Script Chaos Cosmic OP
Key RequiredUniversal

Script Chaos Cosmic OP

Universal Scriptmscript32mscript32 4.9K views 3 executesUpdated Jan 22, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•151 lines (5035 chars)
-- Cosmic Chaos Hub Script
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CosmicChaosHub"
screenGui.Parent = player.PlayerGui

-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 350, 0, 400)
mainFrame.Position = UDim2.new(0.5, -175, 0.5, -200)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 112)
mainFrame.BorderSizePixel = 3
mainFrame.BorderColor3 = Color3.fromRGB(255, 69, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui

-- Dragging Functionality
local dragging
local dragInput
local dragStart
local startPos

local function update(input)
    local delta = input.Position - dragStart
    mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

mainFrame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = mainFrame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

mainFrame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

game:GetService("UserInputService").InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 150, 0, 50)
openButton.Position = UDim2.new(0.5, -75, 0.8, 0)
openButton.BackgroundColor3 = Color3.fromRGB(60, 179, 113)
openButton.Text = "Open Cosmic Hub"
openButton.Parent = screenGui

openButton.MouseButton1Click:Connect(function()
    mainFrame.Visible = not mainFrame.Visible
end)

-- Script Buttons
local scripts = {
    {"Explode Nearby", function()
        local explosion = Instance.new("Explosion")
        explosion.Position = player.Character.HumanoidRootPart.Position
        explosion.BlastRadius = 15
        explosion.BlastPressure = 50000
        explosion.Parent = workspace
    end},
    {"Color Flip", function()
        for _, part in pairs(player.Character:GetDescendants()) do
            if part:IsA("BasePart") then
                part.BrickColor = BrickColor.Random()
            end
        end
    end},
    {"Float Up", function()
        local bodyVelocity = Instance.new("BodyVelocity")
        bodyVelocity.MaxForce = Vector3.new(0, 100000, 0)
        bodyVelocity.Velocity = Vector3.new(0, 50, 0)
        bodyVelocity.Parent = player.Character.HumanoidRootPart
        wait(3)
        bodyVelocity:Destroy()
    end},
    {"Freeze Player", function()
        player.Character.HumanoidRootPart.Anchored = not player.Character.HumanoidRootPart.Anchored
    end},
    {"Fire Trail", function()
        for _, part in pairs(player.Character:GetDescendants()) do
            if part:IsA("BasePart") then
                local fire = Instance.new("Fire")
                fire.Size = 10
                fire.Parent = part
            end
        end
    end},
    {"Speed Boost", function()
        player.Character.Humanoid.WalkSpeed = 100
        wait(10)
        player.Character.Humanoid.WalkSpeed = 16
    end},
    {"Jump Power", function()
        player.Character.Humanoid.JumpPower = 200
        wait(10)
        player.Character.Humanoid.JumpPower = 50
    end},
    {"Invisible Character", function()
        for _, part in pairs(player.Character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 1
            end
        end
        player.Character.Head.face.Transparency = 1
    end},
    {"Restore Gravity", function()
        game.Workspace.Gravity = 196.2
    end},
    {"Shockwave Effect", function()
        local shockwave = Instance.new("Part")
        shockwave.Size = Vector3.new(10, 1, 10)
        shockwave.Anchored = true
        shockwave.CanCollide = false
        shockwave.Position = player.Character.HumanoidRootPart.Position
        shockwave.BrickColor = BrickColor.new("Really red")
        shockwave.Parent = workspace

        for i = 1, 10 do
            shockwave.Size = shockwave.Size + Vector3.new(5, 0, 5)
            shockwave.Transparency = shockwave.Transparency + 0.1
            shockwave.Position = player.Character.HumanoidRootPart.Position
            wait(0.1)
        end

        shockwave:Destroy()
    end}
}

for i, scriptData in ipairs(scripts) do
    local button = Instance.new("TextButton")
    button.Size = UDim2.new(0, 300, 0, 30)
    button.Position = UDim2.new(0.5, -150, 0, (i - 1) * 35 + 10)
    button.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
    button.Text = scriptData[1]
    button.Parent = mainFrame

    button.MouseButton1Click:Connect(scriptData[2])
end

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