
KeylessUniversal

local player = game:GetService("Players").LocalPlayer
local runService = game:GetService("RunService")
local function setupGhostMode(char)
-- 1. Create Fake Visual Torso
local realTorso = char:WaitForChild("Torso", 5) or char:WaitForChild("UpperTorso", 5)
if not realTorso then return end
local fakeTorso = realTorso:Clone()
fakeTorso.Name = "FakeTorso"
fakeTorso.Parent = char
fakeTorso.Transparency = 0.5 -- Ghost look
fakeTorso.CanCollide = false
fakeTorso.CanTouch = false
local weld = Instance.new("WeldConstraint")
weld.Part0 = fakeTorso
weld.Part1 = realTorso
weld.Parent = fakeTorso
-- 2. Disable Hitbox & Maintain Floor Collision
runService.Heartbeat:Connect(function()
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "FakeTorso" then
-- Disable 'Touched' events (the actual hitbox)
part.CanTouch = false
-- Make real body invisible
part.Transparency = 1
-- CRITICAL: Only the RootPart keeps you on the floor
if part.Name == "HumanoidRootPart" then
part.CanCollide = true
else
part.CanCollide = false -- Lets you walk through heads
end
end
end
-- Extra God Mode Layer: Lock Health & State
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = 50 -- LOOPED SPEED (Updates every frame)
hum.Health = hum.MaxHealth
hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
if hum:GetState() == Enum.HumanoidStateType.Dead then
hum:ChangeState(Enum.HumanoidStateType.Running)
end
end
end)
end
-- Run every time you spawn
if player.Character then setupGhostMode(player.Character) end
player.CharacterAdded:Connect(setupGhostMode)
-- Notification
print("Ghost Mode Successfully Activated: Torso Fake, Hitbox Disabled, Health Locked, and Loop Speed Active.")No comments yet for this script.



