Script Chaos Alteva OP
Key RequiredUniversal

Script Chaos Alteva OP

Universal Scriptmscript32mscript32 5.6K views 8 executesUpdated Jan 22, 2025
Unrated
00
Lua Script•160 lines (5203 chars)
-- Chaos Hub Script
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ChaosHub"
screenGui.Parent = player.PlayerGui

-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 450)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -225)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.BorderSizePixel = 2
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.Visible = false
mainFrame.Parent = screenGui

-- Dragging Functionality
local dragging
local dragInput
local dragStart
local startPos

local function update(input)
    local delta = input.Position - dragStart
    mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

mainFrame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = mainFrame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

mainFrame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

game:GetService("UserInputService").InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

-- Open/Close Button
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 200, 0, 50)
openButton.Position = UDim2.new(0.5, -100, 0.9, -25)
openButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
openButton.Text = "Open Chaos Hub"
openButton.Parent = screenGui

openButton.MouseButton1Click:Connect(function()
    mainFrame.Visible = not mainFrame.Visible
end)

-- Script Buttons
local scripts = {
    {"Explode Player", function()
        local explosion = Instance.new("Explosion")
        explosion.Position = player.Character.HumanoidRootPart.Position
        explosion.BlastRadius = 20
        explosion.Parent = workspace
    end},
    {"Invisible", function()
        for _, part in pairs(player.Character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 1
            end
        end
    end},
    {"Fire Trail", function()
        for _, part in pairs(player.Character:GetDescendants()) do
            if part:IsA("BasePart") then
                local fire = Instance.new("Fire")
                fire.Parent = part
            end
        end
    end},
    {"Speed Boost", function()
        player.Character.Humanoid.WalkSpeed = 100
        wait(10)
        player.Character.Humanoid.WalkSpeed = 16
    end},
    {"High Jump", function()
        player.Character.Humanoid.JumpPower = 200
        wait(10)
        player.Character.Humanoid.JumpPower = 50
    end},
    {"Rainbow Character", function()
        for _, part in pairs(player.Character:GetDescendants()) do
            if part:IsA("BasePart") then
                part.BrickColor = BrickColor.Random()
            end
        end
    end},
    {"Gravity Control", function()
        game.Workspace.Gravity = math.random(10, 200)
    end},
    {"Teleport Random", function()
        local x, y, z = math.random(-500, 500), math.random(50, 100), math.random(-500, 500)
        player.Character:SetPrimaryPartCFrame(CFrame.new(x, y, z))
    end},
    {"Heal", function()
        player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
    end},
    {"Kill Player", function()
        player.Character.Humanoid.Health = 0
    end},
    {"Reset Position", function()
        player.Character:SetPrimaryPartCFrame(CFrame.new(0, 50, 0))
    end},
    {"Attach Light", function()
        local light = Instance.new("PointLight")
        light.Brightness = 10
        light.Range = 20
        light.Color = Color3.new(1, 0, 0)
        light.Parent = player.Character.HumanoidRootPart
    end},
    {"Spin Character", function()
        for _, part in pairs(player.Character:GetDescendants()) do
            if part:IsA("BasePart") then
                part.RotVelocity = Vector3.new(0, 100, 0)
            end
        end
    end},
    {"Shrink Character", function()
        for _, part in pairs(player.Character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Size = part.Size * 0.5
            end
        end
    end},
    {"Grow Character", function()
        for _, part in pairs(player.Character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Size = part.Size * 2
            end
        end
    end}
}

for i, scriptData in ipairs(scripts) do
    local button = Instance.new("TextButton")
    button.Size = UDim2.new(0, 380, 0, 30)
    button.Position = UDim2.new(0, 10, 0, (i - 1) * 35 + 10)
    button.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
    button.Text = scriptData[1]
    button.Parent = mainFrame

    button.MouseButton1Click:Connect(scriptData[2])
end

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