Skelton ESP universal
Key RequiredUniversal

Skelton ESP universal

Universal Scriptdraingangdraingang 31.3K views 433 executesUpdated May 26, 2025
Unrated
00
Lua Script•70 lines (2418 chars)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera

local function createLine()
    local line = Drawing.new("Line")
    line.Thickness = 2
    line.Color = Color3.fromRGB(255, 255, 255)
    line.Transparency = 1
    return line
end

-- Connect body parts
local bones = {
    {"Head", "UpperTorso"},
    {"UpperTorso", "LowerTorso"},
    {"UpperTorso", "LeftUpperArm"},
    {"LeftUpperArm", "LeftLowerArm"},
    {"LeftLowerArm", "LeftHand"},
    {"UpperTorso", "RightUpperArm"},
    {"RightUpperArm", "RightLowerArm"},
    {"RightLowerArm", "RightHand"},
    {"LowerTorso", "LeftUpperLeg"},
    {"LeftUpperLeg", "LeftLowerLeg"},
    {"LeftLowerLeg", "LeftFoot"},
    {"LowerTorso", "RightUpperLeg"},
    {"RightUpperLeg", "RightLowerLeg"},
    {"RightLowerLeg", "RightFoot"},
}

local skeletons = {}

RunService.RenderStepped:Connect(function()
    for _, v in pairs(skeletons) do
        for _, l in pairs(v) do
            l.Visible = false
        end
    end

    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("HumanoidRootPart") then
            local char = player.Character
            if not skeletons[player] then
                skeletons[player] = {}
                for _, bone in pairs(bones) do
                    local line = createLine()
                    table.insert(skeletons[player], line)
                end
            end

            for i, bone in pairs(bones) do
                local part1 = char:FindFirstChild(bone[1])
                local part2 = char:FindFirstChild(bone[2])
                if part1 and part2 then
                    local pos1, onScreen1 = Camera:WorldToViewportPoint(part1.Position)
                    local pos2, onScreen2 = Camera:WorldToViewportPoint(part2.Position)
                    local line = skeletons[player][i]
                    if onScreen1 and onScreen2 then
                        line.From = Vector2.new(pos1.X, pos1.Y)
                        line.To = Vector2.new(pos2.X, pos2.Y)
                        line.Visible = true
                    else
                        line.Visible = false
                    end
                end
            end
        end
    end
end)

Features & Information

[+] NO LAG [+] Open Source

Community Comments (3)

kikoki*69kikoki*69May 26, 2025(edited)

half working on Gunfight Arena, only displaying allies skeleton

kikoki*69kikoki*69May 26, 2025

working perfectly on Rivals

remotecontrolremotecontrolAug 28, 2025

Totally byp*ed?

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