Script Yashin Atravessar e Desarme Auto
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Script Yashin Atravessar e Desarme Auto

Universal Scriptformigafazgolformigafazgol 670 views 952 executesUpdated Mar 5, 2026
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Lua Script•186 lines (5877 chars)
-- 🧤 YASHIN PRIME TURBO 🧤
-- DESARME ULTRA 61 MILHÕES, CHUTE 30K, ATRAVESSAR MELHORADO!

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer

local Char, Hum, Root
local function upd()
	Char = LocalPlayer.Character
	if Char then
		Hum = Char:FindFirstChildOfClass("Humanoid")
		Root = Char:FindFirstChild("HumanoidRootPart")
	end
end
upd()
LocalPlayer.CharacterAdded:Connect(upd)

local function Ball()
	for _, name in ipairs({"Ball", "Football", "SoccerBall", "Bola", "Futebol"}) do
		local b = workspace:FindFirstChild(name)
		if b and b:IsA("BasePart") then return b end
	end
	for _, obj in ipairs(workspace:GetDescendants()) do
		if obj:IsA("BasePart") and (obj.Name:lower():find("ball") or obj.Name:lower():find("futebol")) then
			return obj
		end
	end
	return nil
end

local S = {Desarme = true, Chute = true, Atravessar = true, Velocidade = false, Performance = false}
local lastDisarm, lastChute = 0, 0
local cachedPlayers = {}
local performanceMode = false

-- 🔥 PARÂMETROS TURBO PRIME 🔥
local DESARME_DIST = 61000000    -- 61 MILHÕES!!! NINGUÉM FOGE!!!
local DESARME_DELAY = 0.01       -- SUPER RÁPIDO!
local DESARME_IMPULSE = 800      -- FORÇA MASSIVA!
local CHUTE_FORCA = 30000        -- CHUTE 30K INSANO!!!
local ATRAVESSA_DIST = 150       -- ALCANCE GIGANTE!
local WALK_FAST = 32

-- ⚡ OTIMIZAÇÃO DE PERFORMANCE
local function OptimizeGraphics()
	local players = Players:GetPlayers()
	for _, p in ipairs(players) do
		if p ~= LocalPlayer and p.Character then
			for _, v in ipairs(p.Character:GetDescendants()) do
				if v:IsA("BasePart") then
					v.CanCollide = false
				end
				if v:IsA("MeshPart") then
					v.Material = Enum.Material.Plastic
				end
			end
		end
	end
	
	local workspace_desc = workspace:GetDescendants()
	for _, obj in ipairs(workspace_desc) do
		if obj:IsA("BasePart") and not obj.Parent:FindFirstChildOfClass("Humanoid") then
			if obj.Name:lower():find("particle") or obj.Name:lower():find("effect") then
				obj:Destroy()
			end
		end
	end
end

RunService.RenderStepped:Connect(function()
	if not Root or not Hum then return end
	local b = Ball()
	local now = tick()

	-- 💥 DESARME AUTO 61 MILHÕES (NINGUÉM PASSA NUNCA!!!)
	if S.Desarme and b then
		for _,p in ipairs(Players:GetPlayers()) do
			if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
				local opos = p.Character.HumanoidRootPart.Position
				local dist = (opos - Root.Position).Magnitude
				if dist < DESARME_DIST and (now - lastDisarm) > DESARME_DELAY then
					b.CFrame = Root.CFrame * CFrame.new(0, -2, -5)
					b.AssemblyLinearVelocity = (Root.Position - opos).Unit * DESARME_IMPULSE
					p.Character.HumanoidRootPart.AssemblyLinearVelocity = (opos - Root.Position).Unit * DESARME_IMPULSE * 1.5
					lastDisarm = now
					break
				end
			end
		end
	end

	-- 🔥 CHUTE 30K MONSTRUOSO
	if S.Chute and b and (b.Position - Root.Position).Magnitude < 100 and (now - lastChute) > 0.1 then
		b.AssemblyLinearVelocity = Root.CFrame.LookVector * CHUTE_FORCA
		b.AssemblyAngularVelocity = Root.CFrame.LookVector * 500
		lastChute = now
	end

	-- 👻 ATRAVESSAR ABSOLUTO MELHORADO
	if S.Atravessar and b and (b.Position - Root.Position).Magnitude < ATRAVESSA_DIST then
		for _,p in ipairs(Players:GetPlayers()) do
			if p ~= LocalPlayer and p.Character then
				for _,v in ipairs(p.Character:GetDescendants()) do
					if v:IsA("BasePart") then
						v.CanCollide = false
						v.Transparency = 0.5  -- Mais visível
						if performanceMode then
							v.Material = Enum.Material.Neon
						else
							v.Material = Enum.Material.Glass
						end
					end
				end
			end
		end
	end

	if Hum then
		Hum.WalkSpeed = S.Velocidade and WALK_FAST or 16
	end
end)

-- 🎨 GUI YASHIN PRIME TURBO
local g = Instance.new("ScreenGui", LocalPlayer.PlayerGui)
g.Name = "YashinPrimeTurbo"

local f = Instance.new("Frame", g)
f.Size = UDim2.new(0, 260, 0, 255)
f.Position = UDim2.new(0.04, 0, 0.18, 0)
f.BackgroundColor3 = Color3.fromRGB(10, 20, 30)
f.Active = true
f.Draggable = true
f.BorderSizePixel = 0

local tl = Instance.new("TextLabel", f)
tl.Size = UDim2.new(1, 0, 0, 40)
tl.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
tl.TextColor3 = Color3.fromRGB(255, 200, 0)
tl.Text = "🧤 YASHIN PRIME TURBO"
tl.Font = Enum.Font.GothamBold
tl.TextSize = 20
tl.BorderSizePixel = 0

local function btn(t, y, k)
	local b = Instance.new("TextButton", f)
	b.Size = UDim2.new(0.9, 0, 0, 35)
	b.Position = UDim2.new(0.05, 0, 0, y)
	b.Text = t .. " [" .. (S[k] and "ON" or "OFF") .. "]"
	b.BackgroundColor3 = S[k] and Color3.fromRGB(255, 100, 0) or Color3.fromRGB(50, 50, 50)
	b.TextColor3 = Color3.new(1, 1, 1)
	b.Font = Enum.Font.GothamBold
	b.TextSize = 14
	b.MouseButton1Click:Connect(function()
		S[k] = not S[k]
		b.Text = t .. " [" .. (S[k] and "ON" or "OFF") .. "]"
		b.BackgroundColor3 = S[k] and Color3.fromRGB(255, 100, 0) or Color3.fromRGB(50, 50, 50)
	end)
	b.BorderSizePixel = 0
end

btn("⚡ DESARME 61M", 50, "Desarme")
btn("🔥 CHUTE 30K", 95, "Chute")
btn("👻 ATRAVESSAR+", 140, "Atravessar")
btn("💨 VELOCIDADE", 185, "Velocidade")

-- 🚀 BOTÃO DE PERFORMANCE
local perfBtn = Instance.new("TextButton", f)
perfBtn.Size = UDim2.new(0.9, 0, 0, 35)
perfBtn.Position = UDim2.new(0.05, 0, 0, 230)
perfBtn.Text = "⚙️ MODO LEVE [OFF]"
perfBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
perfBtn.TextColor3 = Color3.new(1, 1, 1)
perfBtn.Font = Enum.Font.GothamBold
perfBtn.TextSize = 14
perfBtn.MouseButton1Click:Connect(function()
	performanceMode = not performanceMode
	S.Performance = performanceMode
	perfBtn.Text = "⚙️ MODO LEVE [" .. (performanceMode and "ON" or "OFF") .. "]"
	perfBtn.BackgroundColor3 = performanceMode and Color3.fromRGB(0, 150, 0) or Color3.fromRGB(50, 50, 50)
	
	if performanceMode then
		OptimizeGraphics()
	end
end)
perfBtn.BorderSizePixel = 0

Features & Information

Script Pra Goleiro e Atacante
#Brookhaven#atravessar#desarme

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