
KeylessUniversal

print("This file was made by Gamblelord on github.")
local lplr = game.Players.LocalPlayer
local char = lplr.Character or lplr.CharacterAdded:Wait()
-- Object Removers (will remove vfx on the weapons, though)
local katana1 = false -- Make true if you want to remove Blade Master's katana
local katana2 = false -- Make true if you want to remove Sonic's katana
local bat = false -- Make true if you want to remove Metal Bat's baseball bat
if katana1 then char:FindFirstChild("Sheathe"):Destroy() char:FindFirstChild("#KATANAWEAPON"):Destroy() end
if katana2 then char:FindFirstChild("Sheathed"):Destroy() char:FindFirstChild("#NinjaKATANA"):Destroy() end
if bat then char:FindFirstChild("#BATWEAPON"):Destroy() end
-- Editing names
local plrgui:PlayerGui = lplr:FindFirstChild("PlayerGui")
local gui:ScreenGui = plrgui:FindFirstChild("ScreenGui")
local ultbar:Frame = gui:FindFirstChild("MagicHealth")
local ultbarclr:Frame = ultbar:FindFirstChild("Health").Bar.Bar
local ulttext:TextButton = ultbar:FindFirstChild("TextLabel")
-- Awakening text & color
ulttext.Text = "Enough of the Fucking Games."
ultbarclr.BackgroundColor3 = Color3.fromRGB(136, 0, 0) -- In RGB values (red, green, blue)
local hotbar:ScreenGui = plrgui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarf:Frame = backpack:FindFirstChild("Hotbar")
local bbb1, bbb2, bbb3, bbb4 = hotbarf["1"], hotbarf["2"], hotbarf["3"], hotbarf["4"]
local bb1, bb2, bb3, bb4 = bbb1["Base"], bbb2["Base"], bbb3["Base"], bbb4["Base"]
local b1, b2, b3, b4 = bb1["ToolName"], bb2["ToolName"], bb3["ToolName"], bb4["ToolName"]
-- Move names
local function SetMoveNames()
b1.Text = "Blunt Force"
b2.Text = "Early Combatant"
b3.Text = "Leg Split"
b4.Text = "Crushing Uprise"
end
SetMoveNames()
-- Awakening move names
local function SetAwkNames()
b1.Text = "Instant Regret"
b2.Text = "Flash Blitz"
b3.Text = "Combats Retribution"
b4.Text = "Final Compact"
end
-- Animations
-- Old Animations (Animations that are currently being replaced)
local oldAnimations = {
m1 = "10469493270", -- Replace with the old m1 animation ID
m2 = "10469630950", -- Replace with the old m2 animation ID
m3 = "10469639222", -- Replace with the old m3 animation ID
m4 = "10469643643", -- Replace with the old m4 animation ID
ds = "10470104242", -- Actually, DON'T replace this
up = "10503381238", -- Actually, DON'T replace this
wc = "15955393872", -- Replace with the old wall combo animation ID
fdash = "18715858574", -- Actually, DON'T replace this
bdash = "...", -- Actually, DON'T replace this
ldash = "10480796021", -- Actually, DON'T replace this
rdash = "10480793962", -- Actually, DON'T replace this
awk = "12447707844", -- Replace with the old awakening animation ID
move1 = "10468665991", -- Replace with the old move 1 animation ID
move2 = "10466974800", -- Replace with the old move 2 animation ID
move3 = "10471336737", -- Replace with the old move 3 animation ID
move4 = "12510170988", -- Replace with the old move 4 animation ID
amove1 = "12983333733", -- Replace with the old awakening move 1 animation ID
amove2 = "11365563255", -- Replace with the old awakening move 2 animation ID
amove3 = "12983333733", -- Replace with the old awakening move 3 animation ID
amove4 = "13927612951", -- Replace with the old awakening move 4 animation ID
}
-- New Animations (Animations that will replace the old ones)
local newAnimations = {
m1 = "17889458563", -- Replace with your new m1 animation ID
m2 = "17889461810", -- Replace with your new m2 animation ID
m3 = "17889471098", -- Replace with your new m3 animation ID
m4 = "17889290569", -- Replace with your new m4 animation ID
ds = "10470104242", -- Replace with your new downslam animation ID
up = "10503381238", -- Replace with your new mini uppercut animation ID
wc = "18903642853", -- Replace with your new wall combo animation ID
fdash = "18715858574", -- Replace with your new front dash animation ID
bdash = "696969", -- Replace with your new back dash animation ID
ldash = "10480796021", -- Replace with your new left dash animation ID
rdash = "10480793962", -- Replace with your new right dash animation ID
awk = "113876851900426", -- Replace with your new awakening animation ID
move1 = "18447913645", -- Replace with your new move 1 animation ID
move2 = "15290930205", -- Replace with your new move 2 animation ID
move3 = "16944345619", -- Replace with your new move 3 animation ID
move4 = "130301810149072", -- Replace with your new move 4 animation ID
amove1 = "140164642047188", -- .Replace with your new move awakening 1 animation ID
amove2 = "13639700348", -- Replace with your new move awakening 2 animation ID
amove3 = "18447913645", -- Replace with your new move awakening 3 animation ID
amove4 = "13927612951", -- Replace with your new move awakening 4 animation ID
}
-- Code/functions to use in the handlers
local function chat(msg: string)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end
local function playAnimation(id, details)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid or not humanoid:FindFirstChild("Animator") then
warn("Invalid humanoid or humanoid has no Animator.")
return
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. tostring(id)
local animator:Animator = humanoid:FindFirstChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
if details then
if details.Priority then
animationTrack.Priority = details.Priority
end
if details.Looped ~= nil then
animationTrack.Looped = details.Looped
end
if details.Speed then
animationTrack:AdjustSpeed(details.Speed)
end
if details.TimePosition then
animationTrack.TimePosition = details.TimePosition
end
if details.Weight then
animationTrack:AdjustWeight(details.Weight)
end
end
return animationTrack
end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
local bloodRainVFX = Instance.new("Part", workspace)
bloodRainVFX.Size = Vector3.new(500, 0.1, 500)
bloodRainVFX.CFrame = hrp.CFrame * CFrame.new(0, 500, 0)
bloodRainVFX.Transparency = 1
bloodRainVFX.CanCollide = false
bloodRainVFX.CastShadow = false
task.spawn(function()
while true do
bloodRainVFX.CFrame = hrp.CFrame * CFrame.new(0, 500, 0)
task.wait()
end
end)
hum.Died:Connect(function()
bloodRainVFX:Destroy()
end)
-- Handlers for each m1s, the ultimate anim, and moves (if it doesnt have handlers, it would be a blank custom moveset script with no vfx, no other stuff other than custom animations)
local handlers = {
m1 = function() end,
m2 = function() end,
m3 = function() end,
m4 = function() end,
wc = function() end,
fdash = function() end,
bdash = function() end,
ldash = function() end,
rdash = function() end,
awk = function()
end,
move1 = function()
end,
move2 = function()
end,
move3 = function()
end,
move4 = function()
end,
amove1 = function()
end,
amove2 = function()
end,
amove3 = function()
end,
amove4 = function()
end,
}
-- Table of animation data for the animations
local animDt = {
move2 = { Speed = 2.4 },
move1 = { Weight = 10, Speed = 3, TimePosition = 3 },
amove1 = { Speed = 2 },
amove2 = { Speed = 0.1 },
awk = { Speed = 4 },
}
local hum = char:FindFirstChildOfClass("Humanoid")
local animator = hum:FindFirstChildOfClass("Animator")
for k, v in pairs(oldAnimations) do
animator.AnimationPlayed:Connect(function(tr)
if tr.Animation.AnimationId == "rbxassetid://" .. v and tr.Animation.AnimationId ~= "rbxassetid://" .. newAnimations[k] then
tr:Stop()
local trdt = animDt[k] or { Weight = 10 }
if not trdt["Weight"] then trdt.Weight = 10 end -- Avoid bad animation
local newtr = playAnimation(newAnimations[k], trdt)
task.spawn(function() handlers[k](newtr) end)
if k == "awk" then
task.wait(1.25) -- Modify for your character's ultimate animation length
SetAwkNames()
end
end
end)
end
lplr:GetAttributeChangedSignal("Ultimate"):Connect(function()
if lplr:GetAttribute("Ultimate") == 0 then
task.wait(0.5) SetMoveNames()
end
end)
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
-- Local Player
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Color tweening function
local function tweenColor(imageLabel, startColor, endColor, duration)
local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true)
local goal = {ImageColor3 = endColor}
local tween = TweenService:Create(imageLabel, tweenInfo, goal)
tween:Play()
end
-- GUI and color adjustment function
local function updateBarColor()
-- Find the ScreenGui on the screen
local screenGui = playerGui:FindFirstChild("ScreenGui")
if not screenGui then return end
-- Find the MagicHealth Frame
local magicHealthFrame = screenGui:FindFirstChild("MagicHealth")
if not magicHealthFrame then return end
-- Find the Health Frame
local healthFrame = magicHealthFrame:FindFirstChild("Health")
if not healthFrame then return end
-- Find the Bar Frame
local barFrame = healthFrame:FindFirstChild("Bar")
if not barFrame then return end
-- Find the ImageLabel with ImageColor3 property inside the Bar Frame
local imageLabel = barFrame:FindFirstChild("Bar")
if not imageLabel or not imageLabel:IsA("ImageLabel") then return end
-- Set initial color to Yellow
imageLabel.ImageColor3 = Color3.fromRGB(255, 255, 0) -- Yellow
-- Smooth transition from yellow to Cyan
tweenColor(imageLabel, Color3.fromRGB(255, 255, 0), Color3.fromRGB(0, 255, 255), 2)
end
-- Check the GUI again when the character resets
local function onCharacterAdded(character)
-- Update the GUI
updateBarColor()
end
-- Check the local player's character
local function onPlayerAdded()
local character = player.Character or player.CharacterAdded:Wait()
onCharacterAdded(character)
-- Check again when the character changes
player.CharacterAdded:Connect(onCharacterAdded)
end
-- Check when the player is added
Players.PlayerAdded:Connect(onPlayerAdded)
if player then
onPlayerAdded()
end



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