
KeylessUniversal

local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Delta Core v2 - Universal RTX",
SubTitle = "Visual Neural Engine",
TabWidth = 160,
Size = UDim2.fromOffset(480, 360), -- Optimized for Mobile
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Visuals = Window:AddTab({ Title = "Shaders / RTX", Icon = "eye" }),
Performance = Window:AddTab({ Title = "No Lag / FPS", Icon = "zap" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Lighting = game:GetService("Lighting")
local Terrain = workspace:FindFirstChildOfClass("Terrain")
-- // STORAGE FOR EFFECTS
local Effects = {
CC = nil,
Bloom = nil,
Sun = nil,
Blur = nil
}
-- // HELPER FUNCTIONS
local function ApplyRTX(intensity)
pcall(function()
-- Clean up old effects
for _, v in pairs(Effects) do
if v and v.Parent then v:Destroy() end
end
-- Color Correction (The "RTX" Look)
Effects.CC = Instance.new("ColorCorrectionEffect", Lighting)
Effects.CC.Name = "Delta_RTX_CC"
-- Bloom (Glow)
Effects.Bloom = Instance.new("BloomEffect", Lighting)
Effects.Bloom.Name = "Delta_RTX_Bloom"
-- Sun Rays
Effects.Sun = Instance.new("SunRaysEffect", Lighting)
Effects.Sun.Name = "Delta_RTX_Sun"
if intensity == "Mobile" then
Effects.CC.Saturation = 0.1
Effects.CC.Contrast = 0.1
Effects.CC.Brightness = 0.05
Effects.Bloom.Intensity = 0.4
Effects.Bloom.Size = 18
Effects.Bloom.Threshold = 0.8
Effects.Sun.Intensity = 0.1
elseif intensity == "Ultra" then
Effects.CC.Saturation = 0.3
Effects.CC.Contrast = 0.4
Effects.CC.Brightness = 0.08
Effects.Bloom.Intensity = 0.8
Effects.Bloom.Size = 24
Effects.Bloom.Threshold = 0.6
Effects.Sun.Intensity = 0.25
Effects.Sun.Spread = 0.6
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(100, 100, 100)
end
end)
end
local function ClearEffects()
pcall(function()
for _, v in pairs(Effects) do
if v and v.Parent then v:Destroy() end
end
end)
end
local function Apply4kSky()
pcall(function()
local Sky = Lighting:FindFirstChildOfClass("Sky")
if not Sky then
Sky = Instance.new("Sky", Lighting)
end
-- High Quality Realistic Skybox IDs
Sky.SkyboxBk = "http://www.roblox.com/asset/?id=6444884337"
Sky.SkyboxDn = "http://www.roblox.com/asset/?id=6444884785"
Sky.SkyboxFt = "http://www.roblox.com/asset/?id=6444884337"
Sky.SkyboxLf = "http://www.roblox.com/asset/?id=6444884337"
Sky.SkyboxRt = "http://www.roblox.com/asset/?id=6444884337"
Sky.SkyboxUp = "http://www.roblox.com/asset/?id=6444885159"
Sky.SunTextureId = "http://www.roblox.com/asset/?id=6196665106"
Sky.SunAngularSize = 11
end)
end
-- // VISUALS TAB
local ToggleRTXMobile = Tabs.Visuals:AddToggle("RTXMobile", {Title = "RTX Mode (Mobile Optimized)", Default = false })
ToggleRTXMobile:OnChanged(function()
if ToggleRTXMobile.Value then
ApplyRTX("Mobile")
Fluent:Notify({Title = "Delta Core", Content = "Mobile Shaders Applied", Duration = 3})
else
ClearEffects()
end
end)
local ToggleRTXUltra = Tabs.Visuals:AddToggle("RTXUltra", {Title = "RTX Mode (4k Ultra)", Default = false })
ToggleRTXUltra:OnChanged(function()
if ToggleRTXUltra.Value then
ApplyRTX("Ultra")
Fluent:Notify({Title = "Delta Core", Content = "Ultra Shaders Applied (May Lag)", Duration = 3})
else
ClearEffects()
end
end)
Tabs.Visuals:AddButton({
Title = "Apply 4k Realistic Skybox",
Description = "Changes sky to high-res realistic clouds",
Callback = function()
Apply4kSky()
end
})
local BrightnessSlider = Tabs.Visuals:AddSlider("Brightness", {
Title = "World Brightness",
Description = "Adjust visibility",
Default = 2,
Min = 0,
Max = 10,
Rounding = 1,
Callback = function(Value)
Lighting.Brightness = Value
end
})
-- // PERFORMANCE TAB
Tabs.Performance:AddButton({
Title = "FPS Boost (Remove Textures)",
Description = "Makes game look low poly but runs fast",
Callback = function()
task.spawn(function()
pcall(function()
local descendants = workspace:GetDescendants()
for _, v in pairs(descendants) do
if v:IsA("BasePart") then
v.Material = Enum.Material.SmoothPlastic
v.Reflectance = 0
v.CastShadow = false
elseif v:IsA("Decal") or v:IsA("Texture") then
v:Destroy()
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Enabled = false
end
end
if Terrain then
Terrain.WaterWaveSize = 0
Terrain.WaterWaveSpeed = 0
Terrain.WaterReflectance = 0
Terrain.WaterTransparency = 0
end
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
end)
Fluent:Notify({Title = "Delta Core", Content = "Textures Removed for FPS", Duration = 3})
end)
end
})
local ToggleFullbright = Tabs.Performance:AddToggle("Fullbright", {Title = "Fullbright (See in Dark)", Default = false })
ToggleFullbright:OnChanged(function()
task.spawn(function()
if ToggleFullbright.Value then
Lighting.Ambient = Color3.fromRGB(255, 255, 255)
Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
Lighting.FogEnd = 100000
else
Lighting.Ambient = Color3.fromRGB(0, 0, 0) -- Reset to generic dark, game might override
end
end)
end)
-- // INITIALIZATION
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "Delta Core v2",
Content = "Visual Neural Engine Loaded.",
Duration = 5
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