
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local espEnabled = true
local espStorage = {} -- Stores highlights and UI for toggling
local function createESP(player)
if player == Players.LocalPlayer then return end -- Don't highlight yourself
local function onCharAdded(char)
local hum = char:WaitForChild("Humanoid")
local head = char:WaitForChild("Head")
-- 1. Create Highlight (The Glow)
local highlight = Instance.new("Highlight")
highlight.Name = "ESPHighlight"
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.Enabled = espEnabled
highlight.Parent = char
-- 2. Create BillboardGui (The Text/Health)
local bbg = Instance.new("BillboardGui")
bbg.Name = "ESP_UI"
bbg.Size = UDim2.new(4, 0, 1.5, 0)
bbg.Adornee = head
bbg.AlwaysOnTop = true
bbg.ExtentsOffset = Vector3.new(0, 3, 0) -- Hover above head
bbg.Enabled = espEnabled
bbg.Parent = char
local infoLabel = Instance.new("TextLabel")
infoLabel.Size = UDim2.new(1, 0, 1, 0)
infoLabel.BackgroundTransparency = 1
infoLabel.TextColor3 = Color3.new(1, 1, 1)
infoLabel.TextStrokeTransparency = 0
infoLabel.TextScaled = true
infoLabel.Font = Enum.Font.SourceSansBold
infoLabel.Parent = bbg
-- Update loop for Health
local connection
connection = hum.HealthChanged:Connect(function(health)
if not char:IsDescendantOf(game) then connection:Disconnect() return end
infoLabel.Text = string.format("%s\nHP: %d/%d", player.Name, health, hum.MaxHealth)
end)
infoLabel.Text = string.format("%s\nHP: %d/%d", player.Name, hum.Health, hum.MaxHealth)
-- Store for toggling
table.insert(espStorage, {highlight, bbg})
end
player.CharacterAdded:Connect(onCharAdded)
if player.Character then onCharAdded(player.Character) end
end
-- Setup for all players
for _, player in ipairs(Players:GetPlayers()) do createESP(player) end
Players.PlayerAdded:Connect(createESP)
-- Toggle Logic (Press E)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.E then
espEnabled = not espEnabled
for _, items in ipairs(espStorage) do
if items[1] then items[1].Enabled = espEnabled end
if items[2] then items[2].Enabled = espEnabled end
end
end
end)



good stuff, doesn't lag ur game after a while, uses basic open source library 10/10