
Key RequiredUniversal

-- 🧤 YASHIN PRIME TURBO 🧤
-- DESARME ULTRA 61 MILHÕES, CHUTE 30K, ATRAVESSAR MELHORADO!
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Char, Hum, Root
local function upd()
Char = LocalPlayer.Character
if Char then
Hum = Char:FindFirstChildOfClass("Humanoid")
Root = Char:FindFirstChild("HumanoidRootPart")
end
end
upd()
LocalPlayer.CharacterAdded:Connect(upd)
local function Ball()
for _, name in ipairs({"Ball", "Football", "SoccerBall", "Bola", "Futebol"}) do
local b = workspace:FindFirstChild(name)
if b and b:IsA("BasePart") then return b end
end
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and (obj.Name:lower():find("ball") or obj.Name:lower():find("futebol")) then
return obj
end
end
return nil
end
local S = {Desarme = true, Chute = true, Atravessar = true, Velocidade = false, Performance = false}
local lastDisarm, lastChute = 0, 0
local cachedPlayers = {}
local performanceMode = false
-- 🔥 PARÂMETROS TURBO PRIME 🔥
local DESARME_DIST = 61000000 -- 61 MILHÕES!!! NINGUÉM FOGE!!!
local DESARME_DELAY = 0.01 -- SUPER RÁPIDO!
local DESARME_IMPULSE = 800 -- FORÇA MASSIVA!
local CHUTE_FORCA = 30000 -- CHUTE 30K INSANO!!!
local ATRAVESSA_DIST = 150 -- ALCANCE GIGANTE!
local WALK_FAST = 32
-- ⚡ OTIMIZAÇÃO DE PERFORMANCE
local function OptimizeGraphics()
local players = Players:GetPlayers()
for _, p in ipairs(players) do
if p ~= LocalPlayer and p.Character then
for _, v in ipairs(p.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
if v:IsA("MeshPart") then
v.Material = Enum.Material.Plastic
end
end
end
end
local workspace_desc = workspace:GetDescendants()
for _, obj in ipairs(workspace_desc) do
if obj:IsA("BasePart") and not obj.Parent:FindFirstChildOfClass("Humanoid") then
if obj.Name:lower():find("particle") or obj.Name:lower():find("effect") then
obj:Destroy()
end
end
end
end
RunService.RenderStepped:Connect(function()
if not Root or not Hum then return end
local b = Ball()
local now = tick()
-- 💥 DESARME AUTO 61 MILHÕES (NINGUÉM PASSA NUNCA!!!)
if S.Desarme and b then
for _,p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local opos = p.Character.HumanoidRootPart.Position
local dist = (opos - Root.Position).Magnitude
if dist < DESARME_DIST and (now - lastDisarm) > DESARME_DELAY then
b.CFrame = Root.CFrame * CFrame.new(0, -2, -5)
b.AssemblyLinearVelocity = (Root.Position - opos).Unit * DESARME_IMPULSE
p.Character.HumanoidRootPart.AssemblyLinearVelocity = (opos - Root.Position).Unit * DESARME_IMPULSE * 1.5
lastDisarm = now
break
end
end
end
end
-- 🔥 CHUTE 30K MONSTRUOSO
if S.Chute and b and (b.Position - Root.Position).Magnitude < 100 and (now - lastChute) > 0.1 then
b.AssemblyLinearVelocity = Root.CFrame.LookVector * CHUTE_FORCA
b.AssemblyAngularVelocity = Root.CFrame.LookVector * 500
lastChute = now
end
-- 👻 ATRAVESSAR ABSOLUTO MELHORADO
if S.Atravessar and b and (b.Position - Root.Position).Magnitude < ATRAVESSA_DIST then
for _,p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
for _,v in ipairs(p.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.Transparency = 0.5 -- Mais visível
if performanceMode then
v.Material = Enum.Material.Neon
else
v.Material = Enum.Material.Glass
end
end
end
end
end
end
if Hum then
Hum.WalkSpeed = S.Velocidade and WALK_FAST or 16
end
end)
-- 🎨 GUI YASHIN PRIME TURBO
local g = Instance.new("ScreenGui", LocalPlayer.PlayerGui)
g.Name = "YashinPrimeTurbo"
local f = Instance.new("Frame", g)
f.Size = UDim2.new(0, 260, 0, 255)
f.Position = UDim2.new(0.04, 0, 0.18, 0)
f.BackgroundColor3 = Color3.fromRGB(10, 20, 30)
f.Active = true
f.Draggable = true
f.BorderSizePixel = 0
local tl = Instance.new("TextLabel", f)
tl.Size = UDim2.new(1, 0, 0, 40)
tl.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
tl.TextColor3 = Color3.fromRGB(255, 200, 0)
tl.Text = "🧤 YASHIN PRIME TURBO"
tl.Font = Enum.Font.GothamBold
tl.TextSize = 20
tl.BorderSizePixel = 0
local function btn(t, y, k)
local b = Instance.new("TextButton", f)
b.Size = UDim2.new(0.9, 0, 0, 35)
b.Position = UDim2.new(0.05, 0, 0, y)
b.Text = t .. " [" .. (S[k] and "ON" or "OFF") .. "]"
b.BackgroundColor3 = S[k] and Color3.fromRGB(255, 100, 0) or Color3.fromRGB(50, 50, 50)
b.TextColor3 = Color3.new(1, 1, 1)
b.Font = Enum.Font.GothamBold
b.TextSize = 14
b.MouseButton1Click:Connect(function()
S[k] = not S[k]
b.Text = t .. " [" .. (S[k] and "ON" or "OFF") .. "]"
b.BackgroundColor3 = S[k] and Color3.fromRGB(255, 100, 0) or Color3.fromRGB(50, 50, 50)
end)
b.BorderSizePixel = 0
end
btn("⚡ DESARME 61M", 50, "Desarme")
btn("🔥 CHUTE 30K", 95, "Chute")
btn("👻 ATRAVESSAR+", 140, "Atravessar")
btn("💨 VELOCIDADE", 185, "Velocidade")
-- 🚀 BOTÃO DE PERFORMANCE
local perfBtn = Instance.new("TextButton", f)
perfBtn.Size = UDim2.new(0.9, 0, 0, 35)
perfBtn.Position = UDim2.new(0.05, 0, 0, 230)
perfBtn.Text = "⚙️ MODO LEVE [OFF]"
perfBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
perfBtn.TextColor3 = Color3.new(1, 1, 1)
perfBtn.Font = Enum.Font.GothamBold
perfBtn.TextSize = 14
perfBtn.MouseButton1Click:Connect(function()
performanceMode = not performanceMode
S.Performance = performanceMode
perfBtn.Text = "⚙️ MODO LEVE [" .. (performanceMode and "ON" or "OFF") .. "]"
perfBtn.BackgroundColor3 = performanceMode and Color3.fromRGB(0, 150, 0) or Color3.fromRGB(50, 50, 50)
if performanceMode then
OptimizeGraphics()
end
end)
perfBtn.BorderSizePixel = 0No comments yet for this script.



