
KeylessUniversal

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local HttpService = game:GetService("HttpService")
local StarterGui = game:GetService("StarterGui")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
HttpService.HttpEnabled = true
local gui = Instance.new("ScreenGui")
gui.Name = "samuelpOwer_f3x_gui"
gui.Parent = player:WaitForChild("PlayerGui")
gui.ResetOnSpawn = false
local main = Instance.new("Frame")
main.Parent = gui
main.Size = UDim2.new(0, 420, 0, 500)
main.Position = UDim2.new(0.5, -210, 0.5, -250)
main.BackgroundTransparency = 1
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true
local bg = Instance.new("ImageLabel")
bg.Parent = main
bg.Size = UDim2.new(1,0,1,0)
bg.Image = "rbxassetid://134059218571323"
bg.ScaleType = Enum.ScaleType.Crop
bg.BackgroundTransparency = 1
bg.ZIndex = 0
local overlay = Instance.new("Frame")
overlay.Parent = main
overlay.Size = UDim2.new(1,0,1,0)
overlay.BackgroundColor3 = Color3.fromRGB(0,0,0)
overlay.BackgroundTransparency = 0.4
overlay.BorderSizePixel = 0
overlay.ZIndex = 1
local stroke = Instance.new("UIStroke", main)
stroke.Thickness = 2
stroke.Color = Color3.fromRGB(0,0,0)
local header = Instance.new("Frame")
header.Parent = main
header.Size = UDim2.new(1,0,0,70)
header.BackgroundColor3 = Color3.fromRGB(255,220,0)
header.BorderSizePixel = 0
header.ZIndex = 2
local title = Instance.new("TextLabel")
title.Parent = header
title.Size = UDim2.new(1,0,1,0)
title.BackgroundTransparency = 1
title.Text = "samuelpOwer f3x gui"
title.TextColor3 = Color3.fromRGB(0,0,0)
title.Font = Enum.Font.GothamBold
title.TextSize = 20
title.ZIndex = 3
local topButtonRow = Instance.new("Frame")
topButtonRow.Parent = main
topButtonRow.Position = UDim2.new(0,0,0,80)
topButtonRow.Size = UDim2.new(1,0,0,30)
topButtonRow.BackgroundTransparency = 1
topButtonRow.ZIndex = 3
local function createTopButton(text, x)
local b = Instance.new("TextButton")
b.Parent = topButtonRow
b.Size = UDim2.new(0,120,0,30)
b.Position = UDim2.new(0,x,0,0)
b.Text = text
b.BackgroundColor3 = Color3.fromRGB(20,20,20)
b.BackgroundTransparency = 0.2
b.TextColor3 = Color3.fromRGB(255,255,255)
b.Font = Enum.Font.Gotham
b.TextSize = 16
b.BorderSizePixel = 0
b.ZIndex = 3
local s = Instance.new("UIStroke", b)
s.Color = Color3.fromRGB(255,220,0)
s.Thickness = 1
return b
end
local r6_btn = createTopButton("r6", 20)
local btools_top = createTopButton("btools", 300)
local function createButton(text, x, y)
local b = Instance.new("TextButton")
b.Parent = main
b.Size = UDim2.new(0,120,0,40)
b.Position = UDim2.new(0,x,0,y)
b.Text = text
b.BackgroundColor3 = Color3.fromRGB(20,20,20)
b.BackgroundTransparency = 0.2
b.TextColor3 = Color3.fromRGB(255,255,255)
b.Font = Enum.Font.GothamBold
b.TextSize = 14
b.BorderSizePixel = 0
b.ZIndex = 3
local s = Instance.new("UIStroke", b)
s.Color = Color3.fromRGB(255,220,0)
s.Thickness = 1
return b
end
local theme = createButton("theme", 20, 130)
local skybox = createButton("skybox", 160, 130)
local troll = createButton("troll", 300, 130)
local realm_f3x = createButton("realm f3x", 20, 180)
local tp_realm = createButton("tp realm", 160, 180)
local decal = createButton("decal", 300, 180)
local Allah = createButton("Allah", 20, 230)
local title_btn = createButton("title", 160, 230)
local char_all = createButton("char all", 300, 230)
local float_pad = createButton("float pad", 20, 280)
local rc7_cloud = createButton("rc7 cloud", 160, 280)
local unanchor = createButton("unanchor", 300, 280)
r6_btn.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6 me")
end)
end)
btools_top.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
end)
end)
theme.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 87175996903523 ;volume inf")
end)
end)
skybox.MouseButton1Click:Connect(function()
pcall(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(9000,9000,9000))
SetLocked(v,true)
end
end
end
Sky("115323567713634")
end)
end)
decal.MouseButton1Click:Connect(function()
pcall(function()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
local function findSyncAPITool()
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
tool = findSyncAPITool()
if not tool then
warn("SyncAPI tool not found!")
return
end
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
local function SetCollision(part, boolean)
invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end
local function SetAnchor(part, boolean)
invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end
local function CreatePart(cf, parent)
invoke({ "CreatePart", "Normal", cf, parent })
end
local function DestroyPart(part)
invoke({ "Remove", { part } })
end
local function MovePart(part, cf)
invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end
local function Resize(part, size, cf)
invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end
local function AddMesh(part)
invoke({ "CreateMeshes", { { Part = part } } })
end
local function SetMesh(part, meshId)
invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end
local function SetTexture(part, texId)
invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end
local function SetName(part, name)
invoke({ "SetName", { part }, name })
end
local function MeshResize(part, size)
invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end
local function Weld(part1, part2, lead)
invoke({ "CreateWelds", { part1, part2 }, lead })
end
local function SetLocked(part, boolean)
invoke({ "SetLocked", { part }, boolean })
end
local function SetTransparency(part, transparency)
invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end
local function CreateSpotlight(part)
invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end
local function SyncLighting(part, brightness)
invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end
local function SetColor(part, color)
invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end
local function SpawnDecal(part, face)
invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end
local function AddDecal(part, assetId, face)
invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end
local function SpamDecal(assetId)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v, false)
for _, face in pairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
SpamDecal("101405389277595")
end)
end)
Allah.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 135009652401688 ;volume inf ")
end)
end)
tp_realm.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";forceplace others 72853337350583")
end)
end)
title_btn.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titley me samuelpOwer")
end)
end)
char_all.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all samuel2023XD10")
end)
end)
unanchor.MouseButton1Click:Connect(function()
pcall(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end)
float_pad.MouseButton1Click:Connect(function()
pcall(function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseOffsetY = -4.5
local currentOffsetY = baseOffsetY
local lowerAmount = -0.8
local timer = 0
local lowerInterval = 1
local velocityThreshold = 2
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart","Normal",cf,parent} )
end
local function SetAnchor(p, anchored)
_( {"SyncAnchor",{{Part=p,Anchored=anchored}}} )
end
local function AddMesh(p)
_( {"CreateMeshes",{{Part=p}}} )
end
local function SetMesh(p, meshId)
_( {"SyncMesh",{{Part=p,MeshId="rbxassetid://" .. meshId}}} )
end
local function ResizeMesh(p, size)
_( {"SyncMesh",{{Part=p,Scale=size}}} )
end
local function SetColor(p, color)
_( {"SyncColor",{{Part=p,Color=color}}} )
end
local function SetTransparency(p, value)
_( {"SyncTransparency",{{Part=p,Transparency=value}}} )
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
_( {"SyncRotate",{{Part=part,CFrame=cf}}} )
end
local function Platform()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
local startCF = hrp.CFrame + Vector3.new(0, baseOffsetY, 0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
part.Name = "Floating"
SetAnchor(part, true)
AddMesh(part)
SetMesh(part, "746995673")
ResizeMesh(part, Vector3.new(7, 1, 7))
SetColor(part, Color3.fromRGB(128, 0, 128))
SetTransparency(part, 0.1)
local connection
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent or not hrp or not humanoid then
if connection then connection:Disconnect() end
return
end
local isInAir = (humanoid.FloorMaterial == Enum.Material.Air)
local isStopped = (hrp.Velocity.Magnitude < velocityThreshold)
if isInAir and isStopped then
timer = timer + dt
if timer >= lowerInterval then
timer = 0
currentOffsetY = currentOffsetY + lowerAmount
end
else
timer = 0
currentOffsetY = baseOffsetY
end
local cf = hrp.CFrame * CFrame.new(0, currentOffsetY, 0)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Platform()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
for _,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end
function CreatePart(cf,parent) _( {"CreatePart","Normal",cf,parent} ) end
function SetAnchor(b,p) _( {"SyncAnchor",{{Part=p,Anchored=b}}} ) end
function SetCollision(p,b) _( {"SyncCollision",{{Part=p,CanCollide=b}}} ) end
function Resize(p,s,cf) _( {"SyncResize",{{Part=p,Size=s,CFrame=cf}}} ) end
function MovePart(p,cf) _( {"SyncMove",{{Part=p,CFrame=cf}}} ) end
function SetTransparency(p,t) _( {"SyncMaterial",{{Part=p,Transparency=t}}} ) end
function DestroyPart(p) _( {"Remove",{p}} ) end
local platform
local baseOffsetY = -4.5
local currentOffsetY = baseOffsetY
local lowerAmount = -0.8
local timer = 0
local lowerInterval = 1
local velocityThreshold = 2
local function CreateInvisiblePlatform()
local hrp = char:WaitForChild("HumanoidRootPart")
local humanoid = char:WaitForChild("Humanoid")
local startCF = hrp.CFrame * CFrame.new(0, baseOffsetY, 0)
CreatePart(startCF, workspace)
task.wait(0.5)
for _,v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - startCF.Position).Magnitude < 5 then
platform = v
SetAnchor(true, platform)
SetCollision(platform, true)
Resize(platform, Vector3.new(16, 1, 16), platform.CFrame)
SetTransparency(platform, 1)
break
end
end
end
RunService.Heartbeat:Connect(function(dt)
if not platform or not platform.Parent then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChild("Humanoid")
if not hrp or not humanoid then return end
local isInAir = (humanoid.FloorMaterial == Enum.Material.Air)
local isStopped = (hrp.Velocity.Magnitude < velocityThreshold)
if isInAir and isStopped then
timer = timer + dt
if timer >= lowerInterval then
timer = 0
currentOffsetY = currentOffsetY + lowerAmount
end
else
timer = 0
currentOffsetY = baseOffsetY
end
local targetCF = hrp.CFrame * CFrame.new(0, currentOffsetY, 0)
MovePart(platform, targetCF)
end)
CreateInvisiblePlatform()
player.CharacterAdded:Connect(function(newChar)
char = newChar
if platform then DestroyPart(platform) end
timer = 0
currentOffsetY = baseOffsetY
task.wait(3)
CreateInvisiblePlatform()
end)
end)
end)
troll.MouseButton1Click:Connect(function()
pcall(function()
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all youbeentrolled ;music 111117398425624 ;volume inf ;disco ;servermessage trxlled lel ;title all team samuelpOwer")
end)
end)
realm_f3x.MouseButton1Click:Connect(function()
pcall(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
return
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function _(args)
serverendpoint:InvokeServer(unpack(args))
end
local function DestroyPart(part)
_({"Remove", {part}})
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
DestroyPart(v)
end)
end
end
end
local function realm()
rq:InvokeServer(";punish all")
unanchorall()
task.wait(1)
local model_id = "135686346466871"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
imported_model.Parent = game.Lighting
for _, v in next, imported_model:GetDescendants() do
pcall(function()
v.Anchored = true
end)
end
local plr = game:GetService("Players").LocalPlayer
local f3x_name = "Building Tools"
local destination = workspace
coroutine.wrap(function()
task.wait(10)
imported_model.Parent = nil
end)()
function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part)
local allPartsData = {}
table.insert(allPartsData, {
Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or
fake_part.Shape == Enum.PartType.Block and "Normal" or
fake_part.Shape == Enum.PartType.Ball and "Ball" or
fake_part.Shape == Enum.PartType.Cylinder and "Cylinder",
CFrame = fake_part.CFrame,
Size = fake_part.Size,
Transparency = fake_part.Transparency,
Color = fake_part.Color,
Material = fake_part.Material,
Collision = fake_part.CanCollide,
Ref = fake_part,
})
local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partMap = {}
for _, data in ipairs(allPartsData) do
local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination)
partMap[data.Ref] = created
end
for _, data in ipairs(allPartsData) do
local created = partMap[data.Ref]
if not created then continue end
spawn(function()
if data.Size ~= Vector3.new(4,1,2) then
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = data.Size }
})
end
if data.Transparency ~= 0 then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Transparency = data.Transparency }
})
end
if data.Color ~= BrickColor.new("Medium stone grey").Color then
sync:InvokeServer("SyncColor", {
{ Part = created, Color = data.Color, UnionColoring = true }
})
end
if data.Material ~= "Plastic" then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = data.Material }
})
end
if data.Collision ~= true then
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = data.Collision }
})
end
local ref = data.Ref
local texture = ref:FindFirstChildOfClass("Texture")
if texture then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = texture.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency }
})
end
local decal = ref:FindFirstChildOfClass("Decal")
if decal then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = decal.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency }
})
end
local mesh = ref:FindFirstChildOfClass("SpecialMesh")
if mesh then
sync:InvokeServer("CreateMeshes", {
{ Part = created }
})
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale }
})
end
local light1 = ref:FindFirstChildOfClass("SpotLight")
if light1 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "SpotLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows }
})
end
local light2 = ref:FindFirstChildOfClass("PointLight")
if light2 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "PointLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows }
})
end
end)
end
end
for _, part in next, imported_model:GetDescendants() do
if part:IsA("Part") then
if part.Shape == Enum.PartType.Block then
task.spawn(function()
f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Ball then
task.spawn(function()
f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Cylinder then
task.spawn(function()
f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
elseif part:IsA("WedgePart") then
task.spawn(function()
f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("Seat") then
task.spawn(function()
f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("TrussPart") then
task.spawn(function()
f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("VehicleSeat") then
task.spawn(function()
f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("SpawnLocation") then
task.spawn(function()
f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
end
print("Finished build.")
task.wait(5)
end
realm()
task.wait(15)
rq:InvokeServer(";respawn all")
end)
end)



Wait The script is bugged.
obfuscate it or the skids will take the trippy skybox, or just remove trippy skybox button
It's ai gang
@mesferm777 and?
@G00B665LEN no xd quien sos