
KeylessUniversal

-- Chaos Overload Hub Script
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ChaosOverloadHub"
screenGui.Parent = player.PlayerGui
-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.BorderSizePixel = 5
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui
-- Dragging Functionality
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 200, 0, 50)
openButton.Position = UDim2.new(0.5, -100, 0.85, 0)
openButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
openButton.Text = "Open Chaos Hub"
openButton.Parent = screenGui
openButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
-- Script Buttons
local buttonNames = {
"Explode Player",
"Shrink Player",
"Rainbow Effect",
"Add Smoke",
"Toggle Gravity",
"Jump Boost",
"Speed Boost",
"Fire Effect",
"Invisible Player",
"Reset Player"
}
local buttonFunctions = {
function()
local explosion = Instance.new("Explosion")
explosion.Position = player.Character.HumanoidRootPart.Position
explosion.BlastRadius = 20
explosion.BlastPressure = 50000
explosion.Parent = workspace
end,
function()
if player.Character then
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Size = part.Size * 0.5
end
end
end
end,
function()
while task.wait(0.1) do
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.new(math.random(), math.random(), math.random())
end
end
end
end,
function()
local smoke = Instance.new("Smoke")
smoke.Color = Color3.fromRGB(105, 105, 105)
smoke.Size = 10
smoke.Opacity = 0.5
smoke.Parent = player.Character.HumanoidRootPart
end,
function()
game.Workspace.Gravity = game.Workspace.Gravity == 0 and 196.2 or 0
end,
function()
player.Character.Humanoid.JumpPower = 200
end,
function()
player.Character.Humanoid.WalkSpeed = 100
end,
function()
local fire = Instance.new("Fire")
fire.Parent = player.Character.HumanoidRootPart
end,
function()
player.Character.HumanoidRootPart.Transparency = 1
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
end,
function()
player.Character.Humanoid.Health = 0
end
}
for i, name in ipairs(buttonNames) do
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 200, 0, 40)
button.Position = UDim2.new(0.5, -100, 0, (i - 1) * 50)
button.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
button.Text = name
button.Parent = mainFrame
button.MouseButton1Click:Connect(buttonFunctions[i])
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