
KeylessUniversal

local gui = Instance.new("ScreenGui")
gui.Name = "Siphon"
gui.ResetOnSpawn = false
gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 450, 0, 400) -- Adjusted for more buttons
frame.Position = UDim2.new(0.5, -225, 0.35, 0)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background for executor UI
frame.BackgroundTransparency = 0.1
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(255, 255, 255) -- White border for contrast
frame.Parent = gui
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 12) -- More rounded corners
uiCorner.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0.12, 0)
title.BackgroundTransparency = 1
title.Text = "Siphon Executor"
title.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text for visibility
title.TextScaled = true
title.Font = Enum.Font.GothamBold
title.Parent = frame
-- Executor Textbox
local executorBox = Instance.new("TextBox")
executorBox.Size = UDim2.new(0.9, 0, 0.22, 0)
executorBox.Position = UDim2.new(0.05, 0, 0.15, 0)
executorBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
executorBox.Text = "Enter script here..."
executorBox.TextColor3 = Color3.fromRGB(255, 255, 255)
executorBox.Font = Enum.Font.Code
executorBox.TextWrapped = true
executorBox.ClearTextOnFocus = false
executorBox.Parent = frame
-- Execute Button (Evon/Delta style execution)
local executeButton = Instance.new("TextButton")
executeButton.Size = UDim2.new(0.9, 0, 0.1, 0)
executeButton.Position = UDim2.new(0.05, 0, 0.4, 0)
executeButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
executeButton.Text = "Execute"
executeButton.TextColor3 = Color3.fromRGB(0, 0, 0)
executeButton.Font = Enum.Font.GothamBold
executeButton.Parent = frame
executeButton.MouseButton1Click:Connect(function()
local scriptToExecute = executorBox.Text
if scriptToExecute ~= "" then
-- Basic executor that combines features of Evon and Delta executors
local success, result = pcall(function()
loadstring(scriptToExecute)()
end)
if not success then
warn("Execution failed: " .. result)
end
end
end)
-- Wallbang Button (No wall visibility)
local wallbangEnabled = false
local wallbangButton = Instance.new("TextButton")
wallbangButton.Size = UDim2.new(0.9, 0, 0.1, 0)
wallbangButton.Position = UDim2.new(0.05, 0, 0.52, 0)
wallbangButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
wallbangButton.Text = "Wallbang OFF"
wallbangButton.TextColor3 = Color3.fromRGB(255, 255, 255)
wallbangButton.Font = Enum.Font.Gotham
wallbangButton.Parent = frame
wallbangButton.MouseButton1Click:Connect(function()
wallbangEnabled = not wallbangEnabled
wallbangButton.Text = wallbangEnabled and "Wallbang ON" or "Wallbang OFF"
wallbangButton.BackgroundColor3 = wallbangEnabled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(40, 40, 40)
if wallbangEnabled then
-- Allow shooting through walls (no visibility)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position)
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
part.LocalTransparencyModifier = 1 -- Fully transparent
end
end
else
-- Reset walls to normal
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
part.LocalTransparencyModifier = 0 -- Reset transparency
end
end
end
end)
-- Aimbot Button (Lock to TSB enemies)
local aimbotEnabled = false
local aimbotButton = Instance.new("TextButton")
aimbotButton.Size = UDim2.new(0.9, 0, 0.1, 0)
aimbotButton.Position = UDim2.new(0.05, 0, 0.64, 0)
aimbotButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
aimbotButton.Text = "Aimbot OFF"
aimbotButton.TextColor3 = Color3.fromRGB(255, 255, 255)
aimbotButton.Font = Enum.Font.Gotham
aimbotButton.Parent = frame
local function getClosestEnemy()
local closestEnemy = nil
local shortestDistance = math.huge
local localPlayer = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= localPlayer and player.Team ~= localPlayer.Team and player.Character and player.Character:FindFirstChild("Head") then
local headPosition = camera:WorldToViewportPoint(player.Character.Head.Position)
local mousePos = game:GetService("UserInputService"):GetMouseLocation()
local distance = (Vector2.new(headPosition.X, headPosition.Y) - mousePos).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestEnemy = player
end
end
end
return closestEnemy
end
aimbotButton.MouseButton1Click:Connect(function()
aimbotEnabled = not aimbotEnabled
aimbotButton.Text = aimbotEnabled and "Aimbot ON" or "Aimbot OFF"
aimbotButton.BackgroundColor3 = aimbotEnabled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(40, 40, 40)
if aimbotEnabled then
game:GetService("RunService").RenderStepped:Connect(function()
if aimbotEnabled then
local closest = getClosestEnemy()
if closest and closest.Character and closest.Character:FindFirstChild("Head") then
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, closest.Character.Head.Position)
end
end
end)
end
end)
-- ESP v2 Button (See through walls)
local espEnabled = false
local espButton = Instance.new("TextButton")
espButton.Size = UDim2.new(0.9, 0, 0.1, 0)
espButton.Position = UDim2.new(0.05, 0, 0.76, 0)
espButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
espButton.Text = "ESP OFF"
espButton.TextColor3 = Color3.fromRGB(255, 255, 255)
espButton.Font = Enum.Font.Gotham
espButton.Parent = frame
local function createESP(player)
if player ~= game.Players.LocalPlayer then
local char = player.Character
if char then
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then
local highlight = Instance.new("Highlight")
highlight.Parent = part
highlight.FillColor = player.Team == game.Players.LocalPlayer.Team and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineTransparency = 0
end
end
end
end
end
espButton.MouseButton1Click:Connect(function()
espEnabled = not espEnabled
espButton.Text = espEnabled and "ESP ON" or "ESP OFF"
espButton.BackgroundColor3 = espEnabled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(40, 40, 40)
for _, player in pairs(game.Players:GetPlayers()) do
if espEnabled then
createESP(player)
else
if player.Character then
for _, part in pairs(player.Character:GetChildren()) do
if part:FindFirstChild("Highlight") then
part.Highlight:Destroy()
end
end
end
end
end
end)
-- Draggable GUI functionality
local dragging = false
local dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
update(input)
end
end)



how do you use it in game