Shhhh free version
Key RequiredUniversal

Shhhh free version

Universal Scriptzwagzwag 17.6K views 117 executesUpdated Nov 6, 2024
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Lua Script•166 lines (8552 chars)
getgenv().Shhhh = {
	Silent = {
		["Enabled"] = (true), -- // Use The Silent Aim Or Not

		["Part"] = ("HumanoidRotationPart"), -- // What Part It Targerts
		["UseAirPart"] = (true), -- // When Target Isnt On The Ground It Uses This Part
		["AirPart"] = ("UpperTorso"), -- // The Parts It Targets On When Player Isnt On The Ground
		["ClosestPart"] = (true), -- // Automatically Gets The Closest Part Of The Target And Uses That
		["ClosestPoint"] = (true), -- // Automatically Gets The Closest Point Of The Target Part And Uses That

		["HitChance"] = (100), -- // The Chance You Will Hit The Target

		["Humanize"] = (true), -- // Makes Soo The Silent Doesnt Hit The Same Position
		["HumanizeValue"] = (1), -- // Makes How Much Power It Changes

		["TriggerBot"] = (false), -- // Shoots AutoMatically
		["UseTriggerBotKeybind"] = (false), -- // Enable / Disable TriggerBot Keybind
		["TriggerBotKey"] = ("MouseButton3"), -- // KeyBind To Enable / Disable TriggerBot You Can Find More At https://create.roblox.com/docs/reference/engine/enums/UserInputType

		["PredictMovement"] = (true), -- // Predicts Targets Movement
		["AutoPrediction"] = (true), -- // Automatically Gets An Good Prediction
		["PredictionVelocity"] = (0.16011), -- // How Much It Predicts

		["AntiGroundShots"] = (true), -- // Makes So You Dont Shoot The Ground
		["AntiGroundValue"] = (0.5), -- // How Much Velocity It Rmoves From Target
		["WhenAntiGroundActivate"] = (-20), -- // When Its Gonna Activate

		["AntiAimViewer"] = (true), -- // Bypasses The Mouse Position For The Server 

		["WallCheck"] = (false), -- // Checks If Theres A Wall

		["CheckIf_KO"] = (true), -- // Checks If Target Is Grabbed Or Knocked
		["CheckIf_TargetDeath"] = (true), -- // Checks If Target Is Dead

		["UseKeybind"] = (true), -- // Use The KeyBind To Enable / Disable The Silent Aim
		["Keybind"] = (";") -- // The Keybind That Enables / Disables The Silent Aim
	},
	GunFov = {
		["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Gun Equipped

		["Double-Barrel SG"] = {["Fov"] = 22}, -- // Db
		["Revolver"] = {["Fov"] = 6.2}, -- // Rev
		["SMG"] = {["Fov"] = 3}, -- // Smg
		["Shotgun"] = {["Fov"] = 18}, -- // Shotgun
		["Rifle"] = {["Fov"] = 3}, -- // Rifle
		["TacticalShotgun"] = {["Fov"] = 20}, -- // Tactical
		["Silencer"] = {["Fov"] = 2.8}, -- // Smg
		["AK47"] = {["Fov"] = 2.8}, -- // Ak47
		["AR"] = {["Fov"] = 2.8} -- // Rifle
		-- // You Can Add Custom Weapons If You Want To :p
	},
	RangeFov = {
		["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Distance Between Target / This Will OverWrite GunFov

		["Far_Activation"] = (math.huge), -- // Just Keep It At Math.Huge
		["Medium_Activation"] = (42), -- // Its Using Studs
		["Close_Activation"] = (16), -- // Its Uisng Studs

		["Double-Barrel SG"] = {["Far"] = 6, ["Med"] = 8, ["Close"] = 14}, -- // Db
		["Revolver"] = {["Far"] = 3.4, ["Med"] = 5, ["Close"] = 10}, -- // Rev
		["SMG"] = {["Far"] = 3, ["Med"] = 4, ["Close"] = 6}, -- // Smg
		["Shotgun"] = {["Far"] = 5, ["Med"] = 7, ["Close"] = 10}, -- // Shotgun
		["Rifle"] = {["Far"] = 2, ["Med"] = 3, ["Close"] = 5}, -- // Rifle
		-- // You Can Add Custom Weapons If You Want To :p
	},
	SilentFov = {
		["Visible"] = (true), -- // If The Circle Is Showing Or Not
		["Filled"] = (false), -- // If The Circle Is Filled
		["Transparency"] = (1), -- // The Circle Transparency
		["Color"] = (Color3.fromRGB(87, 237, 255)), -- // Circle Transparency
		["Radius"] = (35.674) -- // How Big The Circle Is
	},
	AimAssist = {
		["Enabled"] = (true), -- // Use The Aim Assist Or Not

		["Key"] = ("C"), -- // The Key To Lock Onto A Player
		["HoldMode"] = (false), -- // Enables While Only Holding The Key

		["Part"] = ("UpperTorso"), -- // The Part That Aim Assist Locks On
		["ClosestPart"] = (false), -- // Automatically Gets The Closest Part Of The Target And Uses That

		["DisableTargetDeath"] = (false), -- // Disables When Target Dies
		["DisableLocalDeath"] = (false), -- // Disables When You Died
		["DisableOn_KO"] = (true), -- // Disables If Target Is KO Or Grabbed

		["UseCircleRadius"] = (true), -- // Only Locks On To People Inside The Circle
		["DisableOutSideCircle"] = (false), -- // If Target Is OutSide The Circle It Disables The Aim Assist

		["UseShake"] = (true), -- // Shakes The Camera
		["ShakeValue"] = (55), -- // How Much It Shakes

		["PredictMovement"] = (true), -- // Predicts Targets MoveMent
		["PredictionVelocity"] = (0.22), -- // How Much It Predicts

		["WallCheck"] = (true), -- // Checks If Theres A Wall

		["Smoothness_X"] = (0), -- // How Smooth The Aim Assist Is On X
		["Smoothness_Y"] = (0) -- // How Smooth The Aim Assist Is On Y
	},
	AimAssistFov = {
		["Visible"] = (true), -- // If The Circle Is Showing Or Not
		["Filled"] = (false), -- // If The Circle Is Filled
		["Transparency"] = (0.5), -- // Circle Transparency
		["Color"] = (Color3.fromRGB(255, 87, 87)), -- // Circle Transparency
		["Radius"] = (70) -- // How Big The Circle Is
	},
	Both = {
		["DetectDesync"] = (true), -- // Detects Velocity Changer + Actually Hits
		["DesyncDetection"] = (86), -- // When It Detects

		["UsDetectDesyncKeybind"] = (false), -- // Enable / Disable Desync Detection Keybind
		["DetectDesyncKey"] = ("t"), -- // KeyBind To Enable / Disable Desync Detection

		["DetectUnderGround"] = (true), -- // Detects Common UnderGround Resolver
		["UnderGroundDetection"] = (-30), -- // When It Detects

		["UseUnderGroundKeybind"] = (false), -- // Enable / Disable UnderGround Resolver Keybind
		["UnderGroundKey"] = ("X"), -- // KeyBind To Enable / Disable UnderGround Resolver

		["VisibleCheck"] = (true), -- // Checks If Target Is Visible
		["CrewCheck"] = (false), -- // Checks If Target Is In Your Crew
		["FriendCheck"] = (false), -- // Checks If Target Is Your Friend
		["TeamCheck"] = (false), -- // Checks If Player Is In the Same Team

		["UseLay"] = (true), -- // Enable / Disable Lay Keybind
		["LayKeybind"] = ("v"), -- // KeyBind To Lay

		["SendNotification"] = (true) -- // Sends Notification When you Enabled / Disabled Stuff
	},
	Commands = {
		["Enabled"] = (true), -- // Enable / Disable Chat Command

		-- // Silent Table
		["Silent_Enabled"] = ("!senabled"), -- // The Command To Enable / Disable Silent (With false/true)
		["Silent_Prediction"] = ("!spred"), -- // The Command To Change Silent Prediction (With Numbers)
		["Silent_Fov_Size"] = ("!sfov"), -- // The Command To Change Silent Fov (With Numbers)
		["Silent_Fov_Show"] = ("!sshow"), -- // The Command To Change Silent (With false/true)
		["Silent_HitChance"] = ("!schance"), -- // The Command To Change Silent HitChance (With Numbers)

		-- // AimAssist Table
		["AimAssist_Enabled"] = ("!aenabled"), -- // The Command To Enable / Disable AimAssist (With false/true)
		["AimAssist_Prediction"] = ("!apred"), -- // The Command To Change AimAssist Prediction (With Numbers)
		["AimAssist_Fov_Size"] = ("!afov"), -- // The Command To Change AimAssist Fov (With Numbers)
		["AimAssist_Fov_Show"] = ("!ashow"), -- // The Command To Change AimAssist (With false/true)
		["AimAssist_SmoothX"] = ("!smoothx"), -- // The Command To Change AimAssist SmoothNess X Value (With Numbers)
		["AimAssist_SmoothY"] = ("!smoothy"), -- // The Command To Change AimAssist SmoothNess Y Value (With Numbers)
		["AimAssist_Shake"] = ("!ashake"), -- // The Command To Change AimAssist Shake Value (With Numbers)

		["CrashMode"] = (". "), -- // The Command To Crash Roblox
	},

	Esp = {
		["Enabled"] = (false), -- // Enabel / Disable Esp
		["UseEspKeybind"] = (false), -- // Enable / Disable Esp Keybind
		["EspKey"] = ("p"), -- // KeyBind To Enable / Disable Esp
		["HoldMode"] = (false), -- // Enables While Only Holding The Key

		["Name"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Targets Name
		["Box"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Box On Target
		["HealthBar"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Health Bar On Target
		["HealthText"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Text How Much Hp Target Have
		["Distance"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)} -- // Shows Targets Distance Between You
	}
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/WeLoveVast/ShhhhFree/refs/heads/main/shhh.lolfree"))()

Features & Information

Basically me and my friend modified the shhhh free version from Farzard github that I saved b4 it got deleted, we modified it to make it work on Hood Customs and Da Hood RipOffs, it will NOT work on normal dahood cuz im lazy to update. It is open source, so if you are able to make it work on Normal Da Hood please dm me; z.wagg WAVE ONLY!!! (freemium is avaiable rn)
#silent#streamable#da#hood#blantant

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