Shaders Like Ray tracing and RTX
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Shaders Like Ray tracing and RTX

Universal Scriptaleksandr16021aleksandr16021 1.6K views 6.2K executesUpdated Jun 26, 2026
Unrated
00
Lua Script•188 lines (5287 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = " Шейдеры",
   LoadingTitle = "Сделано ИИ",
   LoadingSubtitle = "Made by ???",
   ConfigurationSaving = { Enabled = false },
   Discord = { Enabled = false },
   KeySystem = false
})

local TabSettings = Window:CreateTab("Настройки", "sliders")
local TabPresets = Window:CreateTab("Пресеты", "star")

local Lighting = game:GetService("Lighting")

-- Сохраняем оригинал
local OriginalSettings = {
    Ambient = Lighting.Ambient,
    OutdoorAmbient = Lighting.OutdoorAmbient,
    Brightness = Lighting.Brightness,
    ClockTime = Lighting.ClockTime,
    ExposureCompensation = Lighting.ExposureCompensation,
    ShadowSoftness = Lighting.ShadowSoftness,
    FogEnd = Lighting.FogEnd,
    FogColor = Lighting.FogColor
}

-- Создаем наши эффекты 1 раз и скрываем
local FX = {
    Sun = Instance.new("SunRaysEffect"),
    CC = Instance.new("ColorCorrectionEffect"),
    Blur = Instance.new("BlurEffect"),
    Bloom = Instance.new("BloomEffect")
}
for _, effect in pairs(FX) do
    effect.Enabled = false
    effect.Parent = Lighting
end

-- Вспомогательная функция включения
local function EnableFX()
    for _, effect in pairs(FX) do
        effect.Enabled = true
    end
end

-----------------------------------------
-- Вкладка 1: РУЧНЫЕ НАСТРОЙКИ
-----------------------------------------
TabSettings:CreateSection("Управление эффектами")

TabSettings:CreateToggle({
   Name = "Включить кастомные шейдеры",
   CurrentValue = false,
   Flag = "ToggleShaders",
   Callback = function(Value)
        for _, effect in pairs(FX) do effect.Enabled = Value end
   end,
})

TabSettings:CreateSection("Регулировка")

TabSettings:CreateSlider({
   Name = "Яркость (Мягкий свет)",
   Range = {0, 100},
   Increment = 1,
   Suffix = "%",
   CurrentValue = 30,
   Flag = "BrightnessSlider",
   Callback = function(Value)
       Lighting.Brightness = (Value / 100) * 5 -- от 0 до 5
       Lighting.ExposureCompensation = (Value / 100) * 0.5
   end,
})

TabSettings:CreateSlider({
   Name = "Интенсивность солнечных лучей",
   Range = {0, 100},
   Increment = 1,
   Suffix = "%",
   CurrentValue = 20,
   Flag = "SunSlider",
   Callback = function(Value)
       FX.Sun.Intensity = Value / 100
   end,
})

TabSettings:CreateSlider({
   Name = "Мягкость теней",
   Range = {0, 100},
   Increment = 1,
   Suffix = "%",
   CurrentValue = 100,
   Flag = "ShadowSlider",
   Callback = function(Value)
       Lighting.ShadowSoftness = Value / 100
   end,
})

TabSettings:CreateSlider({
   Name = "Густота тумана",
   Range = {0, 100},
   Increment = 1,
   Suffix = "%",
   CurrentValue = 0,
   Flag = "FogSlider",
   Callback = function(Value)
       -- 0% = нет тумана (100000), 100% = плотный туман (50)
       if Value == 0 then
           Lighting.FogEnd = 100000
       else
           Lighting.FogEnd = 10000 - (Value * 99.5)
       end
   end,
})

-----------------------------------------
-- Вкладка 2: ПРЕСЕТЫ
-----------------------------------------
TabPresets:CreateSection("Готовые варианты")

local function ApplyPreset(clock, bright, shadow, sunInt, ccTint, ccSat, blurSize, fogEnd)
    EnableFX()
    Lighting.ClockTime = clock
    Lighting.Brightness = bright
    Lighting.ShadowSoftness = shadow
    Lighting.FogEnd = fogEnd
    
    FX.Sun.Intensity = sunInt
    FX.CC.TintColor = ccTint
    FX.CC.Saturation = ccSat
    FX.Blur.Size = blurSize
    FX.Bloom.Intensity = 0.3
    
    Rayfield:Notify({Title = "Пресет применен", Content = "Графика обновлена!", Duration = 2, Image = "check"})
end

TabPresets:CreateButton({
   Name = "🌅 Теплый закат",
   Callback = function()
       ApplyPreset(17.5, 2.5, 0.8, 0.4, Color3.fromRGB(255, 210, 180), 0.3, 2, 100000)
   end,
})

TabPresets:CreateButton({
   Name = "❄️ Холодное утро",
   Callback = function()
       Lighting.FogColor = Color3.fromRGB(180, 200, 220)
       ApplyPreset(6.5, 1.8, 1, 0.1, Color3.fromRGB(200, 220, 255), -0.1, 1, 400)
   end,
})

TabPresets:CreateButton({
   Name = "🎬 Кинематографичный",
   Callback = function()
       ApplyPreset(14.0, 2.0, 0.2, 0.2, Color3.fromRGB(240, 240, 255), 0.1, 4, 100000)
       FX.CC.Contrast = 0.3 -- Добавляем контраст для киношности
   end,
})

TabPresets:CreateButton({
   Name = "☀️ Яркий день",
   Callback = function()
       ApplyPreset(12.0, 3.5, 0.5, 0.15, Color3.fromRGB(255, 255, 255), 0.2, 0, 100000)
       FX.CC.Contrast = 0
   end,
})

TabPresets:CreateSection("Сброс")

TabPresets:CreateButton({
   Name = "🔄 Сбросить до оригинала",
   Callback = function()
        for _, effect in pairs(FX) do effect.Enabled = false end
        
        Lighting.Ambient = OriginalSettings.Ambient
        Lighting.OutdoorAmbient = OriginalSettings.OutdoorAmbient
        Lighting.Brightness = OriginalSettings.Brightness
        Lighting.ClockTime = OriginalSettings.ClockTime
        Lighting.ExposureCompensation = OriginalSettings.ExposureCompensation
        Lighting.ShadowSoftness = OriginalSettings.ShadowSoftness
        Lighting.FogEnd = OriginalSettings.FogEnd
        Lighting.FogColor = OriginalSettings.FogColor

        Rayfield:Notify({Title = "Сброшено", Content = "Всё вернулось в норму.", Duration = 2, Image = "refresh"})
   end,
})

Features & Information

Ts script doing better quality also like RTX and someothing like that
#RTX#Shaders#Ray tracing

Community Comments (1)

blerhHblerhHSep 12, 2026

ray tracing and RTX are the same thing lol (RTX means ray tracing)

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