
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
-- Get local player
local player = Players.LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "SimulationRadiusGUI"
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = player:WaitForChild("PlayerGui")
-- Main frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 320, 0, 180)
frame.Position = UDim2.new(0.5, -160, 0.5, -90)
frame.AnchorPoint = Vector2.new(0.5, 0.5)
frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
frame.BorderSizePixel = 0
frame.ClipsDescendants = true
frame.Parent = gui
-- Corner rounding
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
-- Drop shadow
local shadow = Instance.new("ImageLabel")
shadow.Image = "rbxassetid://5554236805"
shadow.ScaleType = Enum.ScaleType.Slice
shadow.SliceCenter = Rect.new(23, 23, 277, 277)
shadow.Size = UDim2.new(1, 30, 1, 30)
shadow.Position = UDim2.new(0, -15, 0, -15)
shadow.BackgroundTransparency = 1
shadow.ZIndex = -1
shadow.Parent = frame
-- Title bar (for dragging)
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 30)
titleBar.Position = UDim2.new(0, 0, 0, 0)
titleBar.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
titleBar.BorderSizePixel = 0
titleBar.Name = "TitleBar"
titleBar.Parent = frame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 8)
titleCorner.Parent = titleBar
-- Title text
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -40, 1, 0)
title.Position = UDim2.new(0, 10, 0, 0)
title.BackgroundTransparency = 1
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Text = "Simulation Radius Controller"
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = titleBar
-- Close button
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -30, 0, 0)
closeButton.BackgroundTransparency = 1
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Text = "X"
closeButton.Font = Enum.Font.GothamBold
closeButton.TextSize = 18
closeButton.Parent = titleBar
-- Content area
local content = Instance.new("Frame")
content.Size = UDim2.new(1, -20, 1, -40)
content.Position = UDim2.new(0, 10, 0, 35)
content.BackgroundTransparency = 1
content.Parent = frame
-- Value display
local valueLabel = Instance.new("TextLabel")
valueLabel.Size = UDim2.new(1, 0, 0, 30)
valueLabel.Position = UDim2.new(0, 0, 0, 0)
valueLabel.BackgroundTransparency = 1
valueLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
valueLabel.Text = "Radius: 0"
valueLabel.Font = Enum.Font.Gotham
valueLabel.TextSize = 16
valueLabel.TextXAlignment = Enum.TextXAlignment.Left
valueLabel.Parent = content
-- Slider container
local sliderContainer = Instance.new("Frame")
sliderContainer.Size = UDim2.new(1, 0, 0, 40)
sliderContainer.Position = UDim2.new(0, 0, 0, 35)
sliderContainer.BackgroundTransparency = 1
sliderContainer.Parent = content
-- Slider track
local track = Instance.new("Frame")
track.Size = UDim2.new(1, 0, 0, 6)
track.Position = UDim2.new(0, 0, 0.5, -3)
track.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
track.BorderSizePixel = 0
track.Name = "Track"
track.Parent = sliderContainer
local trackCorner = Instance.new("UICorner")
trackCorner.CornerRadius = UDim.new(1, 0)
trackCorner.Parent = track
-- Slider fill
local fill = Instance.new("Frame")
fill.Size = UDim2.new(0, 0, 1, 0)
fill.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
fill.BorderSizePixel = 0
fill.Name = "Fill"
fill.Parent = track
local fillCorner = Instance.new("UICorner")
fillCorner.CornerRadius = UDim.new(1, 0)
fillCorner.Parent = fill
-- Slider thumb
local thumb = Instance.new("TextButton")
thumb.Size = UDim2.new(0, 20, 0, 20)
thumb.Position = UDim2.new(0, -10, 0.5, -10)
thumb.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
thumb.Text = ""
thumb.AutoButtonColor = false
thumb.Name = "Thumb"
thumb.ZIndex = 2
thumb.Parent = track
local thumbCorner = Instance.new("UICorner")
thumbCorner.CornerRadius = UDim.new(1, 0)
thumbCorner.Parent = thumb
-- Status text
local statusText = Instance.new("TextLabel")
statusText.Size = UDim2.new(1, 0, 0, 20)
statusText.Position = UDim2.new(0, 0, 1, -25)
statusText.BackgroundTransparency = 1
statusText.TextColor3 = Color3.fromRGB(150, 150, 150)
statusText.Text = "Drag the slider to change radius"
statusText.Font = Enum.Font.Gotham
statusText.TextSize = 12
statusText.Parent = content
-- Min/Max labels
local minLabel = Instance.new("TextLabel")
minLabel.Size = UDim2.new(0, 30, 0, 20)
minLabel.Position = UDim2.new(0, 0, 1, -5)
minLabel.BackgroundTransparency = 1
minLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
minLabel.Text = "0"
minLabel.Font = Enum.Font.Gotham
minLabel.TextSize = 12
minLabel.TextXAlignment = Enum.TextXAlignment.Left
minLabel.Parent = sliderContainer
local maxLabel = Instance.new("TextLabel")
maxLabel.Size = UDim2.new(0, 40, 0, 20)
maxLabel.Position = UDim2.new(1, -40, 1, -5)
maxLabel.BackgroundTransparency = 1
maxLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
maxLabel.Text = "100"
maxLabel.Font = Enum.Font.Gotham
maxLabel.TextSize = 12
maxLabel.TextXAlignment = Enum.TextXAlignment.Right
maxLabel.Parent = sliderContainer
-- Mobile touch button (for better mobile interaction)
local mobileTouchButton = Instance.new("TextButton")
mobileTouchButton.Size = UDim2.new(1, 0, 1, 0)
mobileTouchButton.Position = UDim2.new(0, 0, 0, 0)
mobileTouchButton.BackgroundTransparency = 1
mobileTouchButton.Text = ""
mobileTouchButton.Visible = false
mobileTouchButton.Parent = sliderContainer
-- Variables
local currentRadius = 0
local isDragging = false
local isMobile = UserInputService.TouchEnabled and not UserInputService.MouseEnabled
-- Function to update the radius
local function updateRadius(value)
currentRadius = value
valueLabel.Text = "Radius: " .. tostring(math.floor(value))
-- Update slider UI
local percent = value / 100
fill.Size = UDim2.new(percent, 0, 1, 0)
thumb.Position = UDim2.new(percent, -10, 0.5, -10)
-- Update the actual SimulationRadius
pcall(function()
sethiddenproperty(player, "SimulationRadius", value)
end)
end
-- Slider interaction logic
local function onInputChanged(input)
if isDragging and (input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch) then
local trackAbsolutePos = track.AbsolutePosition
local trackAbsoluteSize = track.AbsoluteSize
-- Calculate position based on input type
local position
if input.UserInputType == Enum.UserInputType.MouseMovement then
position = input.Position
else
position = input.Position
end
-- Calculate percentage
local percent = (position.X - trackAbsolutePos.X) / trackAbsoluteSize.X
percent = math.clamp(percent, 0, 1)
updateRadius(percent * 100)
end
end
local function onInputEnded(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
isDragging = false
if isMobile then
mobileTouchButton.Visible = false
end
end
end
-- Desktop interaction
thumb.MouseButton1Down:Connect(function()
isDragging = true
end)
track.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
isDragging = true
local percent = (input.Position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X
updateRadius(math.clamp(percent * 100, 0, 100))
end
end)
-- Mobile interaction
if isMobile then
mobileTouchButton.Visible = true
mobileTouchButton.TouchTap:Connect(function(touchPositions)
if not isDragging then
isDragging = true
mobileTouchButton.Visible = false
end
end)
track.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
isDragging = true
mobileTouchButton.Visible = false
local percent = (input.Position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X
updateRadius(math.clamp(percent * 100, 0, 100))
end
end)
end
-- Connect input events
UserInputService.InputChanged:Connect(onInputChanged)
UserInputService.InputEnded:Connect(onInputEnded)
-- Close button functionality
closeButton.MouseButton1Click:Connect(function()
gui:Destroy()
end)
-- Make the GUI draggable
local dragging
local dragInput
local dragStart
local startPos
local function updateDrag(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
titleBar.InputChanged:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
updateDrag(input)
end
end)
-- Initialize at 0
updateRadius(0)
-- Make GUI responsive for mobile
if isMobile then
frame.Size = UDim2.new(0, 300, 0, 200)
frame.Position = UDim2.new(0.5, -150, 0.5, -100)
-- Make touch areas larger for mobile
thumb.Size = UDim2.new(0, 30, 0, 30)
thumb.Position = UDim2.new(0, -15, 0.5, -15)
titleBar.Size = UDim2.new(1, 0, 0, 40)
title.TextSize = 18
closeButton.TextSize = 20
closeButton.Size = UDim2.new(0, 40, 0, 40)
closeButton.Position = UDim2.new(1, -40, 0, 0)
statusText.Text = "Tap and drag the slider to change radius"
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