
KeylessUniversal

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local CollectionService = game:GetService("CollectionService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
if not game.IsLoaded then game.Loaded:Wait() end
local TAG = "NeonReveal"
local isRevealed = true
local currentHighlight = nil
local function processInvisiblePart(part)
if not part:IsA("BasePart") then return end
if CollectionService:HasTag(part, TAG) then return end
if part.Transparency ~= 1 then return end
part:SetAttribute("OriginalMaterial", part.Material.Name)
CollectionService:AddTag(part, TAG)
if isRevealed then
part.Transparency = 0.8
part.Material = Enum.Material.Neon
else
part.Transparency = 1
part.Material = Enum.Material[part:GetAttribute("OriginalMaterial")]
end
end
task.wait(2)
for _, obj in ipairs(Workspace:GetDescendants()) do
processInvisiblePart(obj)
end
Workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("BasePart") then
task.wait(0.1)
processInvisiblePart(obj)
end
end)
local function setVisibility(revealed)
isRevealed = revealed
for _, part in ipairs(CollectionService:GetTagged(TAG)) do
if part and part.Parent then
if revealed then
part.Transparency = 0.8
part.Material = Enum.Material.Neon
else
part.Transparency = 1
local original = part:GetAttribute("OriginalMaterial")
part.Material = original and Enum.Material[original] or Enum.Material.SmoothPlastic
end
end
end
end
local function createDeleteTool()
local tool = Instance.new("Tool")
tool.Name = "Delete Tool"
tool.RequiresHandle = false
tool.CanBeDropped = false
tool.Parent = player:FindFirstChild("Backpack") or player:WaitForChild("Backpack")
tool.Equipped:Connect(function()
local conn = mouse.Move:Connect(function()
local target = mouse.Target
if currentHighlight then
currentHighlight:Destroy()
end
if target and CollectionService:HasTag(target, TAG) then
currentHighlight = Instance.new("Highlight")
currentHighlight.Adornee = target
currentHighlight.FillColor = Color3.new(1, 1, 0)
currentHighlight.FillTransparency = 0.7
currentHighlight.OutlineColor = Color3.new(1, 1, 1)
currentHighlight.Parent = target
end
end)
tool.Unequipped:Connect(function()
conn:Disconnect()
if currentHighlight then
currentHighlight:Destroy()
end
end)
end)
tool.Activated:Connect(function()
local target = mouse.Target
if not (target and CollectionService:HasTag(target, TAG)) then
StarterGui:SetCore("SendNotification", {
Title = "Invalid",
Text = "Only revealed parts can be deleted.",
Duration = 4
})
return
end
if currentHighlight then
currentHighlight:Destroy()
end
local bindable = Instance.new("BindableFunction")
bindable.OnInvoke = function(choice)
if currentHighlight then
currentHighlight:Destroy()
end
if choice == "Yes" then
target:Destroy()
StarterGui:SetCore("SendNotification", {
Title = "Deleted",
Text = target.Name .. " removed",
Duration = 4
})
end
end
StarterGui:SetCore("SendNotification", {
Title = target.Name,
Text = "Delete this part?",
Button1 = "Yes",
Button2 = "Cancel",
Duration = 15,
Callback = bindable,
})
end)
end
createDeleteTool()
player.CharacterAdded:Connect(createDeleteTool)
local screenGui = Instance.new("ScreenGui")
screenGui.ResetOnSpawn = false
screenGui.Parent = player.PlayerGui
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 120, 0, 40)
button.Position = UDim2.new(0, 10, 0, 10)
button.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
button.Text = "Revealed"
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.GothamBold
button.TextSize = 14
button.Parent = screenGui
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 8)
button.MouseButton1Click:Connect(function()
setVisibility(not isRevealed)
if isRevealed then
button.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
button.Text = "Revealed"
else
button.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
button.Text = "Hidden"
end
end)
local dragging, dragStart, startPos
button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = button.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
button.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and dragging then
local delta = input.Position - dragStart
button.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
print("Neon revealer active - Toggle with button + Delete Tool")



you can remove jumpscare trigger, or any triggers
@AzScripter Hey so .. Can you make a same script like here for a game etoh? it has a checkpoint system which r invisible but it doesnt show in ur script
How u so good at making script like this
@Oehx Halah nyocot 😹
Yeah how are you this good at scripting
is this a refrerence to that source engine command where you can see triggers(showtriggers_toggle)