
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local flying = false
local speed = 50
local speedMultiplier = 3
local character, humanoid, currentRoot
local attachment, lv, ao
local guiParent = gethui and gethui() or game:GetService("CoreGui")
pcall(function()
local old = guiParent:FindFirstChild("SimpleFlyUI")
if old then old:Destroy() end
end)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SimpleFlyUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.DisplayOrder = 999999999
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = guiParent
local MainFrame = Instance.new("Frame")
MainFrame.Parent = ScreenGui
MainFrame.Size = UDim2.fromOffset(330,195)
MainFrame.Position = UDim2.new(0.5,-165,0.18,0)
MainFrame.BackgroundColor3 = Color3.fromRGB(10,10,14)
MainFrame.BackgroundTransparency = 0.15
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.ClipsDescendants = true
MainFrame.ZIndex = 1
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0,18)
local MainStroke = Instance.new("UIStroke", MainFrame)
MainStroke.Thickness = 3
MainStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
MainStroke.Color = Color3.fromRGB(0,200,180)
MainStroke.Transparency = 0.25
local Title = Instance.new("TextLabel", MainFrame)
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0,18,0,10)
Title.Size = UDim2.new(1,-60,0,34)
Title.Font = Enum.Font.FredokaOne
Title.Text = "SIMPLE FLY"
Title.TextSize = 25
Title.TextColor3 = Color3.new(1,1,1)
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.ZIndex = 2
local UIGradient = Instance.new("UIGradient", Title)
UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 255, 200)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0, 150, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 255, 200))
})
local SubTitle = Instance.new("TextLabel", MainFrame)
SubTitle.BackgroundTransparency = 1
SubTitle.Position = UDim2.new(0,18,0,40)
SubTitle.Size = UDim2.new(1,-20,0,20)
SubTitle.Font = Enum.Font.GothamBold
SubTitle.Text = "Press ( — ) To Minimaze"
SubTitle.TextSize = 11
SubTitle.TextColor3 = Color3.fromRGB(200,200,200)
SubTitle.TextXAlignment = Enum.TextXAlignment.Left
SubTitle.ZIndex = 2
local HideButton = Instance.new("TextButton", MainFrame)
HideButton.Size = UDim2.fromOffset(30,30)
HideButton.Position = UDim2.new(1,-45,0,15)
HideButton.BackgroundTransparency = 1
HideButton.Text = "—"
HideButton.TextColor3 = Color3.new(1,1,1)
HideButton.TextSize = 18
HideButton.Font = Enum.Font.GothamBold
HideButton.ZIndex = 3
local Toggle = Instance.new("TextButton", MainFrame)
Toggle.Size = UDim2.new(0.82,0,0,46)
Toggle.Position = UDim2.new(0.09,0,0,85)
Toggle.Text = "Fly: OFF"
Toggle.Font = Enum.Font.GothamBold
Toggle.TextSize = 16
Toggle.TextColor3 = Color3.new(1,1,1)
Toggle.BackgroundColor3 = Color3.fromRGB(20,20,25)
Toggle.AutoButtonColor = false
Toggle.ZIndex = 2
Instance.new("UICorner", Toggle).CornerRadius = UDim.new(0,12)
local ToggleStroke = Instance.new("UIStroke", Toggle)
ToggleStroke.Thickness = 2
ToggleStroke.Color = Color3.fromRGB(0, 255, 200)
ToggleStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
local SpeedBox = Instance.new("TextBox", MainFrame)
SpeedBox.Size = UDim2.new(0.82,0,0,38)
SpeedBox.Position = UDim2.new(0.09,0,0,140)
SpeedBox.Text = tostring(speed)
SpeedBox.PlaceholderText = "Input Speed..."
SpeedBox.Font = Enum.Font.GothamBold
SpeedBox.TextSize = 15
SpeedBox.TextColor3 = Color3.new(1,1,1)
SpeedBox.BackgroundColor3 = Color3.fromRGB(20,20,25)
SpeedBox.ZIndex = 2
Instance.new("UICorner", SpeedBox).CornerRadius = UDim.new(0,12)
local SpeedStroke = Instance.new("UIStroke", SpeedBox)
SpeedStroke.Thickness = 1.5
SpeedStroke.Color = Color3.fromRGB(100, 100, 100)
SpeedStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
local Mini = Instance.new("ImageButton", ScreenGui)
Mini.Visible = false
Mini.Active = true
Mini.Size = UDim2.fromOffset(50,50)
Mini.Position = UDim2.new(0.5,-25,0.05,0)
Mini.BackgroundColor3 = Color3.fromRGB(10,10,14)
Mini.Image = "rbxassetid://3926307971"
Mini.ImageRectOffset = Vector2.new(324, 364)
Mini.ImageRectSize = Vector2.new(36, 36)
Mini.ImageColor3 = Color3.new(1,1,1)
Mini.ZIndex = 10
Instance.new("UICorner", Mini).CornerRadius = UDim.new(1,0)
local MiniStroke = Instance.new("UIStroke", Mini)
MiniStroke.Color = Color3.fromRGB(0,255,200)
MiniStroke.Thickness = 2
local function setupDrag(gui)
local dragging, dragStart, startPos
gui.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragging = true
dragStart = input.Position
startPos = gui.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
local cam = workspace.CurrentCamera
local screenSize = cam.ViewportSize
local newX = startPos.X.Offset + delta.X
local newY = startPos.Y.Offset + delta.Y
newX = math.clamp(newX, 0, screenSize.X - gui.AbsoluteSize.X)
newY = math.clamp(newY, 0, screenSize.Y - gui.AbsoluteSize.Y)
gui.Position = UDim2.new(0, newX, 0, newY)
end
end)
UserInputService.InputEnded:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragging = false
end
end)
end
setupDrag(MainFrame)
setupDrag(Mini)
HideButton.MouseButton1Click:Connect(function()
local tween = TweenService:Create(MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), {Size = UDim2.fromOffset(0, 0)})
tween:Play()
tween.Completed:Wait()
MainFrame.Visible = false
Mini.Visible = true
Mini.Position = UDim2.new(0, MainFrame.AbsolutePosition.X, 0, MainFrame.AbsolutePosition.Y)
Mini.Size = UDim2.fromOffset(0, 0)
TweenService:Create(Mini, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.fromOffset(50, 50)}):Play()
end)
Mini.MouseButton1Click:Connect(function()
local tweenMini = TweenService:Create(Mini, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), {Size = UDim2.fromOffset(0, 0)})
tweenMini:Play()
tweenMini.Completed:Wait()
Mini.Visible = false
MainFrame.Visible = true
MainFrame.Position = UDim2.new(0, Mini.AbsolutePosition.X, 0, Mini.AbsolutePosition.Y)
MainFrame.Size = UDim2.fromOffset(0, 0)
TweenService:Create(MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.fromOffset(330, 195)}):Play()
end)
local function stopFly()
flying = false
if humanoid then humanoid.PlatformStand = false end
if attachment then attachment:Destroy() end
attachment, lv, ao, currentRoot = nil, nil, nil, nil
Toggle.Text = "Fly: OFF"
end
local function startFly()
character = player.Character or player.CharacterAdded:Wait()
humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.SeatPart then
currentRoot = humanoid.SeatPart
else
currentRoot = character:FindFirstChild("HumanoidRootPart")
end
if not currentRoot then return end
if attachment then attachment:Destroy() end
attachment = Instance.new("Attachment", currentRoot)
lv = Instance.new("LinearVelocity", currentRoot)
lv.Attachment0 = attachment
lv.MaxForce = math.huge
lv.VectorVelocity = Vector3.zero
ao = Instance.new("AlignOrientation", currentRoot)
ao.Attachment0 = attachment
ao.MaxTorque = math.huge
ao.Responsiveness = 200
ao.Mode = Enum.OrientationAlignmentMode.OneAttachment
flying = true
Toggle.Text = "Fly: ON"
end
Toggle.MouseButton1Click:Connect(function()
if flying then stopFly() else startFly() end
end)
SpeedBox.FocusLost:Connect(function()
speed = tonumber(SpeedBox.Text) or 50
SpeedBox.Text = tostring(speed)
end)
local PlayerModule = require(player.PlayerScripts:WaitForChild("PlayerModule"))
local Controls = PlayerModule:GetControls()
RunService.RenderStepped:Connect(function()
local t = tick()
UIGradient.Offset = Vector2.new(math.sin(t*2)*1, 0)
if flying and currentRoot and lv and ao then
if not currentRoot.Parent then stopFly() return end
-- PENDEKETSI DUDUK: Biar gak turun dari mobil
if humanoid and humanoid.SeatPart then
humanoid.PlatformStand = false
else
humanoid.PlatformStand = true
end
local cam = workspace.CurrentCamera
local moveVector = Controls:GetMoveVector()
local direction = (cam.CFrame.LookVector * -moveVector.Z) + (cam.CFrame.RightVector * moveVector.X)
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then direction += Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then direction += Vector3.new(0, -1, 0) end
lv.VectorVelocity = (direction.Magnitude > 0) and (direction.Unit * (speed * speedMultiplier)) or Vector3.zero
ao.CFrame = cam.CFrame
end
end)
player.CharacterAdded:Connect(function()
task.wait(1)
if flying then startFly() end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


I don't know why I made it again even though there's already a fly script :v
Comment tu fais pour créer un script , j'y arrive pas
Si vous ne comprenez pas, essayez d'apprendre le Lua, ou utilisez ChatGPT si vous ne comprenez toujours pas.
Ok merci
Tu peux créer un script pour avoir de la chance stp