Script chaos OP
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Script chaos OP

Universal Scriptmscript32mscript32 5.1K views 15 executesUpdated Jan 22, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•147 lines (4406 chars)
-- Chaos Overload Hub Script
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ChaosOverloadHub"
screenGui.Parent = player.PlayerGui

-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.BorderSizePixel = 5
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui

-- Dragging Functionality
local dragging
local dragInput
local dragStart
local startPos

local function update(input)
    local delta = input.Position - dragStart
    mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

mainFrame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = mainFrame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

mainFrame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

game:GetService("UserInputService").InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 200, 0, 50)
openButton.Position = UDim2.new(0.5, -100, 0.85, 0)
openButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
openButton.Text = "Open Chaos Hub"
openButton.Parent = screenGui

openButton.MouseButton1Click:Connect(function()
    mainFrame.Visible = not mainFrame.Visible
end)

-- Script Buttons
local buttonNames = {
    "Explode Player",
    "Shrink Player",
    "Rainbow Effect",
    "Add Smoke",
    "Toggle Gravity",
    "Jump Boost",
    "Speed Boost",
    "Fire Effect",
    "Invisible Player",
    "Reset Player"
}

local buttonFunctions = {
    function()
        local explosion = Instance.new("Explosion")
        explosion.Position = player.Character.HumanoidRootPart.Position
        explosion.BlastRadius = 20
        explosion.BlastPressure = 50000
        explosion.Parent = workspace
    end,
    function()
        if player.Character then
            for _, part in pairs(player.Character:GetChildren()) do
                if part:IsA("BasePart") then
                    part.Size = part.Size * 0.5
                end
            end
        end
    end,
    function()
        while task.wait(0.1) do
            for _, part in pairs(player.Character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.Color = Color3.new(math.random(), math.random(), math.random())
                end
            end
        end
    end,
    function()
        local smoke = Instance.new("Smoke")
        smoke.Color = Color3.fromRGB(105, 105, 105)
        smoke.Size = 10
        smoke.Opacity = 0.5
        smoke.Parent = player.Character.HumanoidRootPart
    end,
    function()
        game.Workspace.Gravity = game.Workspace.Gravity == 0 and 196.2 or 0
    end,
    function()
        player.Character.Humanoid.JumpPower = 200
    end,
    function()
        player.Character.Humanoid.WalkSpeed = 100
    end,
    function()
        local fire = Instance.new("Fire")
        fire.Parent = player.Character.HumanoidRootPart
    end,
    function()
        player.Character.HumanoidRootPart.Transparency = 1
        for _, part in pairs(player.Character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 1
            end
        end
    end,
    function()
        player.Character.Humanoid.Health = 0
    end
}

for i, name in ipairs(buttonNames) do
    local button = Instance.new("TextButton")
    button.Size = UDim2.new(0, 200, 0, 40)
    button.Position = UDim2.new(0.5, -100, 0, (i - 1) * 50)
    button.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
    button.Text = name
    button.Parent = mainFrame

    button.MouseButton1Click:Connect(buttonFunctions[i])
end

Features & Information

Not op:(

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