunService.RenderStepped:Connect(function()
for _, v in pairs(skeletons) do
for _, l in pairs(v) do
l.Visible = false
end
end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("HumanoidRootPart") then
local char = player.Character
if not skeletons[player] then
skeletons[player] = {}
for _, bone in pairs(bones) do
local line = createLine()
table.insert(skeletons[player], line)
end
end
for i, bone in pairs(bones) do
local part1 = char:FindFirstChild(bone[1])
local part2 = char:FindFirstChild(bone[2])
if part1 and part2 then
local pos1, onScreen1 = Camera:WorldToViewportPoint(part1.Position)
local pos2, onScreen2 = Camera:WorldToViewportPoint(part2.Position)
local line = skeletons[player][i]
if onScreen1 and onScreen2 then
line.From = Vector2.new(pos1.X, pos1.Y)
line.To = Vector2.new(pos2.X, pos2.Y)
line.Visible = true
else
line.Visible = false
end
end
end
end
end
end)



half working on Gunfight Arena, only displaying allies skeleton
working perfectly on Rivals
Totally byp*ed?