
KeylessUniversal

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local lastSafePosition = nil
local humanoid = nil
local connections = {}
local running = true
-- GUI
local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
screenGui.ResetOnSpawn = false
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50)
button.Position = UDim2.new(0, 20, 0, 20)
button.Text = "STOP SCRIPT"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 20
button.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
button.AutoButtonColor = false
button.Parent = screenGui
-- rounded corners
local corner = Instance.new("UICorner", button)
corner.CornerRadius = UDim.new(0, 12)
-- subtle shadow
local shadow = Instance.new("Frame", button)
shadow.Size = UDim2.new(1, 4, 1, 4)
shadow.Position = UDim2.new(0, 2, 0, 2)
shadow.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
shadow.BorderSizePixel = 0
shadow.ZIndex = button.ZIndex - 1
local shadowCorner = Instance.new("UICorner", shadow)
shadowCorner.CornerRadius = UDim.new(0, 12)
-- hover effect
button.MouseEnter:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(255, 70, 70)
end)
button.MouseLeave:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
end)
button.MouseButton1Click:Connect(function()
running = false
for _, conn in ipairs(connections) do
conn:Disconnect()
end
screenGui:Destroy()
print("Respawn/teleport script stopped.")
end)
-- logic
local function trackCharacter(char)
humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
local conn = humanoid.HealthChanged:Connect(function(health)
if not running then return end
if health > 20 then
lastSafePosition = root.Position
else
local args = {
[1] = {
[1] = "Respawn"
}
}
ReplicatedStorage.RemoteEvent:FireServer(unpack(args))
player.CharacterAdded:Wait()
local newChar = player.Character or player.CharacterAdded:Wait()
local newRoot = newChar:WaitForChild("HumanoidRootPart")
task.wait(0.5)
if lastSafePosition then
newRoot.CFrame = CFrame.new(lastSafePosition)
end
end
end)
table.insert(connections, conn)
end
if player.Character then
trackCharacter(player.Character)
end
player.CharacterAdded:Connect(trackCharacter)No comments yet for this script.

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