SUPER AIMBOT
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SUPER AIMBOT

Universal ScriptScriptTryharderScriptTryharder 356 views 105 executesUpdated Mar 12, 2026
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Lua Script•148 lines (5087 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local camera = workspace.CurrentCamera

-- Estado do aimbot
local aimbotEnabled = false
local MAX_DISTANCE = 100

-- Criar o botão
local screenGui = script.Parent
screenGui.ResetOnSpawn = false
local frame = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
frame.Name = "AimbotFrame"
frame.Size = UDim2.new(0, 150, 0, 50)
frame.Position = UDim2.new(0, 20, 0, 20)
frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
frame.BackgroundTransparency = 0.3
frame.BorderSizePixel = 0
frame.Parent = screenGui

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame

local textButton = Instance.new("TextButton")
textButton.Name = "AimbotButton"
textButton.Size = UDim2.new(1, 0, 1, 0)
textButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
textButton.BackgroundTransparency = 0.5
textButton.BorderSizePixel = 0
textButton.Text = "Aimbot: OFF"
textButton.TextColor3 = Color3.fromRGB(255, 255, 255)
textButton.TextSize = 18
textButton.Font = Enum.Font.GothamBold
textButton.Parent = frame

local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 8)
buttonCorner.Parent = textButton

-- Função para atualizar a aparência do botão
local function updateButton()
    if aimbotEnabled then
        textButton.Text = "Aimbot: ON"
        textButton.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
    else
        textButton.Text = "Aimbot: OFF"
        textButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
    end
end

-- Função para encontrar o alvo mais próximo (inclui jogadores e Rigs/NPCs)
local function findClosestTarget()
    local closestTarget = nil
    local closestDistance = MAX_DISTANCE
    
    local character = player.Character
    if not character then
        return nil
    end
    
    local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
    if not humanoidRootPart then
        return nil
    end
    
    local myPosition = humanoidRootPart.Position
    
    -- Buscar TODOS os Humanoids no Workspace (inclui jogadores e Rigs/NPCs)
    for _, descendant in pairs(workspace:GetDescendants()) do
        local humanoid = descendant:FindFirstChildOfClass("Humanoid")
        
        if humanoid and humanoid.Health > 0 then
            local targetCharacter = humanoid.Parent
            local targetHumanoidRootPart = targetCharacter:FindFirstChild("HumanoidRootPart")
            
            -- Verificar se não é o próprio jogador
            if targetHumanoidRootPart and targetCharacter ~= character then
                local distance = (targetHumanoidRootPart.Position - myPosition).Magnitude
                
                if distance < closestDistance then
                    -- Verificar se está na linha de visão
                    local rayParams = RaycastParams.new()
                    rayParams.FilterDescendantsInstances = {character, targetCharacter}
                    rayParams.FilterType = Enum.RaycastFilterType.Exclude
                    
                    local direction = targetHumanoidRootPart.Position - myPosition
                    local rayResult = workspace:Raycast(myPosition, direction, rayParams)
                    
                    -- Se não houver obstrução ou o obstáculo for o próprio alvo
                    if not rayResult or rayResult.Instance:IsDescendantOf(targetCharacter) then
                        closestTarget = targetHumanoidRootPart
                        closestDistance = distance
                    end
                end
            end
        end
    end
    
    return closestTarget
end

-- Loop principal do aimbot
RunService.RenderStepped:Connect(function(deltaTime)
    if not aimbotEnabled then
        return
    end
    
    local target = findClosestTarget()
    if target then
        -- Calcular a direção para o alvo
        local targetPosition = target.Position
        local currentCFrame = camera.CFrame
        
        -- Criar um novo CFrame que olha para o alvo
        local lookAtCFrame = CFrame.lookAt(currentCFrame.Position, targetPosition)
        
        -- Suavizar o movimento (opcional - ajuste o valor para mais/menos suavidade)
        local smoothness = 0.1
        local newCFrame = currentCFrame:Lerp(lookAtCFrame, smoothness)
        
        -- Aplicar a nova rotação da câmera
        camera.CFrame = CFrame.new(currentCFrame.Position, newCFrame.LookVector * 1000 + currentCFrame.Position)
    end
end)

-- Evento do botão
textButton.MouseButton1Click:Connect(function()
    aimbotEnabled = not aimbotEnabled
    updateButton()
end)

-- Atalho de teclado (opcional - pressione 'H' para ligar/desligar)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == Enum.KeyCode.H then
        aimbotEnabled = not aimbotEnabled
        updateButton()
    end
end)

-- Inicializar
updateButton()

Features & Information

aimbot for Exploits pro

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