
KeylessUniversal

--[[
⚠️ AVISO: Script feito para Delta (Brookhaven RP).
Use por sua conta e risco.
]]
-- Serviços
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
-- UI principal
local ScreenGui = Instance.new("ScreenGui", game.CoreGui)
-- Painel
local Frame = Instance.new("Frame", ScreenGui)
local UIStroke = Instance.new("UIStroke", Frame)
local UICorner = Instance.new("UICorner", Frame)
local UIListLayout = Instance.new("UIListLayout", Frame)
Frame.Size = UDim2.new(0, 180, 0, 320)
Frame.Position = UDim2.new(0.05, 0, 0.2, 0)
Frame.BackgroundColor3 = Color3.fromRGB(20,20,20)
UIStroke.Color = Color3.fromRGB(255,215,0)
UICorner.CornerRadius = UDim.new(0,12)
UIListLayout.Padding = UDim.new(0,5)
Frame.Visible = true -- inicia aberto
-- Botão flutuante de abrir/fechar
local ToggleBtn = Instance.new("TextButton", ScreenGui)
ToggleBtn.Size = UDim2.new(0, 120, 0, 35)
ToggleBtn.Position = UDim2.new(0.05, 0, 0.1, 0)
ToggleBtn.BackgroundColor3 = Color3.fromRGB(40,40,40)
ToggleBtn.TextColor3 = Color3.fromRGB(255,255,255)
ToggleBtn.Text = "📂 Abrir/Fechar Painel"
local cornerTB = Instance.new("UICorner", ToggleBtn)
cornerTB.CornerRadius = UDim.new(0,8)
ToggleBtn.MouseButton1Click:Connect(function()
Frame.Visible = not Frame.Visible
end)
-- Botão de fechar dentro do painel
local Fechar = Instance.new("TextButton", Frame)
Fechar.Size = UDim2.new(1, -10, 0, 30)
Fechar.BackgroundColor3 = Color3.fromRGB(150,0,0)
Fechar.TextColor3 = Color3.fromRGB(255,255,255)
Fechar.Text = "❌ FECHAR"
local cornerF = Instance.new("UICorner", Fechar)
cornerF.CornerRadius = UDim.new(0,8)
Fechar.MouseButton1Click:Connect(function()
Frame.Visible = false
end)
-- Atalho com tecla P
UserInputService.InputBegan:Connect(function(input, gpe)
if not gpe and input.KeyCode == Enum.KeyCode.P then
Frame.Visible = not Frame.Visible
end
end)
-- Painel arrastável
local dragging, dragStart, startPos
Frame.Active = true
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and dragging then
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- Criar botões no painel
local function criarBotao(nome, callback)
local btn = Instance.new("TextButton", Frame)
btn.Size = UDim2.new(1, -10, 0, 30)
btn.BackgroundColor3 = Color3.fromRGB(40,40,40)
btn.TextColor3 = Color3.fromRGB(255,255,255)
btn.Text = nome
btn.MouseButton1Click:Connect(callback)
local corner = Instance.new("UICorner", btn)
corner.CornerRadius = UDim.new(0,8)
return btn
end
-- Variáveis de estado
local AntiPulo = false
local Atravessar = false
local BolaChiclete = false
local ReachAtivo = false
-- FPS Boost
criarBotao("⚡ FPS Boost", function()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") then
v.Material = Enum.Material.SmoothPlastic
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") then
v:Destroy()
end
end
print("FPS Boost Ativado")
end)
-- Ping Reducer
criarBotao("🌐 Ping Reducer", function()
settings().Network.IncomingReplicationLag = 0
print("Ping Reducer Simulado")
end)
-- Anti Pulo
criarBotao("🚫 Anti Pulo", function()
AntiPulo = not AntiPulo
local hum = Character:WaitForChild("Humanoid")
if AntiPulo then
hum.JumpPower = 0
hum.UseJumpPower = true
else
hum.JumpPower = 50
end
end)
-- Atravessar
criarBotao("👻 Atravessar", function()
Atravessar = not Atravessar
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
for _, part in pairs(p.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = not Atravessar
end
end
end
end
end)
-- Bola Chiclete
criarBotao("🏐 Bola Chiclete", function()
BolaChiclete = not BolaChiclete
if BolaChiclete then
RunService.RenderStepped:Connect(function()
local ball = workspace:FindFirstChild("Ball") or workspace:FindFirstChild("Football")
if ball and ball:IsA("BasePart") then
ball.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-2)
end
end)
end
end)
-- Reach (Desarme Auto)
criarBotao("🦾 Desarme Auto", function()
ReachAtivo = not ReachAtivo
if ReachAtivo then
RunService.RenderStepped:Connect(function()
local ball = workspace:FindFirstChild("Ball") or workspace:FindFirstChild("Football")
if ball and (ball.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 12 then
ball.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-2)
end
end)
end
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