
KeylessUniversal

-- Cosmic Chaos Hub Script
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CosmicChaosHub"
screenGui.Parent = player.PlayerGui
-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 350, 0, 400)
mainFrame.Position = UDim2.new(0.5, -175, 0.5, -200)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 112)
mainFrame.BorderSizePixel = 3
mainFrame.BorderColor3 = Color3.fromRGB(255, 69, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui
-- Dragging Functionality
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 150, 0, 50)
openButton.Position = UDim2.new(0.5, -75, 0.8, 0)
openButton.BackgroundColor3 = Color3.fromRGB(60, 179, 113)
openButton.Text = "Open Cosmic Hub"
openButton.Parent = screenGui
openButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
-- Script Buttons
local scripts = {
{"Explode Nearby", function()
local explosion = Instance.new("Explosion")
explosion.Position = player.Character.HumanoidRootPart.Position
explosion.BlastRadius = 15
explosion.BlastPressure = 50000
explosion.Parent = workspace
end},
{"Color Flip", function()
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.BrickColor = BrickColor.Random()
end
end
end},
{"Float Up", function()
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(0, 100000, 0)
bodyVelocity.Velocity = Vector3.new(0, 50, 0)
bodyVelocity.Parent = player.Character.HumanoidRootPart
wait(3)
bodyVelocity:Destroy()
end},
{"Freeze Player", function()
player.Character.HumanoidRootPart.Anchored = not player.Character.HumanoidRootPart.Anchored
end},
{"Fire Trail", function()
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
local fire = Instance.new("Fire")
fire.Size = 10
fire.Parent = part
end
end
end},
{"Speed Boost", function()
player.Character.Humanoid.WalkSpeed = 100
wait(10)
player.Character.Humanoid.WalkSpeed = 16
end},
{"Jump Power", function()
player.Character.Humanoid.JumpPower = 200
wait(10)
player.Character.Humanoid.JumpPower = 50
end},
{"Invisible Character", function()
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
player.Character.Head.face.Transparency = 1
end},
{"Restore Gravity", function()
game.Workspace.Gravity = 196.2
end},
{"Shockwave Effect", function()
local shockwave = Instance.new("Part")
shockwave.Size = Vector3.new(10, 1, 10)
shockwave.Anchored = true
shockwave.CanCollide = false
shockwave.Position = player.Character.HumanoidRootPart.Position
shockwave.BrickColor = BrickColor.new("Really red")
shockwave.Parent = workspace
for i = 1, 10 do
shockwave.Size = shockwave.Size + Vector3.new(5, 0, 5)
shockwave.Transparency = shockwave.Transparency + 0.1
shockwave.Position = player.Character.HumanoidRootPart.Position
wait(0.1)
end
shockwave:Destroy()
end}
}
for i, scriptData in ipairs(scripts) do
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 300, 0, 30)
button.Position = UDim2.new(0.5, -150, 0, (i - 1) * 35 + 10)
button.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
button.Text = scriptData[1]
button.Parent = mainFrame
button.MouseButton1Click:Connect(scriptData[2])
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