
KeylessUniversal

--[[
Fist Training Script for SPTS Genesis (No Location Restriction)
- Trains Fist Strength without teleporting to training zones
- Uses GUI toggle button for control
- Attempts to fire RemoteEvent calls regardless of player position
- Includes status label and enhanced GUI visibility
Note: If the server enforces location checks, this may not work without position spoofing.
]]
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local runService = game:GetService("RunService")
local virtualUser = game:GetService("VirtualUser")
local coreGui = game:GetService("CoreGui")
-- Anti-Idle
player.Idled:Connect(function()
virtualUser:CaptureController()
virtualUser:ClickButton2(Vector2.new())
end)
-- Variables
local farmFistActive = true -- Starts active, toggle with button
local fistArguments = {}
local privateStats = player:WaitForChild("PrivateStats")
local humanoidRootPart = player.Character:WaitForChild("HumanoidRootPart")
-- Function to convert number to letter format
local function convertToLetter(num)
if num >= 1e21 then return string.format("%.6fSx", num / 1e21) end
if num >= 1e18 then return string.format("%.6fQi", num / 1e18) end
if num >= 1e15 then return string.format("%.6fQa", num / 1e15) end
if num >= 1e12 then return string.format("%.6fT", num / 1e12) end
if num >= 1e9 then return string.format("%.6fB", num / 1e9) end
if num >= 1e6 then return string.format("%.6fM", num / 1e6) end
if num >= 1e3 then return string.format("%.6fK", num / 1e3) end
return tostring(num)
end
-- Create GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FistTrainingGui"
screenGui.Parent = coreGui
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Parent = screenGui
mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
mainFrame.BackgroundTransparency = 0.2
mainFrame.BorderColor3 = Color3.new(1, 1, 0)
mainFrame.BorderSizePixel = 2
mainFrame.Position = UDim2.new(0.5, -100, 0.2, 0)
mainFrame.Size = UDim2.new(0, 200, 0, 100)
local toggleButton = Instance.new("TextButton")
toggleButton.Name = "ToggleButton"
toggleButton.Parent = mainFrame
toggleButton.BackgroundColor3 = Color3.new(0, 0.5, 0)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Font = Enum.Font.Fantasy
toggleButton.Text = "Toggle Fist Farming"
toggleButton.TextSize = 18
toggleButton.Size = UDim2.new(1, -10, 0, 40)
toggleButton.Position = UDim2.new(0, 5, 0, 5)
toggleButton.TextWrapped = true
local statusLabel = Instance.new("TextLabel")
statusLabel.Name = "StatusLabel"
statusLabel.Parent = mainFrame
statusLabel.BackgroundTransparency = 1
statusLabel.TextColor3 = Color3.new(1, 1, 1)
statusLabel.Font = Enum.Font.Fantasy
statusLabel.Text = "Status: Farming"
statusLabel.TextSize = 16
statusLabel.Size = UDim2.new(1, -10, 0, 40)
statusLabel.Position = UDim2.new(0, 5, 0, 50)
statusLabel.TextWrapped = true
-- Toggle button functionality
toggleButton.MouseButton1Click:Connect(function()
farmFistActive = not farmFistActive
toggleButton.BackgroundColor3 = farmFistActive and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
statusLabel.Text = "Status: " .. (farmFistActive and "Farming" or "Stopped")
print("Fist Farming: " .. (farmFistActive and "ON" or "OFF"))
end)
-- Main farming loop
spawn(function()
while true do
if farmFistActive and player.Character:FindFirstChild("Humanoid") then
local fistStrength = tonumber(privateStats.FistStrength.Value)
-- Select arguments based on Fist Strength (no teleportation)
if fistStrength >= 10e12 then -- 10T+
fistArguments = {"+FS6"}
elseif fistStrength >= 100e9 then -- 100B+
fistArguments = {"+FS5"}
elseif fistStrength >= 1e9 then -- 1B+
fistArguments = {"+FS4"}
elseif fistStrength >= 100 then -- Crystal level
fistArguments = {"+FS3"}
else -- Basic
fistArguments = {"+FS3", "+FS2", "+FS1"}
end
-- Print current status
print("Training Fist from: " .. tostring(humanoidRootPart.Position) .. " | Strength: " .. convertToLetter(fistStrength))
-- Farming loop
while farmFistActive do
runService.Stepped:Wait()
for _, arg in ipairs(fistArguments) do
replicatedStorage.RemoteEvent:FireServer({[1] = arg})
end
end
end
wait(1) -- Check every second
end
end)
-- Handle character respawn
player.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart")
end)
print("Fist Training Script Loaded! Look for the toggle button near the top-center of the screen.")



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