
KeylessUniversal

getgenv().Shhhh = {
Silent = {
["Enabled"] = (true), -- // Use The Silent Aim Or Not
["Part"] = ("HumanoidRotationPart"), -- // What Part It Targerts
["UseAirPart"] = (true), -- // When Target Isnt On The Ground It Uses This Part
["AirPart"] = ("UpperTorso"), -- // The Parts It Targets On When Player Isnt On The Ground
["ClosestPart"] = (true), -- // Automatically Gets The Closest Part Of The Target And Uses That
["ClosestPoint"] = (true), -- // Automatically Gets The Closest Point Of The Target Part And Uses That
["HitChance"] = (100), -- // The Chance You Will Hit The Target
["Humanize"] = (true), -- // Makes Soo The Silent Doesnt Hit The Same Position
["HumanizeValue"] = (1), -- // Makes How Much Power It Changes
["TriggerBot"] = (false), -- // Shoots AutoMatically
["UseTriggerBotKeybind"] = (false), -- // Enable / Disable TriggerBot Keybind
["TriggerBotKey"] = ("MouseButton3"), -- // KeyBind To Enable / Disable TriggerBot You Can Find More At https://create.roblox.com/docs/reference/engine/enums/UserInputType
["PredictMovement"] = (true), -- // Predicts Targets Movement
["AutoPrediction"] = (true), -- // Automatically Gets An Good Prediction
["PredictionVelocity"] = (0.16011), -- // How Much It Predicts
["AntiGroundShots"] = (true), -- // Makes So You Dont Shoot The Ground
["AntiGroundValue"] = (0.5), -- // How Much Velocity It Rmoves From Target
["WhenAntiGroundActivate"] = (-20), -- // When Its Gonna Activate
["AntiAimViewer"] = (true), -- // Bypasses The Mouse Position For The Server
["WallCheck"] = (false), -- // Checks If Theres A Wall
["CheckIf_KO"] = (true), -- // Checks If Target Is Grabbed Or Knocked
["CheckIf_TargetDeath"] = (true), -- // Checks If Target Is Dead
["UseKeybind"] = (true), -- // Use The KeyBind To Enable / Disable The Silent Aim
["Keybind"] = (";") -- // The Keybind That Enables / Disables The Silent Aim
},
GunFov = {
["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Gun Equipped
["Double-Barrel SG"] = {["Fov"] = 22}, -- // Db
["Revolver"] = {["Fov"] = 6.2}, -- // Rev
["SMG"] = {["Fov"] = 3}, -- // Smg
["Shotgun"] = {["Fov"] = 18}, -- // Shotgun
["Rifle"] = {["Fov"] = 3}, -- // Rifle
["TacticalShotgun"] = {["Fov"] = 20}, -- // Tactical
["Silencer"] = {["Fov"] = 2.8}, -- // Smg
["AK47"] = {["Fov"] = 2.8}, -- // Ak47
["AR"] = {["Fov"] = 2.8} -- // Rifle
-- // You Can Add Custom Weapons If You Want To :p
},
RangeFov = {
["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Distance Between Target / This Will OverWrite GunFov
["Far_Activation"] = (math.huge), -- // Just Keep It At Math.Huge
["Medium_Activation"] = (42), -- // Its Using Studs
["Close_Activation"] = (16), -- // Its Uisng Studs
["Double-Barrel SG"] = {["Far"] = 6, ["Med"] = 8, ["Close"] = 14}, -- // Db
["Revolver"] = {["Far"] = 3.4, ["Med"] = 5, ["Close"] = 10}, -- // Rev
["SMG"] = {["Far"] = 3, ["Med"] = 4, ["Close"] = 6}, -- // Smg
["Shotgun"] = {["Far"] = 5, ["Med"] = 7, ["Close"] = 10}, -- // Shotgun
["Rifle"] = {["Far"] = 2, ["Med"] = 3, ["Close"] = 5}, -- // Rifle
-- // You Can Add Custom Weapons If You Want To :p
},
SilentFov = {
["Visible"] = (true), -- // If The Circle Is Showing Or Not
["Filled"] = (false), -- // If The Circle Is Filled
["Transparency"] = (1), -- // The Circle Transparency
["Color"] = (Color3.fromRGB(87, 237, 255)), -- // Circle Transparency
["Radius"] = (35.674) -- // How Big The Circle Is
},
AimAssist = {
["Enabled"] = (true), -- // Use The Aim Assist Or Not
["Key"] = ("C"), -- // The Key To Lock Onto A Player
["HoldMode"] = (false), -- // Enables While Only Holding The Key
["Part"] = ("UpperTorso"), -- // The Part That Aim Assist Locks On
["ClosestPart"] = (false), -- // Automatically Gets The Closest Part Of The Target And Uses That
["DisableTargetDeath"] = (false), -- // Disables When Target Dies
["DisableLocalDeath"] = (false), -- // Disables When You Died
["DisableOn_KO"] = (true), -- // Disables If Target Is KO Or Grabbed
["UseCircleRadius"] = (true), -- // Only Locks On To People Inside The Circle
["DisableOutSideCircle"] = (false), -- // If Target Is OutSide The Circle It Disables The Aim Assist
["UseShake"] = (true), -- // Shakes The Camera
["ShakeValue"] = (55), -- // How Much It Shakes
["PredictMovement"] = (true), -- // Predicts Targets MoveMent
["PredictionVelocity"] = (0.22), -- // How Much It Predicts
["WallCheck"] = (true), -- // Checks If Theres A Wall
["Smoothness_X"] = (0), -- // How Smooth The Aim Assist Is On X
["Smoothness_Y"] = (0) -- // How Smooth The Aim Assist Is On Y
},
AimAssistFov = {
["Visible"] = (true), -- // If The Circle Is Showing Or Not
["Filled"] = (false), -- // If The Circle Is Filled
["Transparency"] = (0.5), -- // Circle Transparency
["Color"] = (Color3.fromRGB(255, 87, 87)), -- // Circle Transparency
["Radius"] = (70) -- // How Big The Circle Is
},
Both = {
["DetectDesync"] = (true), -- // Detects Velocity Changer + Actually Hits
["DesyncDetection"] = (86), -- // When It Detects
["UsDetectDesyncKeybind"] = (false), -- // Enable / Disable Desync Detection Keybind
["DetectDesyncKey"] = ("t"), -- // KeyBind To Enable / Disable Desync Detection
["DetectUnderGround"] = (true), -- // Detects Common UnderGround Resolver
["UnderGroundDetection"] = (-30), -- // When It Detects
["UseUnderGroundKeybind"] = (false), -- // Enable / Disable UnderGround Resolver Keybind
["UnderGroundKey"] = ("X"), -- // KeyBind To Enable / Disable UnderGround Resolver
["VisibleCheck"] = (true), -- // Checks If Target Is Visible
["CrewCheck"] = (false), -- // Checks If Target Is In Your Crew
["FriendCheck"] = (false), -- // Checks If Target Is Your Friend
["TeamCheck"] = (false), -- // Checks If Player Is In the Same Team
["UseLay"] = (true), -- // Enable / Disable Lay Keybind
["LayKeybind"] = ("v"), -- // KeyBind To Lay
["SendNotification"] = (true) -- // Sends Notification When you Enabled / Disabled Stuff
},
Commands = {
["Enabled"] = (true), -- // Enable / Disable Chat Command
-- // Silent Table
["Silent_Enabled"] = ("!senabled"), -- // The Command To Enable / Disable Silent (With false/true)
["Silent_Prediction"] = ("!spred"), -- // The Command To Change Silent Prediction (With Numbers)
["Silent_Fov_Size"] = ("!sfov"), -- // The Command To Change Silent Fov (With Numbers)
["Silent_Fov_Show"] = ("!sshow"), -- // The Command To Change Silent (With false/true)
["Silent_HitChance"] = ("!schance"), -- // The Command To Change Silent HitChance (With Numbers)
-- // AimAssist Table
["AimAssist_Enabled"] = ("!aenabled"), -- // The Command To Enable / Disable AimAssist (With false/true)
["AimAssist_Prediction"] = ("!apred"), -- // The Command To Change AimAssist Prediction (With Numbers)
["AimAssist_Fov_Size"] = ("!afov"), -- // The Command To Change AimAssist Fov (With Numbers)
["AimAssist_Fov_Show"] = ("!ashow"), -- // The Command To Change AimAssist (With false/true)
["AimAssist_SmoothX"] = ("!smoothx"), -- // The Command To Change AimAssist SmoothNess X Value (With Numbers)
["AimAssist_SmoothY"] = ("!smoothy"), -- // The Command To Change AimAssist SmoothNess Y Value (With Numbers)
["AimAssist_Shake"] = ("!ashake"), -- // The Command To Change AimAssist Shake Value (With Numbers)
["CrashMode"] = (". "), -- // The Command To Crash Roblox
},
Esp = {
["Enabled"] = (false), -- // Enabel / Disable Esp
["UseEspKeybind"] = (false), -- // Enable / Disable Esp Keybind
["EspKey"] = ("p"), -- // KeyBind To Enable / Disable Esp
["HoldMode"] = (false), -- // Enables While Only Holding The Key
["Name"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Targets Name
["Box"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Box On Target
["HealthBar"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Health Bar On Target
["HealthText"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Text How Much Hp Target Have
["Distance"] = {["Enabled"] = true, ["OutLine"] = true, ["Color"] = Color3.fromRGB(255, 255, 255)} -- // Shows Targets Distance Between You
}
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/WeLoveVast/ShhhhFree/refs/heads/main/shhh.lolfree"))()No comments yet for this script.



