
Key RequiredUniversal

--[[
FPS & Ping Display
------------------
Coloque este script como um LocalScript dentro de StarterPlayer > StarterPlayerScripts.
Ele cria um pequeno painel no canto superior esquerdo da tela mostrando o FPS e o Ping em tempo real.
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Stats = game:GetService("Stats")
local player = Players.LocalPlayer
-- Cria a interface
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FPSPingDisplay"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 140, 0, 60)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0.4
frame.BorderSizePixel = 0
frame.Parent = screenGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
local fpsLabel = Instance.new("TextLabel")
fpsLabel.Size = UDim2.new(1, 0, 0.5, 0)
fpsLabel.Position = UDim2.new(0, 0, 0, 0)
fpsLabel.BackgroundTransparency = 1
fpsLabel.Font = Enum.Font.GothamBold
fpsLabel.TextSize = 18
fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
fpsLabel.Text = "FPS: --"
fpsLabel.Parent = frame
local pingLabel = Instance.new("TextLabel")
pingLabel.Size = UDim2.new(1, 0, 0.5, 0)
pingLabel.Position = UDim2.new(0, 0, 0.5, 0)
pingLabel.BackgroundTransparency = 1
pingLabel.Font = Enum.Font.GothamBold
pingLabel.TextSize = 18
pingLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
pingLabel.Text = "Ping: --"
pingLabel.Parent = frame
-- Cálculo de FPS
local frameCount = 0
local elapsedTime = 0
RunService.RenderStepped:Connect(function(deltaTime)
frameCount = frameCount + 1
elapsedTime = elapsedTime + deltaTime
if elapsedTime >= 0.5 then -- atualiza a cada 0.5s
local fps = math.floor(frameCount / elapsedTime + 0.5)
fpsLabel.Text = "FPS: " .. fps
-- Cor muda conforme o desempenho
if fps >= 50 then
fpsLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
elseif fps >= 30 then
fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
else
fpsLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
end
frameCount = 0
elapsedTime = 0
end
end)
-- Cálculo de Ping (usando Stats do Roblox)
local function updatePing()
local success, ping = pcall(function()
return Stats.Network.ServerStatsItem["Data Ping"]:GetValue()
end)
if success and ping then
local pingMs = math.floor(ping)
pingLabel.Text = "Ping: " .. pingMs .. " ms"
if pingMs <= 80 then
pingLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
elseif pingMs <= 150 then
pingLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
else
pingLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
end
else
pingLabel.Text = "Ping: N/A"
end
end
while true do
updatePing()
task.wait(1) -- atualiza o ping a cada 1 segundo
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