Universal Script – Sigma shaders - Verified script for Universal Roblox
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Universal Script – Sigma shaders

Universal ScriptAngel01237492Angel01237492 658 views 2.2K executesUpdated Oct 21, 2026
Unrated
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Lua Script•277 lines (9468 chars)
-- ================================================================
-- SIGMA SHADERS
-- ================================================================

local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

-- Safely remove any old versions of the GUI
if playerGui:FindFirstChild("SigmaShadersGui") then
    playerGui.SigmaShadersGui:Destroy()
end

-- Global RGB Color Cycle for UI accents
local currentRGB = Color3.fromRGB(0, 170, 255)
RunService.RenderStepped:Connect(function()
    local hue = (tick() * 0.15) % 1
    currentRGB = Color3.fromHSV(hue, 0.85, 1)
end)

-- Shader Toggles State Table (All Shaders Available to Combine)
local shaderStates = {
    Bloom = false,
    ColorGrade = false,
    DepthField = false,
    SunRays = false,
    UltraShine = false
}

-- Effect Object Holders
local activeEffects = {
    Bloom = nil,
    ColorGrade = nil,
    DepthField = nil,
    SunRays = nil
}

-- Shader Engine Manager (Allows stacking multiple shaders together)
local function refreshShaderEngine()
    -- 1. Cinematic Bloom Effect
    if shaderStates.Bloom then
        if not activeEffects.Bloom then
            local b = Instance.new("BloomEffect", Lighting)
            b.Intensity = 0.85
            b.Size = 35
            b.Threshold = 0.45
            activeEffects.Bloom = b
        end
    else
        if activeEffects.Bloom then activeEffects.Bloom:Destroy(); activeEffects.Bloom = nil end
    end

    -- 2. Vibrant Color Grade Effect
    if shaderStates.ColorGrade then
        if not activeEffects.ColorGrade then
            local cc = Instance.new("ColorCorrectionEffect", Lighting)
            cc.Brightness = 0.04
            cc.Contrast = 0.4
            cc.Saturation = 0.35
            cc.TintColor = Color3.fromRGB(245, 238, 255)
            activeEffects.ColorGrade = cc
        end
    else
        if activeEffects.ColorGrade then activeEffects.ColorGrade:Destroy(); activeEffects.ColorGrade = nil end
    end

    -- 3. Focal Depth Blur Effect
    if shaderStates.DepthField then
        if not activeEffects.DepthField then
            local dof = Instance.new("DepthOfFieldEffect", Lighting)
            dof.FarIntensity = 0.4
            dof.FocusDistance = 20
            dof.InFocusRadius = 22
            activeEffects.DepthField = dof
        end
    else
        if activeEffects.DepthField then activeEffects.DepthField:Destroy(); activeEffects.DepthField = nil end
    end

    -- 4. Atmospheric Sun Rays Effect
    if shaderStates.SunRays then
        if not activeEffects.SunRays then
            local sr = Instance.new("SunRaysEffect", Lighting)
            sr.Intensity = 0.5
            sr.Spread = 1
            activeEffects.SunRays = sr
        end
    else
        if activeEffects.SunRays then activeEffects.SunRays:Destroy(); activeEffects.SunRays = nil end
    end

    -- 5. 10x Ultra Shine (Mirror World)
    if shaderStates.UltraShine then
        Lighting.Technology = Enum.Technology.Future
        Lighting.EnvironmentSpecularScale = 10
        Lighting.EnvironmentDiffuseScale = 2
        Lighting.ShadowSoftness = 0.1

        pcall(function()
            for _, obj in ipairs(Workspace:GetDescendants()) do
                if obj:IsA("BasePart") and not obj.Anchored and obj.Name ~= "HumanoidRootPart" then
                    -- Skip dynamic/character parts safely
                elseif obj:IsA("BasePart") then
                    if obj.Material == Enum.Material.SmoothPlastic or obj.Material == Enum.Material.Plastic or obj.Material == Enum.Material.Wood then
                        obj.Material = Enum.Material.Glass
                        obj.Reflectance = 1.0
                    end
                end
            end
        end)
    else
        Lighting.EnvironmentSpecularScale = 0.5
        Lighting.EnvironmentDiffuseScale = 0.5
    end
end

-- ==========================================
-- BUILD USER INTERFACE
-- ==========================================
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SigmaShadersGui"
screenGui.ResetOnSpawn = false
screenGui.DisplayOrder = 9999
screenGui.Parent = playerGui

local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 360, 0, 390)
mainFrame.Position = UDim2.new(0.5, -180, 0.5, -195)
mainFrame.BackgroundColor3 = Color3.fromRGB(8, 8, 12)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui

local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 20)
frameCorner.Parent = mainFrame

local frameStroke = Instance.new("UIStroke")
frameStroke.Thickness = 2.5
frameStroke.Parent = mainFrame

RunService.RenderStepped:Connect(function()
    if frameStroke and frameStroke.Parent then
        frameStroke.Color = currentRGB
    end
end)

-- Title Bar (Drag Handle)
local titleBar = Instance.new("TextButton")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 50)
titleBar.BackgroundColor3 = Color3.fromRGB(14, 14, 20)
titleBar.AutoButtonColor = false
titleBar.Text = "   ⚡ SIGMA SHADERS HUB"
titleBar.TextColor3 = Color3.fromRGB(255, 255, 255)
titleBar.TextSize = 16
titleBar.Font = Enum.Font.GothamBold
titleBar.TextXAlignment = Enum.TextXAlignment.Left
titleBar.Parent = mainFrame

local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 20)
titleCorner.Parent = titleBar

-- Minimize Button (-)
local minButton = Instance.new("TextButton")
minButton.Size = UDim2.new(0, 36, 0, 36)
minButton.Position = UDim2.new(1, -44, 0, 7)
minButton.BackgroundColor3 = Color3.fromRGB(24, 24, 34)
minButton.TextColor3 = Color3.fromRGB(255, 255, 255)
minButton.TextSize = 18
minButton.Font = Enum.Font.GothamBold
minButton.Text = "-"
minButton.Parent = titleBar

local minCorner = Instance.new("UICorner")
minCorner.CornerRadius = UDim.new(0, 10)
minCorner.Parent = minButton

-- Content Container
local container = Instance.new("Frame")
container.Size = UDim2.new(1, 0, 1, -50)
container.Position = UDim2.new(0, 0, 0, 50)
container.BackgroundTransparency = 1
container.Parent = mainFrame

-- Shader Buttons Configuration (All 5 Combined)
local shaderButtons = {
    {Key = "Bloom", Label = "✨ Cinematic Bloom"},
    {Key = "ColorGrade", Label = "🎨 Vibrant Color Grade"},
    {Key = "DepthField", Label = "📷 Focal Depth Blur"},
    {Key = "SunRays", Label = "☀️ Atmospheric Sun Rays"},
    {Key = "UltraShine", Label = "💎 10x Ultra Shine (Mirror World)"}
}

for i, shader in ipairs(shaderButtons) do
    local btn = Instance.new("TextButton")
    btn.Size = UDim2.new(0, 328, 0, 46)
    btn.Position = UDim2.new(0, 16, 0, 12 + (i - 1) * 54)
    btn.BackgroundColor3 = Color3.fromRGB(18, 18, 26)
    btn.TextColor3 = Color3.fromRGB(220, 220, 240)
    btn.TextSize = 14
    btn.Font = Enum.Font.GothamBold
    btn.Text = shader.Label .. "  [ OFF ]"
    btn.Parent = container

    local btnCorner = Instance.new("UICorner")
    btnCorner.CornerRadius = UDim.new(0, 12)
    btnCorner.Parent = btn

    btn.MouseButton1Click:Connect(function()
        shaderStates[shader.Key] = not shaderStates[shader.Key]
        refreshShaderEngine()

        if shaderStates[shader.Key] then
            btn.BackgroundColor3 = Color3.fromRGB(0, 185, 90)
            btn.Text = shader.Label .. "  [ ACTIVE ]"
        else
            btn.BackgroundColor3 = Color3.fromRGB(18, 18, 26)
            btn.Text = shader.Label .. "  [ OFF ]"
        end
    end)
end

-- Minimize / Maximize Toggle Logic
local minimized = false
minButton.MouseButton1Click:Connect(function()
    minimized = not minimized
    if minimized then
        minButton.Text = "+"
        mainFrame:TweenSize(UDim2.new(0, 360, 0, 50), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
        container.Visible = false
    else
        minButton.Text = "-"
        mainFrame:TweenSize(UDim2.new(0, 360, 0, 390), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.2, true)
        task.wait(0.1)
        container.Visible = true
    end
end)

-- Smooth Mobile & PC Window Dragging Logic
local draggingWindow = false
local dragStart, startPos

titleBar.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        draggingWindow = true
        dragStart = input.Position
        startPos = mainFrame.Position
        
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                draggingWindow = false
            end
        end)
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if draggingWindow and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
        local delta = input.Position - dragStart
        mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        draggingWindow = false
    end
end)

print("--- [SigmaShaders] Full Combined Edition Loaded ---")

How to Execute Universal Script – Sigma shaders

Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.

Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.

Step 3: Join Experience: Launch Roblox and join Universal Script.

Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.

Created By

Angel01237492
Angel01237492
Script Creator
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Features & Information

Execute Universal Script – Sigma shaders. Key system required, created by Angel01237492, updated Oct 21, 2026. Tested and working on supported executors.

Script Changelog (1)

@Angel01237492Oct 21, 2026

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Frequently Asked Questions

How do I execute Universal Script – Sigma shaders in Roblox?

To run Universal Script – Sigma shaders, copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.

Is Universal Script – Sigma shaders keyless or does it require an access key?

Universal Script – Sigma shaders requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.

Is Universal Script – Sigma shaders currently safe and working?

This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.