
KeylessUniversal

local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local ContextActionService = game:GetService("ContextActionService") -- Mudado para ContextActionService
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
-- Settings
local ACTION_NAME = "SandevistanToggle" -- Nome da ação para o mobile/teclado
local TOGGLE_KEY = Enum.KeyCode.F
local NORMAL_SPEED = 16
local BOOSTED_SPEED = 80
local NORMAL_JUMP_POWER = 50
local BOOSTED_JUMP_POWER = 70
local SANDEVISTAN_DURATION = 4.2
local CLONE_INTERVAL = 0.03
local CLONE_FADE_TIME = 0.05
-- State
local isActive = false
local activeClones = {}
local flashGui = nil
local currentShakeConnection = nil
local deactivateCoroutine = nil
local character, humanoid
local cloneSpawning = false
local activeSeat = nil
local activeWeld = nil
-- Time scale
local timeSpeed = Instance.new("NumberValue")
timeSpeed.Name = "TimeSpeed"
timeSpeed.Value = 1
timeSpeed.Parent = Workspace
-- Effects
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Name = "SandevistanEffect"
colorCorrection.Parent = Lighting
local sound = Instance.new("Sound")
sound.Name = "SandevistanSound"
sound.SoundId = "rbxassetid://130840290979991"
sound.Volume = 1
sound.Looped = false
sound.Parent = Workspace
local colorSequence = {
Color3.fromRGB(75, 255, 33),
Color3.fromRGB(0, 240, 255),
Color3.fromRGB(244, 213, 253),
Color3.fromRGB(119, 34, 137),
Color3.fromRGB(248, 230, 2)
}
local effectColors = {
Active = { Contrast = 0.5, Saturation = 0.25, TintColor = Color3.fromRGB(85, 255, 127) },
Inactive = { Contrast = 0, Saturation = 0, TintColor = Color3.new(1, 1, 1) }
}
-- GUI flash
local function flashScreen()
if flashGui then flashGui:Destroy() end
flashGui = Instance.new("ScreenGui")
flashGui.Name = "SandevistanFlashGui"
flashGui.IgnoreGuiInset = true
flashGui.ResetOnSpawn = false
flashGui.ZIndexBehavior = Enum.ZIndexBehavior.Global
flashGui.Parent = player:WaitForChild("PlayerGui")
local flash = Instance.new("Frame")
flash.Size = UDim2.new(1, 0, 1, 0)
flash.Position = UDim2.new(0, 0, 0, 0)
flash.BackgroundColor3 = Color3.new(1, 1, 1)
flash.BorderSizePixel = 0
flash.BackgroundTransparency = 1
flash.ZIndex = 999
flash.Parent = flashGui
local tweenIn = TweenService:Create(flash, TweenInfo.new(0.05), { BackgroundTransparency = 0 })
tweenIn:Play()
tweenIn.Completed:Wait()
local tweenOut = TweenService:Create(flash, TweenInfo.new(0.3), { BackgroundTransparency = 1 })
tweenOut:Play()
tweenOut.Completed:Wait()
flashGui:Destroy()
end
-- Camera shake
local function cameraShake(duration, magnitude)
if currentShakeConnection then
currentShakeConnection:Disconnect()
end
local startTime = tick()
currentShakeConnection = RunService.RenderStepped:Connect(function()
local elapsed = tick() - startTime
if elapsed > duration then
currentShakeConnection:Disconnect()
currentShakeConnection = nil
return
end
local offset = CFrame.new(
(math.random() - 0.5) * 2 * magnitude,
(math.random() - 0.5) * 2 * magnitude,
(math.random() - 0.5) * 2 * magnitude
)
camera.CFrame = camera.CFrame * offset
end)
end
-- Clone
local function createClone()
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
character.Archivable = true
local clone = character:Clone()
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
clone.Name = "SandevistanClone"
clone.Parent = workspace
clone:SetPrimaryPartCFrame(root.CFrame * CFrame.new(0, 1.5, 0))
local humanoidClone = clone:FindFirstChildOfClass("Humanoid")
if humanoidClone then humanoidClone:Destroy() end
for _, obj in ipairs(clone:GetDescendants()) do
if obj:IsA("BasePart") then
obj.Anchored = true
obj.CanCollide = false
obj.Transparency = 0
elseif obj:IsA("Decal") then
obj.Transparency = 0
end
end
local highlight = Instance.new("Highlight")
highlight.FillColor = colorSequence[1]
highlight.OutlineColor = colorSequence[1]
highlight.FillTransparency = 0.3
highlight.OutlineTransparency = 0.6
highlight.DepthMode = Enum.HighlightDepthMode.Occluded
highlight.Parent = clone
local index = 1
local duration = SANDEVISTAN_DURATION / #colorSequence
local function cycleColor()
index = index % #colorSequence + 1
local tween = TweenService:Create(highlight, TweenInfo.new(duration), {
FillColor = colorSequence[index],
OutlineColor = colorSequence[index]
})
tween:Play()
tween.Completed:Wait()
if clone.Parent then cycleColor() end
end
task.spawn(cycleColor)
table.insert(activeClones, { clone = clone, highlight = highlight })
end
-- Cleanup
local function cleanupClones(immediate)
for _, data in ipairs(activeClones) do
local clone, highlight = data.clone, data.highlight
for _, part in ipairs(clone:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("Decal") then
if immediate then
part.Transparency = 1
else
TweenService:Create(part, TweenInfo.new(CLONE_FADE_TIME), { Transparency = 1 }):Play()
end
end
end
if immediate then
clone:Destroy()
else
TweenService:Create(highlight, TweenInfo.new(CLONE_FADE_TIME), {
FillTransparency = 1,
OutlineTransparency = 1
}):Play()
task.delay(CLONE_FADE_TIME, function()
if clone and clone.Parent then clone:Destroy() end
end)
end
end
activeClones = {}
end
-- Visuals / Time
local function setVisuals(active)
TweenService:Create(colorCorrection, TweenInfo.new(0.4), effectColors[active and "Active" or "Inactive"]):Play()
end
local function setTimeScale(scale)
TweenService:Create(timeSpeed, TweenInfo.new(0.4), { Value = scale }):Play()
end
-- Freeze other players
local function freezeOthers(freeze)
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player and p.Character then
for _, part in ipairs(p.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = freeze
end
end
end
end
end
-- Lag switch
local function activateLagSwitch()
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
local torso = character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")
if not hrp or not torso then return end
local seat = Instance.new("Seat")
seat.Name = "invischair"
seat.Transparency = 1
seat.Anchored = false
seat.CanCollide = false
seat.Position = hrp.Position
seat.Parent = workspace
activeSeat = seat
local weld = Instance.new("Weld")
weld.Part0 = seat
weld.Part1 = torso
weld.Parent = seat
activeWeld = weld
task.wait()
seat.CFrame = hrp.CFrame
end
local function deactivateLagSwitch()
if activeWeld then
activeWeld:Destroy()
activeWeld = nil
end
if activeSeat then
activeSeat:Destroy()
activeSeat = nil
end
end
-- Clone spawning
local function startCloneSpawning()
cloneSpawning = true
coroutine.wrap(function()
while cloneSpawning do
createClone()
task.wait(CLONE_INTERVAL)
end
end)()
end
local function stopCloneSpawning()
cloneSpawning = false
end
-- Main toggle functions
local function activate()
if isActive then return end
isActive = true
humanoid.WalkSpeed = BOOSTED_SPEED
humanoid.JumpPower = BOOSTED_JUMP_POWER
setVisuals(true)
setTimeScale(0.1)
freezeOthers(true)
sound:Play()
activateLagSwitch()
task.spawn(function()
flashScreen()
cameraShake(0.25, 0.2)
end)
startCloneSpawning()
if deactivateCoroutine and coroutine.status(deactivateCoroutine) == "suspended" then
coroutine.close(deactivateCoroutine)
end
deactivateCoroutine = coroutine.create(function()
task.wait(SANDEVISTAN_DURATION)
deactivate()
end)
coroutine.resume(deactivateCoroutine)
end
function deactivate()
if not isActive then return end
isActive = false
stopCloneSpawning()
task.wait(CLONE_INTERVAL * 1.1)
humanoid.WalkSpeed = NORMAL_SPEED
humanoid.JumpPower = NORMAL_JUMP_POWER
setVisuals(false)
setTimeScale(1)
freezeOthers(false)
deactivateLagSwitch()
if sound.IsPlaying then
local tween = TweenService:Create(sound, TweenInfo.new(0.4), { Volume = 0 })
tween:Play()
tween.Completed:Connect(function()
sound:Stop()
sound.Volume = 1
end)
end
task.spawn(function()
flashScreen()
cameraShake(0.25, 0.2)
end)
cleanupClones(false)
end
local function toggleSandevistan()
if isActive then
deactivate()
else
activate()
end
end
local function bindCharacter(char)
character = char
humanoid = character:WaitForChild("Humanoid")
end
-- Bind character
player.CharacterAdded:Connect(bindCharacter)
if player.Character then
bindCharacter(player.Character)
end
-- Função que lida com o input do botão/teclado
local function handleAction(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
toggleSandevistan()
end
end
-- Cria o botão na tela (Mobile) e vincula à tecla F (PC)
ContextActionService:BindAction(ACTION_NAME, handleAction, true, TOGGLE_KEY)
-- Configurações visuais do botão Mobile
local mobileButton = ContextActionService:GetButton(ACTION_NAME)
if mobileButton then
mobileButton.Size = UDim2.new(0, 60, 0, 60)
-- Altera o texto do botão na tela
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "Sandy"
textLabel.TextColor3 = Color3.fromRGB(248, 230, 2) -- Amarelo Cyberpunk
textLabel.TextSize = 16
textLabel.Font = Enum.Font.GothamBold
textLabel.Parent = mobileButton
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