samuelpOwer f3x gui
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samuelpOwer f3x gui

Universal ScriptsamuelpOwersamuelpOwer 1.5K views 176 executesUpdated Dec 28, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•1242 lines (33378 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local HttpService = game:GetService("HttpService")
local StarterGui = game:GetService("StarterGui")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")

local player = Players.LocalPlayer

HttpService.HttpEnabled = true

local gui = Instance.new("ScreenGui")
gui.Name = "samuelpOwer_f3x_gui"
gui.Parent = player:WaitForChild("PlayerGui")
gui.ResetOnSpawn = false

local main = Instance.new("Frame")
main.Parent = gui
main.Size = UDim2.new(0, 420, 0, 500)
main.Position = UDim2.new(0.5, -210, 0.5, -250)
main.BackgroundTransparency = 1
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true

local bg = Instance.new("ImageLabel")
bg.Parent = main
bg.Size = UDim2.new(1,0,1,0)
bg.Image = "rbxassetid://134059218571323"
bg.ScaleType = Enum.ScaleType.Crop
bg.BackgroundTransparency = 1
bg.ZIndex = 0

local overlay = Instance.new("Frame")
overlay.Parent = main
overlay.Size = UDim2.new(1,0,1,0)
overlay.BackgroundColor3 = Color3.fromRGB(0,0,0)
overlay.BackgroundTransparency = 0.4
overlay.BorderSizePixel = 0
overlay.ZIndex = 1

local stroke = Instance.new("UIStroke", main)
stroke.Thickness = 2
stroke.Color = Color3.fromRGB(0,0,0)

local header = Instance.new("Frame")
header.Parent = main
header.Size = UDim2.new(1,0,0,70)
header.BackgroundColor3 = Color3.fromRGB(255,220,0)
header.BorderSizePixel = 0
header.ZIndex = 2

local title = Instance.new("TextLabel")
title.Parent = header
title.Size = UDim2.new(1,0,1,0)
title.BackgroundTransparency = 1
title.Text = "samuelpOwer f3x gui"
title.TextColor3 = Color3.fromRGB(0,0,0)
title.Font = Enum.Font.GothamBold
title.TextSize = 20
title.ZIndex = 3

local topButtonRow = Instance.new("Frame")
topButtonRow.Parent = main
topButtonRow.Position = UDim2.new(0,0,0,80)
topButtonRow.Size = UDim2.new(1,0,0,30)
topButtonRow.BackgroundTransparency = 1
topButtonRow.ZIndex = 3

local function createTopButton(text, x)
	local b = Instance.new("TextButton")
	b.Parent = topButtonRow
	b.Size = UDim2.new(0,120,0,30)
	b.Position = UDim2.new(0,x,0,0)
	b.Text = text
	b.BackgroundColor3 = Color3.fromRGB(20,20,20)
	b.BackgroundTransparency = 0.2
	b.TextColor3 = Color3.fromRGB(255,255,255)
	b.Font = Enum.Font.Gotham
	b.TextSize = 16
	b.BorderSizePixel = 0
	b.ZIndex = 3

	local s = Instance.new("UIStroke", b)
	s.Color = Color3.fromRGB(255,220,0)
	s.Thickness = 1
	
	return b
end

local r6_btn = createTopButton("r6", 20)
local btools_top = createTopButton("btools", 300)

local function createButton(text, x, y)
	local b = Instance.new("TextButton")
	b.Parent = main
	b.Size = UDim2.new(0,120,0,40)
	b.Position = UDim2.new(0,x,0,y)
	b.Text = text
	b.BackgroundColor3 = Color3.fromRGB(20,20,20)
	b.BackgroundTransparency = 0.2
	b.TextColor3 = Color3.fromRGB(255,255,255)
	b.Font = Enum.Font.GothamBold
	b.TextSize = 14
	b.BorderSizePixel = 0
	b.ZIndex = 3

	local s = Instance.new("UIStroke", b)
	s.Color = Color3.fromRGB(255,220,0)
	s.Thickness = 1
	
	return b
end

local theme = createButton("theme", 20, 130)
local skybox = createButton("skybox", 160, 130)
local troll = createButton("troll", 300, 130)

local realm_f3x = createButton("realm f3x", 20, 180)
local tp_realm = createButton("tp realm", 160, 180)
local decal = createButton("decal", 300, 180)

local Allah = createButton("Allah", 20, 230)
local title_btn = createButton("title", 160, 230)
local char_all = createButton("char all", 300, 230)

local float_pad = createButton("float pad", 20, 280)
local rc7_cloud = createButton("rc7 cloud", 160, 280)
local unanchor = createButton("unanchor", 300, 280)

r6_btn.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";r6 me")
	end)
end)

btools_top.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";btools me")
	end)
end)

theme.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 87175996903523 ;volume inf")
	end)
end)

skybox.MouseButton1Click:Connect(function()
    pcall(function()
	local player = game.Players.LocalPlayer
    local char = player.Character
    local tool
    for i,v in player:GetDescendants() do
        if v.Name == "SyncAPI" then
            tool = v.Parent
        end
    end
    for i,v in game.ReplicatedStorage:GetDescendants() do
        if v.Name == "SyncAPI" then
            tool = v.Parent
        end
    end
    --craaa
    remote = tool.SyncAPI.ServerEndpoint
    function _(args)
        remote:InvokeServer(unpack(args))
    end
    function SetCollision(part,boolean)
        local args = {
            [1] = "SyncCollision",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["CanCollide"] = boolean
                }
            }
        }
        _(args)
    end
    function SetAnchor(boolean,part)
        local args = {
            [1] = "SyncAnchor",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Anchored"] = boolean
                }
            }
        }
        _(args)
    end
    function CreatePart(cf,parent)
        local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
        }
        _(args)
    end
    function DestroyPart(part)
        local args = {
            [1] = "Remove",
            [2] = {
                [1] = part
            }
        }
        _(args)
    end
    function MovePart(part,cf)
        local args = {
            [1] = "SyncMove",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["CFrame"] = cf
                }
            }
        }
        _(args)
    end
    function Resize(part,size,cf)
        local args = {
            [1] = "SyncResize",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["CFrame"] = cf,
                    ["Size"] = size
                }
            }
        }
        _(args)
    end
    function AddMesh(part)
        local args = {
            [1] = "CreateMeshes",
            [2] = {
                [1] = {
                    ["Part"] = part
                }
            }
        }
        _(args)
    end

    function SetMesh(part,meshid)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["MeshId"] = "rbxassetid://"..meshid
                }
            }
        }
        _(args)
    end
    function SetTexture(part, texid)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["TextureId"] = "rbxassetid://"..texid
                }
            }
        }
        _(args)
    end
    function SetName(part, stringg)
        local args = {
            [1] = "SetName",
            [2] = {
                [1] = part
            },
            [3] = stringg
        }

        _(args)
    end
    function MeshResize(part,size)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Scale"] = size
                }
            }
        }
        _(args)
    end
    function Weld(part1, part2,lead)
        local args = {
            [1] = "CreateWelds",
            [2] = {
                [1] = part1,
                [2] = part2
            },
            [3] = lead
        }
        _(args)

    end
    function SetLocked(part,boolean)
        local args = {
            [1] = "SetLocked",
            [2] = {
                [1] = part
            },
            [3] = boolean
        }
        _(args)
    end
    function SetTrans(part,int)
        local args = {
            [1] = "SyncMaterial",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Transparency"] = int
                }
            }
        }
        _(args)
    end
    function CreateSpotlight(part)
        local args = {
            [1] = "CreateLights",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["LightType"] = "SpotLight"
                }
            }
        }
        _(args)
    end
    function SyncLighting(part,brightness)
        local args = {
            [1] = "SyncLighting",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["LightType"] = "SpotLight",
                    ["Brightness"] = brightness
                }
            }
        }
        _(args)
    end
    function Color(part,color)
        local args = {
            [1] = "SyncColor",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Color"] = color --[[Color3]],
                    ["UnionColoring"] = false
                }
            }
        }
        _(args)
    end
    function SpawnDecal(part,side)
        local args = {
            [1] = "CreateTextures",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Face"] = side,
                    ["TextureType"] = "Decal"
                }
            }
        }

        _(args)
    end
    function AddDecal(part,asset,side)
        local args = {
            [1] = "SyncTexture",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Face"] = side,
                    ["TextureType"] = "Decal",
                    ["Texture"] = "rbxassetid://".. asset
                }
            }
        }
        _(args)
    end

    function Sky(id)
        e = char.HumanoidRootPart.CFrame.x
        f = char.HumanoidRootPart.CFrame.y
        g = char.HumanoidRootPart.CFrame.z
        CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
        for i,v in game.Workspace:GetDescendants() do
            if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
                --spawn(function()
                SetName(v,"Sky")
                AddMesh(v)
                --end)
                --spawn(function()
                SetMesh(v,"111891702759441")
                SetTexture(v,id)
                --end)
                MeshResize(v,Vector3.new(9000,9000,9000))
                SetLocked(v,true)
            end
        end
    end
    Sky("115323567713634")
    end)
end)

decal.MouseButton1Click:Connect(function()
    pcall(function()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

local tool

local function findSyncAPITool()
    for _, v in pairs(player:GetDescendants()) do
        if v.Name == "SyncAPI" then
            return v.Parent
        end
    end
    for _, v in pairs(ReplicatedStorage:GetDescendants()) do
        if v.Name == "SyncAPI" then
            return v.Parent
        end
    end
end

tool = findSyncAPITool()
if not tool then
    warn("SyncAPI tool not found!")
    return
end

local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
    remote:InvokeServer(unpack(args))
end

local function SetCollision(part, boolean)
    invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end

local function SetAnchor(part, boolean)
    invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end

local function CreatePart(cf, parent)
    invoke({ "CreatePart", "Normal", cf, parent })
end

local function DestroyPart(part)
    invoke({ "Remove", { part } })
end

local function MovePart(part, cf)
    invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end

local function Resize(part, size, cf)
    invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end

local function AddMesh(part)
    invoke({ "CreateMeshes", { { Part = part } } })
end

local function SetMesh(part, meshId)
    invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end

local function SetTexture(part, texId)
    invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end

local function SetName(part, name)
    invoke({ "SetName", { part }, name })
end

local function MeshResize(part, size)
    invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end

local function Weld(part1, part2, lead)
    invoke({ "CreateWelds", { part1, part2 }, lead })
end

local function SetLocked(part, boolean)
    invoke({ "SetLocked", { part }, boolean })
end

local function SetTransparency(part, transparency)
    invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end

local function CreateSpotlight(part)
    invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end

local function SyncLighting(part, brightness)
    invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end

local function SetColor(part, color)
    invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end

local function SpawnDecal(part, face)
    invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end

local function AddDecal(part, assetId, face)
    invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end

local function SpamDecal(assetId)
    for _, v in pairs(workspace:GetDescendants()) do
        if v:IsA("BasePart") then
            spawn(function()
                SetLocked(v, false)
                for _, face in pairs(Enum.NormalId:GetEnumItems()) do
                    SpawnDecal(v, face)
                    AddDecal(v, assetId, face)
                end
            end)
        end
    end
end

SpamDecal("101405389277595")
    end)
end)

Allah.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";music 135009652401688 ;volume inf ")
	end)
end)

tp_realm.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";forceplace others 72853337350583")
	end)
end)

title_btn.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";titley me samuelpOwer")
	end)
end)

char_all.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";char all samuel2023XD10")
	end)
end)

unanchor.MouseButton1Click:Connect(function()
	pcall(function()
local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
	
		function Unanchor()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					SetAnchor(false,v)
				end)
			end
		end
		Unanchor()
    end)
end)

float_pad.MouseButton1Click:Connect(function()
	pcall(function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()


local tool
for _, obj in player:GetDescendants() do
    if obj.Name == "SyncAPI" then
        tool = obj.Parent
    end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
    if obj.Name == "SyncAPI" then
        tool = obj.Parent
    end
end

local SyncAPI = tool.SyncAPI
local part
local baseOffsetY = -4.5  
local currentOffsetY = baseOffsetY
local lowerAmount = -0.8  
local timer = 0
local lowerInterval = 1
local velocityThreshold = 2


local function _(args)
    SyncAPI:Invoke(unpack(args))
end


local function CreatePart(cf, parent)
    _( {"CreatePart","Normal",cf,parent} )
end
local function SetAnchor(p, anchored)
    _( {"SyncAnchor",{{Part=p,Anchored=anchored}}} )
end
local function AddMesh(p)
    _( {"CreateMeshes",{{Part=p}}} )
end
local function SetMesh(p, meshId)
    _( {"SyncMesh",{{Part=p,MeshId="rbxassetid://" .. meshId}}} )
end
local function ResizeMesh(p, size)
    _( {"SyncMesh",{{Part=p,Scale=size}}} )
end
local function SetColor(p, color)
    _( {"SyncColor",{{Part=p,Color=color}}} )
end
local function SetTransparency(p, value)
    _( {"SyncTransparency",{{Part=p,Transparency=value}}} )
end
local function SyncRotate(cf)
    if not part or not part.Parent then return end
    _( {"SyncRotate",{{Part=part,CFrame=cf}}} )
end


local function Platform()
    local hrp = character:FindFirstChild("HumanoidRootPart")
    if not hrp then return end
    local humanoid = character:FindFirstChild("Humanoid")
    if not humanoid then return end

    local startCF = hrp.CFrame + Vector3.new(0, baseOffsetY, 0)
    CreatePart(startCF, workspace)

    for _, obj in workspace:GetDescendants() do
        if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
            part = obj
            part.Name = "Floating"
            SetAnchor(part, true)
            AddMesh(part)
            SetMesh(part, "746995673") 
            ResizeMesh(part, Vector3.new(7, 1, 7))  
            SetColor(part, Color3.fromRGB(128, 0, 128))
            SetTransparency(part, 0.1)

            local connection
            connection = RunService.Heartbeat:Connect(function(dt)
                if not part or not part.Parent or not hrp or not humanoid then
                    if connection then connection:Disconnect() end
                    return
                end

                local isInAir = (humanoid.FloorMaterial == Enum.Material.Air)
                local isStopped = (hrp.Velocity.Magnitude < velocityThreshold)

                if isInAir and isStopped then
                    timer = timer + dt
                    if timer >= lowerInterval then
                        timer = 0
                        currentOffsetY = currentOffsetY + lowerAmount
                    end
                else
                    timer = 0
                    currentOffsetY = baseOffsetY  
                end

                local cf = hrp.CFrame * CFrame.new(0, currentOffsetY, 0)
                SyncRotate(cf)
                part.CFrame = cf
            end)
            break
        end
    end
end

Platform()

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
for _,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end

function CreatePart(cf,parent) _( {"CreatePart","Normal",cf,parent} ) end
function SetAnchor(b,p) _( {"SyncAnchor",{{Part=p,Anchored=b}}} ) end
function SetCollision(p,b) _( {"SyncCollision",{{Part=p,CanCollide=b}}} ) end
function Resize(p,s,cf) _( {"SyncResize",{{Part=p,Size=s,CFrame=cf}}} ) end
function MovePart(p,cf) _( {"SyncMove",{{Part=p,CFrame=cf}}} ) end
function SetTransparency(p,t) _( {"SyncMaterial",{{Part=p,Transparency=t}}} ) end
function DestroyPart(p) _( {"Remove",{p}} ) end

local platform
local baseOffsetY = -4.5      
local currentOffsetY = baseOffsetY
local lowerAmount = -0.8       
local timer = 0
local lowerInterval = 1        
local velocityThreshold = 2

local function CreateInvisiblePlatform()
    local hrp = char:WaitForChild("HumanoidRootPart")
    local humanoid = char:WaitForChild("Humanoid")
    local startCF = hrp.CFrame * CFrame.new(0, baseOffsetY, 0)
    
    CreatePart(startCF, workspace)
    task.wait(0.5)
    
    for _,v in workspace:GetChildren() do
        if v:IsA("BasePart") and (v.Position - startCF.Position).Magnitude < 5 then
            platform = v
            SetAnchor(true, platform)
            SetCollision(platform, true)  
            Resize(platform, Vector3.new(16, 1, 16), platform.CFrame) 
            SetTransparency(platform, 1)  
            break
        end
    end
end


RunService.Heartbeat:Connect(function(dt)
    if not platform or not platform.Parent then return end
    
    local hrp = char:FindFirstChild("HumanoidRootPart")
    local humanoid = char:FindFirstChild("Humanoid")
    if not hrp or not humanoid then return end
    
    local isInAir = (humanoid.FloorMaterial == Enum.Material.Air)
    local isStopped = (hrp.Velocity.Magnitude < velocityThreshold)
    
    if isInAir and isStopped then
        timer = timer + dt
        if timer >= lowerInterval then
            timer = 0
            currentOffsetY = currentOffsetY + lowerAmount 
        end
    else
        timer = 0
        currentOffsetY = baseOffsetY  
    end
    
    local targetCF = hrp.CFrame * CFrame.new(0, currentOffsetY, 0)
    MovePart(platform, targetCF)
end)


CreateInvisiblePlatform()


player.CharacterAdded:Connect(function(newChar)
    char = newChar
    if platform then DestroyPart(platform) end
    timer = 0
    currentOffsetY = baseOffsetY
    task.wait(3)
    CreateInvisiblePlatform()
end)

    end)
end)

troll.MouseButton1Click:Connect(function()
	pcall(function()
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		RequestCommand:InvokeServer(";char all youbeentrolled ;music 111117398425624 ;volume inf ;disco ;servermessage trxlled lel ;title all team samuelpOwer")
	end)
end)

realm_f3x.MouseButton1Click:Connect(function()
	pcall(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local backpack = player.Backpack

		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			return nil
		end

		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
			return
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint

		local function _(args)
			serverendpoint:InvokeServer(unpack(args))
		end

		local function DestroyPart(part)
			_({"Remove", {part}})
		end

		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						DestroyPart(v)
					end)
				end
			end
		end

		local function realm()
			rq:InvokeServer(";punish all")
			unanchorall()

			task.wait(1)
			local model_id = "135686346466871"
			local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
			imported_model.Parent = game.Lighting

			for _, v in next, imported_model:GetDescendants() do
				pcall(function()
					v.Anchored = true
				end)
			end

			local plr = game:GetService("Players").LocalPlayer
			local f3x_name = "Building Tools"
			local destination = workspace

			coroutine.wrap(function()
				task.wait(10)
				imported_model.Parent = nil
			end)()

			function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part)
				local allPartsData = {}

				table.insert(allPartsData, {
					Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or
						fake_part.Shape == Enum.PartType.Block and "Normal" or
						fake_part.Shape == Enum.PartType.Ball and "Ball" or
						fake_part.Shape == Enum.PartType.Cylinder and "Cylinder",
					CFrame = fake_part.CFrame,
					Size = fake_part.Size,
					Transparency = fake_part.Transparency,
					Color = fake_part.Color,
					Material = fake_part.Material,
					Collision = fake_part.CanCollide,
					Ref = fake_part,
				})

				local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
				local partMap = {}

				for _, data in ipairs(allPartsData) do
					local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination)
					partMap[data.Ref] = created
				end

				for _, data in ipairs(allPartsData) do
					local created = partMap[data.Ref]
					if not created then continue end

					spawn(function()
						if data.Size ~= Vector3.new(4,1,2) then
							sync:InvokeServer("SyncResize", {
								{ Part = created, CFrame = created.CFrame, Size = data.Size }
							})
						end

						if data.Transparency ~= 0 then
							sync:InvokeServer("SyncMaterial", {
								{ Part = created, Transparency = data.Transparency }
							})
						end

						if data.Color ~= BrickColor.new("Medium stone grey").Color then
							sync:InvokeServer("SyncColor", {
								{ Part = created, Color = data.Color, UnionColoring = true }
							})
						end

						if data.Material ~= "Plastic" then
							sync:InvokeServer("SyncMaterial", {
								{ Part = created, Material = data.Material }
							})
						end

						if data.Collision ~= true then
							sync:InvokeServer("SyncCollision", {
								{ Part = created, CanCollide = data.Collision }
							})
						end

						local ref = data.Ref

						local texture = ref:FindFirstChildOfClass("Texture")
						if texture then
							sync:InvokeServer("CreateTextures", {
								{ Part = created, Face = texture.Face, TextureType = "Texture" }
							})
							sync:InvokeServer("SyncTexture", {
								{ Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency }
							})
						end

						local decal = ref:FindFirstChildOfClass("Decal")
						if decal then
							sync:InvokeServer("CreateTextures", {
								{ Part = created, Face = decal.Face, TextureType = "Decal" }
							})
							sync:InvokeServer("SyncTexture", {
								{ Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency }
							})
						end

						local mesh = ref:FindFirstChildOfClass("SpecialMesh")
						if mesh then
							sync:InvokeServer("CreateMeshes", {
								{ Part = created }
							})
							sync:InvokeServer("SyncMesh", {
								{ Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale }
							})
						end

						local light1 = ref:FindFirstChildOfClass("SpotLight")
						if light1 then
							sync:InvokeServer("CreateLights", {
								{ Part = created, LightType = "SpotLight" }
							})
							sync:InvokeServer("SyncLighting", {
								{ Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows }
							})
						end

						local light2 = ref:FindFirstChildOfClass("PointLight")
						if light2 then
							sync:InvokeServer("CreateLights", {
								{ Part = created, LightType = "PointLight" }
							})
							sync:InvokeServer("SyncLighting", {
								{ Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows }
							})
						end
					end)
				end
			end

			for _, part in next, imported_model:GetDescendants() do
				if part:IsA("Part") then
					if part.Shape == Enum.PartType.Block then
						task.spawn(function()
							f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part.Shape == Enum.PartType.Ball then
						task.spawn(function()
							f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					elseif part.Shape == Enum.PartType.Cylinder then
						task.spawn(function()
							f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
						end)
					end
				elseif part:IsA("WedgePart") then
					task.spawn(function()
						f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("Seat") then
					task.spawn(function()
						f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("TrussPart") then
					task.spawn(function()
						f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("VehicleSeat") then
					task.spawn(function()
						f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				elseif part:IsA("SpawnLocation") then
					task.spawn(function()
						f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
					end)
				end
			end

			print("Finished build.")

			task.wait(5)
		end

		realm()

		task.wait(15)
		rq:InvokeServer(";respawn all")
	end)
end)

Features & Information

samuelpOwer f3x gui fe hd admin

Community Comments (5)

samuelpOwersamuelpOwerDec 28, 2025

Wait The script is bugged.

Picklelover567421Picklelover567421Dec 29, 2025

obfuscate it or the skids will take the trippy skybox, or just remove trippy skybox button

mesferm777mesferm777Apr 15, 2026

It's ai gang

Replying to @mesferm777
samuelpOwersamuelpOwerApr 25, 2026

@mesferm777 and?

samuelpOwersamuelpOwerMay 15, 2026

@G00B665LEN no xd quien sos

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