
Key Required VerifiedUniversal

-- AK.GUI - シェーダーエフェクトGUI(白黒機能追加版)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- 音声アセットID
local START_SOUND_ID = "1837769261" -- スクリプト読み込み時の音声
local BUTTON_SOUND_ID = "115916891254154" -- ボタン操作時の音声
-- 音声再生関数
local function playSound(soundId)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. soundId
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
-- スクリプト読み込み時の音声再生
playSound(START_SOUND_ID)
-- 現在の照明設定を保存(リセット用)
local originalLighting = {
ClockTime = Lighting.ClockTime,
Brightness = Lighting.Brightness,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
ColorShift_Top = Lighting.ColorShift_Top,
ColorShift_Bottom = Lighting.ColorShift_Bottom,
FogColor = Lighting.FogColor,
FogStart = Lighting.FogStart,
FogEnd = Lighting.FogEnd,
GlobalShadows = Lighting.GlobalShadows,
ShadowSoftness = Lighting.ShadowSoftness,
Technology = Lighting.Technology,
EnvironmentDiffuseScale = Lighting.EnvironmentDiffuseScale,
EnvironmentSpecularScale = Lighting.EnvironmentSpecularScale
}
-- GUI作成
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AK_SHADER_GUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
-- メインフレーム
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 180, 0, 210) -- 高さを増やして⑤ボタン用のスペースを確保
mainFrame.Position = UDim2.new(0, 10, 0, 10)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 40)
mainFrame.BorderSizePixel = 0
mainFrame.BackgroundTransparency = 0.05
mainFrame.Parent = screenGui
-- 角丸
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = mainFrame
-- ボーダー
local border = Instance.new("UIStroke")
border.Color = Color3.fromRGB(80, 80, 120)
border.Thickness = 2
border.Parent = mainFrame
-- タイトル
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, 0, 0, 25)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
title.TextColor3 = Color3.fromRGB(220, 220, 255)
title.Text = "🌇シェーダー🌇"
title.Font = Enum.Font.GothamBold
title.TextSize = 14
title.Parent = mainFrame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 10)
titleCorner.Parent = title
-- コントロールボタンコンテナ
local controlContainer = Instance.new("Frame")
controlContainer.Name = "ControlContainer"
controlContainer.Size = UDim2.new(1, -20, 0, 20)
controlContainer.Position = UDim2.new(0, 10, 1, -25)
controlContainer.BackgroundTransparency = 1
controlContainer.Parent = mainFrame
-- コントロールボタンのレイアウト
local controlLayout = Instance.new("UIGridLayout")
controlLayout.CellSize = UDim2.new(0.5, -4, 1, 0)
controlLayout.CellPadding = UDim2.new(0, 8, 0, 0)
controlLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
controlLayout.Parent = controlContainer
-- Hideボタン
local toggleButton = Instance.new("TextButton")
toggleButton.Name = "ToggleButton"
toggleButton.Size = UDim2.new(1, 0, 1, 0)
toggleButton.BackgroundColor3 = Color3.fromRGB(60, 60, 80)
toggleButton.TextColor3 = Color3.fromRGB(200, 200, 255)
toggleButton.Text = "Hide"
toggleButton.Font = Enum.Font.Gotham
toggleButton.TextSize = 10
toggleButton.Parent = controlContainer
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 6)
toggleCorner.Parent = toggleButton
-- Pinボタン
local pinButton = Instance.new("TextButton")
pinButton.Name = "PinButton"
pinButton.Size = UDim2.new(1, 0, 1, 0)
pinButton.BackgroundColor3 = Color3.fromRGB(160, 100, 220)
pinButton.TextColor3 = Color3.fromRGB(255, 255, 255)
pinButton.Text = "Fixed GUI"
pinButton.Font = Enum.Font.Gotham
pinButton.TextSize = 10
pinButton.Parent = controlContainer
local pinCorner = Instance.new("UICorner")
pinCorner.CornerRadius = UDim.new(0, 6)
pinCorner.Parent = pinButton
-- ボタンコンテナ
local buttonContainer = Instance.new("Frame")
buttonContainer.Name = "ButtonContainer"
buttonContainer.Size = UDim2.new(1, -20, 1, -60)
buttonContainer.Position = UDim2.new(0, 10, 0, 30)
buttonContainer.BackgroundTransparency = 1
buttonContainer.Visible = true
buttonContainer.Parent = mainFrame
-- ボタンレイアウト
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 6)
layout.HorizontalAlignment = Enum.HorizontalAlignment.Center
layout.VerticalAlignment = Enum.VerticalAlignment.Top
layout.Parent = buttonContainer
-- ボタン作成関数
function createButton(text, color)
local button = Instance.new("TextButton")
button.Name = text .. "Button"
button.Size = UDim2.new(1, 0, 0, 28)
button.BackgroundColor3 = color
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Text = text
button.Font = Enum.Font.Gotham
button.TextSize = 12
button.AutoButtonColor = true
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 6)
buttonCorner.Parent = button
return button
end
-- ① 夜の雰囲気ボタン
local nightButton = createButton("① 夜", Color3.fromRGB(0, 120, 255))
nightButton.Parent = buttonContainer
-- ② 夕方の雰囲気ボタン
local sunsetButton = createButton("② 夕方", Color3.fromRGB(255, 100, 150))
sunsetButton.Parent = buttonContainer
-- ③ 暗視ボタン
local nightVisionButton = createButton("③ 暗視", Color3.fromRGB(0, 180, 60))
nightVisionButton.Parent = buttonContainer
-- ④ 白黒ボタン
local monochromeButton = createButton("④ 白黒", Color3.fromRGB(128, 128, 128)) -- グレー色
monochromeButton.Parent = buttonContainer
-- ⑤ リセットボタン
local resetButton = createButton("⑤ Reset", Color3.fromRGB(220, 60, 60))
resetButton.Parent = buttonContainer
-- ステータス表示
local statusLabel = Instance.new("TextLabel")
statusLabel.Name = "StatusLabel"
statusLabel.Size = UDim2.new(1, -10, 0, 15)
statusLabel.Position = UDim2.new(0, 5, 1, -50)
statusLabel.BackgroundTransparency = 1
statusLabel.TextColor3 = Color3.fromRGB(180, 180, 220)
statusLabel.Text = "Ready - Unpinned"
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextSize = 10
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.Parent = mainFrame
-- GUI固定状態の変数
local isGUIPinned = false
-- GUI固定/解除関数
local function toggleGUIPin()
isGUIPinned = not isGUIPinned
if isGUIPinned then
pinButton.Text = "Unpin GUI"
pinButton.BackgroundColor3 = Color3.fromRGB(120, 80, 180)
statusLabel.Text = "GUI Fixed"
statusLabel.TextColor3 = Color3.fromRGB(180, 140, 255)
else
pinButton.Text = "Fixed GUI"
pinButton.BackgroundColor3 = Color3.fromRGB(160, 100, 220)
statusLabel.Text = "GUI Unpinned"
statusLabel.TextColor3 = Color3.fromRGB(180, 180, 220)
end
return true, isGUIPinned and "✅ GUI Fixed" or "✅ GUI Unpinned"
end
-- シェーダー機能関数
local function applyNightShader()
-- 夜の雰囲気
Lighting.ClockTime = 0 -- 深夜
Lighting.Brightness = 0.1
Lighting.Ambient = Color3.fromRGB(30, 30, 60)
Lighting.OutdoorAmbient = Color3.fromRGB(30, 30, 60)
Lighting.ColorShift_Top = Color3.fromRGB(0, 0, 50)
Lighting.ColorShift_Bottom = Color3.fromRGB(0, 0, 30)
Lighting.FogColor = Color3.fromRGB(10, 10, 40)
Lighting.FogStart = 100
Lighting.FogEnd = 500
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.5
statusLabel.Text = "✅ 夜の雰囲気を適用"
statusLabel.TextColor3 = Color3.fromRGB(100, 150, 255)
end
local function applySunsetShader()
-- 改良版:夕焼け風の夕方の雰囲気
Lighting.ClockTime = 18.5 -- 夕方6時半(黄金時刻)
Lighting.Brightness = 0.25 -- 少し暗めにして夕方感を出す
-- より夕焼け風のカラースキーム
Lighting.Ambient = Color3.fromRGB(255, 120, 160) -- ピンクっぽいアンビエント
Lighting.OutdoorAmbient = Color3.fromRGB(255, 140, 180) -- 明るいピンク
-- カラーシフトでグラデーションを作成
Lighting.ColorShift_Top = Color3.fromRGB(255, 80, 120) -- 上部:濃いピンク
Lighting.ColorShift_Bottom = Color3.fromRGB(255, 180, 100) -- 下部:黄金色
-- 霧の色も夕焼け風に
Lighting.FogColor = Color3.fromRGB(255, 150, 100) -- オレンジピンクの霧
Lighting.FogStart = 30 -- 近くから霧を開始
Lighting.FogEnd = 250 -- 適度な距離で霧を終了
-- 影の設定を強化(夕方は影が長くなる)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.7 -- 柔らかい影
statusLabel.Text = "✅ 夕焼け風の夕方を適用"
statusLabel.TextColor3 = Color3.fromRGB(255, 120, 180) -- ピンク色のテキスト
end
local function applyNightVision()
-- 暗視効果
Lighting.Brightness = 5 -- 明るさを大幅に上げる
Lighting.Ambient = Color3.fromRGB(0, 255, 0) -- 緑色の暗視効果
Lighting.OutdoorAmbient = Color3.fromRGB(0, 200, 0)
Lighting.ColorShift_Top = Color3.fromRGB(0, 100, 0)
Lighting.ColorShift_Bottom = Color3.fromRGB(0, 150, 0)
Lighting.FogColor = Color3.fromRGB(0, 50, 0)
Lighting.FogStart = 500
Lighting.FogEnd = 1000
Lighting.GlobalShadows = false -- 暗視時は影を無効化
statusLabel.Text = "✅ 暗視効果を適用"
statusLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
end
-- 白黒効果用の変数
local monochromeEffectActive = false
local originalColorCorrection = nil
local currentColorCorrection = nil
local function applyMonochromeShader()
-- 白黒効果を適用
if currentColorCorrection then
currentColorCorrection:Destroy()
end
-- ColorCorrectionエフェクトを作成
currentColorCorrection = Instance.new("ColorCorrectionEffect")
currentColorCorrection.Name = "MonochromeEffect"
currentColorCorrection.Parent = Lighting
-- 白黒効果の設定
currentColorCorrection.Brightness = 0.05 -- 少し明るく
currentColorCorrection.Contrast = 0.1 -- 少しコントラストを上げる
currentColorCorrection.Saturation = -1 -- 彩度を完全に下げて白黒に
currentColorCorrection.TintColor = Color3.fromRGB(255, 255, 255) -- ニュートラルな色
-- 照明もモノクローム風に調整
Lighting.Ambient = Color3.fromRGB(128, 128, 128) -- グレーのアンビエント
Lighting.OutdoorAmbient = Color3.fromRGB(150, 150, 150)
Lighting.ColorShift_Top = Color3.fromRGB(128, 128, 128)
Lighting.ColorShift_Bottom = Color3.fromRGB(128, 128, 128)
-- 明るさ調整
Lighting.Brightness = 0.8
Lighting.FogColor = Color3.fromRGB(100, 100, 100) -- グレーの霧
monochromeEffectActive = true
statusLabel.Text = "✅ 白黒効果を適用"
statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) -- グレーのテキスト
end
local function resetLighting()
-- 元の照明設定に戻す
for property, value in pairs(originalLighting) do
Lighting[property] = value
end
-- 白黒効果を削除
if currentColorCorrection then
currentColorCorrection:Destroy()
currentColorCorrection = nil
end
monochromeEffectActive = false
statusLabel.Text = "✅ 照明をリセット"
statusLabel.TextColor3 = Color3.fromRGB(180, 180, 220)
end
-- ボタン機能接続(音声再生付き)
nightButton.MouseButton1Click:Connect(function()
playSound(BUTTON_SOUND_ID)
if monochromeEffectActive then
resetLighting()
end
applyNightShader()
end)
sunsetButton.MouseButton1Click:Connect(function()
playSound(BUTTON_SOUND_ID)
if monochromeEffectActive then
resetLighting()
end
applySunsetShader()
end)
nightVisionButton.MouseButton1Click:Connect(function()
playSound(BUTTON_SOUND_ID)
if monochromeEffectActive then
resetLighting()
end
applyNightVision()
end)
monochromeButton.MouseButton1Click:Connect(function()
playSound(BUTTON_SOUND_ID)
applyMonochromeShader()
end)
resetButton.MouseButton1Click:Connect(function()
playSound(BUTTON_SOUND_ID)
resetLighting()
end)
-- GUI固定ボタン(音声再生付き)
pinButton.MouseButton1Click:Connect(function()
playSound(BUTTON_SOUND_ID)
local success, message = toggleGUIPin()
statusLabel.Text = message
statusLabel.TextColor3 = Color3.fromRGB(180, 140, 255)
end)
-- トグル機能(音声再生付き)
toggleButton.MouseButton1Click:Connect(function()
playSound(BUTTON_SOUND_ID)
if buttonContainer.Visible then
buttonContainer.Visible = false
mainFrame.Size = UDim2.new(0, 180, 0, 50)
toggleButton.Text = "Show"
statusLabel.Text = "GUI Hidden"
else
buttonContainer.Visible = true
mainFrame.Size = UDim2.new(0, 180, 0, 210) -- 高さを⑤ボタン用に調整
toggleButton.Text = "Hide"
statusLabel.Text = isGUIPinned and "GUI Fixed" or "GUI Unpinned"
end
end)
-- ドラッグ機能(マウスとタッチ対応)
local dragging = false
local dragStart, startPos
local function handleDragStart(input)
if not isGUIPinned then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end
local function handleDrag(input)
if dragging and not isGUIPinned then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end
-- マウス入力
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
handleDragStart(input)
end
end)
title.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
handleDrag(input)
end
end)
-- タッチ入力
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
handleDragStart(input)
end
end)
title.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
handleDrag(input)
end
end)
-- ゲーム終了時に元の設定に戻す
game:GetService("Players").PlayerRemoving:Connect(function(leavingPlayer)
if leavingPlayer == player then
resetLighting()
end
end)
-- 初期ステータス表示
statusLabel.Text = "Ready - シェーダーを選択してください"



使ってみたよ 普通にシェーダーでしたね!綺麗でしたので 次のアッキーさんのシェーダースクリプトを使います