
KeylessUniversal

-- // CINEMATIC SUITE (MOBILE & PC COMPATIBLE) \\ --
-- Features: Dynamic FOV, Smooth Breathing, Mobile Toggle Button
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Lesson Applied: Ensure character and humanoid exist before running logic
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- Re-find humanoid if player resets
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = newChar:WaitForChild("Humanoid")
end)
local Settings = {
IsActive = false,
DefaultFOV = 70,
CinematicFOV = 40,
Smoothness = 0.1,
ToggleKey = Enum.KeyCode.H
}
-- // UI CONSTRUCTION \\ --
local screen = Instance.new("ScreenGui")
screen.Name = "CineMobileGui"
screen.ResetOnSpawn = false
screen.Parent = player:WaitForChild("PlayerGui")
local toggleBtn = Instance.new("TextButton")
toggleBtn.Name = "Toggle"
toggleBtn.Size = UDim2.fromOffset(60, 60)
toggleBtn.Position = UDim2.new(1, -70, 0.5, -30) -- Right side of screen
toggleBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
toggleBtn.Text = "CINE"
toggleBtn.TextColor3 = Color3.new(1, 1, 1)
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.TextSize = 14
toggleBtn.Parent = screen
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0.3, 0)
corner.Parent = toggleBtn
-- // CORE LOGIC \\ --
local function toggleEffect()
Settings.IsActive = not Settings.IsActive
-- Visual Feedback
local targetColor = Settings.IsActive and Color3.fromRGB(0, 255, 100) or Color3.fromRGB(30, 30, 30)
TweenService:Create(toggleBtn, TweenInfo.new(0.3), {BackgroundColor3 = targetColor}):Play()
end
-- PC Input
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Settings.ToggleKey then
toggleEffect()
end
end)
-- Mobile/Mouse Click Input
toggleBtn.MouseButton1Click:Connect(toggleEffect)
-- Render Loop
RunService.RenderStepped:Connect(function()
if not humanoid or not camera then return end
if Settings.IsActive then
camera.FieldOfView = math.lerp(camera.FieldOfView, Settings.CinematicFOV, Settings.Smoothness)
local t = tick()
local xOffset = math.sin(t * 0.5) * 0.2
local yOffset = math.cos(t * 0.5) * 0.2
humanoid.CameraOffset = humanoid.CameraOffset:Lerp(Vector3.new(xOffset, yOffset, 0), 0.1)
else
camera.FieldOfView = math.lerp(camera.FieldOfView, Settings.DefaultFOV, Settings.Smoothness)
humanoid.CameraOffset = humanoid.CameraOffset:Lerp(Vector3.new(0, 0, 0), 0.1)
end
end)
print("Cinematic Suite with Mobile Support Loaded.")No comments yet for this script.

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