
KeylessUniversal

local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = game.Workspace.CurrentCamera
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Drawing = Drawing or {}
local selectedPart = "Head"
local wallCheck = true
local teamCheck = false
local povEnabled = true
local povSize = 100
local aimMode = "Blatant"
local playerList = {}
local aimCircle = Drawing.new("Circle")
aimCircle.Color = Color3.fromRGB(255, 0, 0)
aimCircle.Thickness = 2
aimCircle.NumSides = 50
aimCircle.Filled = false
aimCircle.Visible = false
aimCircle.Radius = povSize
local function isWallBetween(targetPart)
if not targetPart then return false end
local origin = Camera.CFrame.Position
local targetPos = targetPart.Position
local direction = (targetPos - origin).unit
local distance = (targetPos - origin).Magnitude
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local blacklist = {LocalPlayer.Character, targetPart.Parent}
if teamCheck then
for _, player in ipairs(Players:GetPlayers()) do
if player.Team == LocalPlayer.Team and player.Character then
table.insert(blacklist, player.Character)
end
end
end
raycastParams.FilterDescendantsInstances = blacklist
raycastParams.IgnoreWater = true
local result = workspace:Raycast(origin, direction * distance, raycastParams)
return result ~= nil and result.Instance.CanCollide
end
local function isValidPlayer(player)
if player == LocalPlayer or not player.Character then return false end
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health <= 0 then return false end
if teamCheck and player.Team == LocalPlayer.Team then return false end
return true
end
local function updatePlayerList()
playerList = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
if not teamCheck or (teamCheck and player.Team ~= LocalPlayer.Team) then
table.insert(playerList, player)
end
end
end
end
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(updatePlayerList)
end)
Players.PlayerRemoving:Connect(updatePlayerList)
RunService.Heartbeat:Connect(updatePlayerList)
local function getNearestEnemy()
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local nearestPlayer = nil
local minDistance = povSize
for _, player in ipairs(playerList) do
if isValidPlayer(player) then
local targetPart = player.Character:FindFirstChild(selectedPart) or player.Character:FindFirstChild("HumanoidRootPart")
if targetPart then
local screenPosition, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
local distance = (Vector2.new(screenPosition.X, screenPosition.Y) - screenCenter).Magnitude
if onScreen and distance < minDistance then
if wallCheck and isWallBetween(targetPart) then
continue
end
minDistance = distance
nearestPlayer = targetPart
end
end
end
end
return nearestPlayer
end
local function smoothAim(targetPosition)
local tween = TweenService:Create(Camera, TweenInfo.new(0.03, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, targetPosition)})
tween:Play()
end
local function updatePOVAim()
if povEnabled then
local nearestEnemy = getNearestEnemy()
if nearestEnemy then
if aimMode == "Blatant" then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, nearestEnemy.Position)
else
smoothAim(nearestEnemy.Position)
end
end
end
end
local Window = Rayfield:CreateWindow({
Name = "Aimbot",
ConfigurationSaving = {
Enabled = true,
FolderName = "RayfieldCameraHub"
}
})
local CameraTab = Window:CreateTab("Camera Settings", 4483345998)
CameraTab:CreateDropdown({
Name = "Select Part",
Options = {"Head", "Torso"},
CurrentOption = "Head",
Callback = function(value)
selectedPart = value
end
})
CameraTab:CreateToggle({
Name = "Wall Check",
CurrentValue = true,
Callback = function(state)
wallCheck = state
end
})
CameraTab:CreateToggle({
Name = "Team Check",
CurrentValue = false,
Callback = function(state)
teamCheck = state
updatePlayerList()
end
})
local POVTab = Window:CreateTab("FOV", 4483345998)
POVTab:CreateToggle({
Name = "Enable FOV",
CurrentValue = false,
Callback = function(state)
povEnabled = state
aimCircle.Visible = state
end
})
POVTab:CreateInput({
Name = "FOV Size (1-100)",
PlaceholderText = "50",
RemoveTextAfterFocusLost = false,
Callback = function(value)
local num = tonumber(value)
if num and num >= 1 and num <= 100 then
povSize = num
aimCircle.Radius = num
end
end
})
POVTab:CreateDropdown({
Name = "Aim Mode",
Options = {"Blatant", "Non-Blatant"},
CurrentOption = "Blatant",
Callback = function(value)
aimMode = value
end
})
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
repeat task.wait() until player.Character and player.Character:FindFirstChildOfClass("Humanoid")
updatePlayerList()
end)
end)
Players.PlayerRemoving:Connect(updatePlayerList)
updatePlayerList()
RunService.RenderStepped:Connect(function()
if povEnabled then
updatePOVAim()
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
aimCircle.Position = screenCenter
end
end)
Rayfield:Notify({
Title = "LEAKED BY A HTTPSPY LOL",
Content = "This is an stolen script, you can modify it freely.",
Duration = 8
})
Rayfield:LoadConfiguration()



WHOEVER MADE THIS PREVIOUSY SHOULD KYS
@exserdashdev pq n entedi[