Robloxcoder Script v1
Key RequiredUniversal

Robloxcoder Script v1

Universal ScriptNewboors93Newboors93 375 views 202 executesUpdated Oct 2, 2026
Unrated
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Lua Script•995 lines (20000 chars)
local GUI_NAME = "Hackerymamadjava gui v1 ( made by Newboors)"  
local BTN_HEIGHT = 44  
local BTN_WIDTH_SCALE = 0.92  
local BTN_MARGIN = 6  
local TITLE_HEIGHT = 40

local C_BG       = Color3.fromRGB(22, 22, 26)  
local C_TITLE_BG = Color3.fromRGB(16, 16, 20)  
local C_BTN      = Color3.fromRGB(38, 38, 44)  
local C_BTN_HV   = Color3.fromRGB(55, 55, 65)  
local C_ACCENT   = Color3.fromRGB(0, 255, 100)  
local C_TEXT     = Color3.fromRGB(240, 240, 240)  
local C_DIM      = Color3.fromRGB(140, 140, 140)

local ScreenGui = Instance.new("ScreenGui")  
ScreenGui.Name = GUI_NAME  
ScreenGui.ResetOnSpawn = false  
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling  
ScreenGui.Parent = game:GetService("CoreGui") or game.Players.LocalPlayer:WaitForChild("PlayerGui")

local MainFrame = Instance.new("Frame")  
MainFrame.Name = "MainFrame"  
MainFrame.Size = UDim2.new(0, 310, 0, 440)  
MainFrame.Position = UDim2.new(0.5, -155, 0.5, -220)  
MainFrame.BackgroundColor3 = C_BG  
MainFrame.BorderSizePixel = 0  
MainFrame.ClipsDescendants = true  
MainFrame.Parent = ScreenGui

local Shadow = Instance.new("Frame")  
Shadow.Size = UDim2.new(1, 8, 1, 8)  
Shadow.Position = UDim2.new(0, -4, 0, -4)  
Shadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0)  
Shadow.BackgroundTransparency = 0.75  
Shadow.BorderSizePixel = 0  
Shadow.ZIndex = -1  
Shadow.Parent = MainFrame

local TitleBar = Instance.new("Frame")  
TitleBar.Size = UDim2.new(1, 0, 0, TITLE_HEIGHT)  
TitleBar.BackgroundColor3 = C_TITLE_BG  
TitleBar.BorderSizePixel = 0  
TitleBar.Parent = MainFrame

local TitleLabel = Instance.new("TextLabel")  
TitleLabel.Size = UDim2.new(1, -50, 1, 0)  
TitleLabel.Position = UDim2.new(0, 12, 0, 0)  
TitleLabel.BackgroundTransparency = 1  
TitleLabel.Text = GUI_NAME  
TitleLabel.TextColor3 = C_ACCENT  
TitleLabel.Font = Enum.Font.GothamBold  
TitleLabel.TextSize = 14  
TitleLabel.TextXAlignment = Enum.TextXAlignment.Left  
TitleLabel.Parent = TitleBar

local CloseBtn = Instance.new("TextButton")  
CloseBtn.Size = UDim2.new(0, 36, 1, 0)  
CloseBtn.Position = UDim2.new(1, -40, 0, 0)  
CloseBtn.BackgroundTransparency = 1  
CloseBtn.Text = "✕"  
CloseBtn.TextColor3 = C_DIM  
CloseBtn.Font = Enum.Font.GothamBold  
CloseBtn.TextSize = 14  
CloseBtn.Parent = TitleBar

CloseBtn.MouseEnter:Connect(function() CloseBtn.TextColor3 = Color3.fromRGB(255, 70, 70) end)  
CloseBtn.MouseLeave:Connect(function() CloseBtn.TextColor3 = C_DIM end)  
CloseBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end)

local ScrollingFrame = Instance.new("ScrollingFrame")  
ScrollingFrame.Size = UDim2.new(1, -12, 1, -(TITLE_HEIGHT + 16))  
ScrollingFrame.Position = UDim2.new(0, 6, 0, TITLE_HEIGHT + 4)  
ScrollingFrame.BackgroundTransparency = 1  
ScrollingFrame.ScrollBarThickness = 5  
ScrollingFrame.ScrollBarImageColor3 = C_ACCENT  
ScrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y  
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)  
ScrollingFrame.Parent = MainFrame

local Layout = Instance.new("UIListLayout")  
Layout.SortOrder = Enum.SortOrder.LayoutOrder  
Layout.Padding = UDim.new(0, BTN_MARGIN)  
Layout.Parent = ScrollingFrame

local function MakeButton(name, label, icon, callback)  
local Btn = Instance.new("TextButton")  
Btn.Name = name  
Btn.Size = UDim2.new(BTN_WIDTH_SCALE, 0, 0, BTN_HEIGHT)  
Btn.Position = UDim2.new((1 - BTN_WIDTH_SCALE) / 2, 0, 0, 0)  
Btn.BackgroundColor3 = C_BTN  
Btn.TextColor3 = C_TEXT  
Btn.Font = Enum.Font.GothamSemibold  
Btn.TextSize = 13  
Btn.TextXAlignment = Enum.TextXAlignment.Left  
Btn.Text = ("%s  %s"):format(icon, label)  
Btn.AutoButtonColor = false  
Btn.LayoutOrder = 0  
Btn.Parent = ScrollingFrame

Btn.MouseEnter:Connect(function() Btn.BackgroundColor3 = C_BTN_HV end)  
Btn.MouseLeave:Connect(function() Btn.BackgroundColor3 = C_BTN end)  
Btn.MouseButton1Click:Connect(function()  
if callback then callback() end  
end)

return Btn  
end

local function GetSyncRemote()  
local tool  
for _, v in game.Players.LocalPlayer:GetDescendants() do  
if v.Name == "SyncAPI" then tool = v.Parent; break end  
end  
if not tool then  
for _, v in game.ReplicatedStorage:GetDescendants() do  
if v.Name == "SyncAPI" then tool = v.Parent; break end  
end  
end  
if not tool or not tool:FindFirstChild("SyncAPI") then return nil end  
return tool.SyncAPI.ServerEndpoint  
end

local function RemoteInvoke(remote, args)  
remote:InvokeServer(unpack(args))  
end

local function GetHDAdminRemote()  
return game:GetService("ReplicatedStorage")  
:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent  
end

MakeButton("MusicBtn", "Music", "🎵", function()  
local ok, err = pcall(function()  
local req = GetHDAdminRemote()  
req:InvokeServer(";music 1839246711")  
wait(4.8)  
end)  
if not ok then warn("[Music] " .. tostring(err)) end  
end)

MakeButton("SkyboxBtn", "Skybox", "🌌", function()  
local ok, err = pcall(function()  
local remote = GetSyncRemote()  
if not remote then return end  
local char = game.Players.LocalPlayer.Character  
if not char then return end

local function _(args) RemoteInvoke(remote, args) end

local function SetCollision(part,boolean)  
local args = {  
[1] = "SyncCollision",  
[2] = {  
[1] = {  
["Part"] = part,  
["CanCollide"] = boolean  
}  
}  
}  
_(args)  
end  
local function SetAnchor(boolean,part)  
local args = {  
[1] = "SyncAnchor",  
[2] = {  
[1] = {  
["Part"] = part,  
["Anchored"] = boolean  
}  
}  
}  
_(args)  
end  
local function CreatePart(cf,parent)  
local args = {  
[1] = "CreatePart",  
[2] = "Normal",  
[3] = cf,  
[4] = parent  
}  
_(args)  
end  
local function DestroyPart(part)  
local args = {  
[1] = "Remove",  
[2] = {  
[1] = part  
}  
}  
_(args)  
end  
local function MovePart(part,cf)  
local args = {  
[1] = "SyncMove",  
[2] = {  
[1] = {  
["Part"] = part,  
["CFrame"] = cf  
}  
}  
}  
_(args)  
end  
local function Resize(part,size,cf)  
local args = {  
[1] = "SyncResize",  
[2] = {  
[1] = {  
["Part"] = part,  
["CFrame"] = cf,  
["Size"] = size  
}  
}  
}  
_(args)  
end  
local function AddMesh(part)  
local args = {  
[1] = "CreateMeshes",  
[2] = {  
[1] = {  
["Part"] = part  
}  
}  
}  
_(args)  
end  
local function SetMesh(part,meshid)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["MeshId"] = "rbxassetid://"..meshid  
}  
}  
}  
_(args)  
end  
local function SetTexture(part, texid)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["TextureId"] = "rbxassetid://"..texid  
}  
}  
}  
_(args)  
end  
local function SetName(part, stringg)  
local args = {  
[1] = "SetName",  
[2] = {  
[1] = part  
},  
[3] = stringg  
}  
_(args)  
end  
local function MeshResize(part,size)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["Scale"] = size  
}  
}  
}  
_(args)  
end  
local function Weld(part1, part2,lead)  
local args = {  
[1] = "CreateWelds",  
[2] = {  
[1] = part1,  
[2] = part2  
},  
[3] = lead  
}  
_(args)  
end  
local function SetLocked(part,boolean)  
local args = {  
[1] = "SetLocked",  
[2] = {  
[1] = part  
},  
[3] = boolean  
}  
_(args)  
end  
local function SetTrans(part,int)  
local args = {  
[1] = "SyncMaterial",  
[2] = {  
[1] = {  
["Part"] = part,  
["Transparency"] = int  
}  
}  
}  
_(args)  
end  
local function CreateSpotlight(part)  
local args = {  
[1] = "CreateLights",  
[2] = {  
[1] = {  
["Part"] = part,  
["LightType"] = "SpotLight"  
}  
}  
}  
_(args)  
end  
local function SyncLighting(part,brightness)  
local args = {  
[1] = "SyncLighting",  
[2] = {  
[1] = {  
["Part"] = part,  
["LightType"] = "SpotLight",  
["Brightness"] = brightness  
}  
}  
}  
_(args)  
end  
local function Color(part,color)  
local args = {  
[1] = "SyncColor",  
[2] = {  
[1] = {  
["Part"] = part,  
["Color"] = color,  
["UnionColoring"] = false  
}  
}  
}  
_(args)  
end  
local function SpawnDecal(part,side)  
local args = {  
[1] = "CreateTextures",  
[2] = {  
[1] = {  
["Part"] = part,  
["Face"] = side,  
["TextureType"] = "Decal"  
}  
}  
}  
_(args)  
end  
local function AddDecal(part,asset,side)  
local args = {  
[1] = "SyncTexture",  
[2] = {  
[1] = {  
["Part"] = part,  
["Face"] = side,  
["TextureType"] = "Decal",  
["Texture"] = "rbxassetid://".. asset  
}  
}  
}  
_(args)  
end

local root = char:WaitForChild("HumanoidRootPart")  
local pos = root.CFrame + Vector3.new(0, 6, 0)  
CreatePart(pos, workspace)  
task.wait(0.2)  
local skyPart  
for _, v in workspace:GetChildren() do  
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then  
skyPart = v  
break  
end  
end  
if skyPart then  
SetName(skyPart, "Sky")  
AddMesh(skyPart)  
SetMesh(skyPart, "111891702759441")  
SetTexture(skyPart, "74610793234062")  
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))  
SetLocked(skyPart, true)  
SetAnchor(true, skyPart)  
end  
end)  
if not ok then warn("[Skybox] " .. tostring(err)) end  
end)

MakeButton("DecalBtn", "Decal Spam", "📸", function()  
local ok, err = pcall(function()  
local remote = GetSyncRemote()  
if not remote then return end

local function _(args) RemoteInvoke(remote, args) end  
local function SetCollision(part,boolean)  
local args = {  
[1] = "SyncCollision",  
[2] = {  
[1] = {  
["Part"] = part,  
["CanCollide"] = boolean  
}  
}  
}  
_(args)  
end  
local function SetAnchor(boolean,part)  
local args = {  
[1] = "SyncAnchor",  
[2] = {  
[1] = {  
["Part"] = part,  
["Anchored"] = boolean  
}  
}  
}  
_(args)  
end  
local function CreatePart(cf,parent)  
local args = {  
[1] = "CreatePart",  
[2] = "Normal",  
[3] = cf,  
[4] = parent  
}  
_(args)  
end  
local function DestroyPart(part)  
local args = {  
[1] = "Remove",  
[2] = {  
[1] = part  
}  
}  
_(args)  
end  
local function MovePart(part,cf)  
local args = {  
[1] = "SyncMove",  
[2] = {  
[1] = {  
["Part"] = part,  
["CFrame"] = cf  
}  
}  
}  
_(args)  
end  
local function Resize(part,size,cf)  
local args = {  
[1] = "SyncResize",  
[2] = {  
[1] = {  
["Part"] = part,  
["CFrame"] = cf,  
["Size"] = size  
}  
}  
}  
_(args)  
end  
local function AddMesh(part)  
local args = {  
[1] = "CreateMeshes",  
[2] = {  
[1] = {  
["Part"] = part  
}  
}  
}  
_(args)  
end  
local function SetMesh(part,meshid)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["MeshId"] = "rbxassetid://"..meshid  
}  
}  
}  
_(args)  
end  
local function SetTexture(part, texid)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["TextureId"] = "rbxassetid://"..texid  
}  
}  
}  
_(args)  
end  
local function SetName(part, stringg)  
local args = {  
[1] = "SetName",  
[2] = {  
[1] = part  
},  
[3] = stringg  
}  
_(args)  
end  
local function MeshResize(part,size)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["Scale"] = size  
}  
}  
}  
_(args)  
end  
local function Weld(part1, part2,lead)  
local args = {  
[1] = "CreateWelds",  
[2] = {  
[1] = part1,  
[2] = part2  
},  
[3] = lead  
}  
_(args)  
end  
local function SetLocked(part,boolean)  
local args = {  
[1] = "SetLocked",  
[2] = {  
[1] = part  
},  
[3] = boolean  
}  
_(args)  
end  
local function SetTrans(part,int)  
local args = {  
[1] = "SyncMaterial",  
[2] = {  
[1] = {  
["Part"] = part,  
["Transparency"] = int  
}  
}  
}  
_(args)  
end  
local function CreateSpotlight(part)  
local args = {  
[1] = "CreateLights",  
[2] = {  
[1] = {  
["Part"] = part,  
["LightType"] = "SpotLight"  
}  
}  
}  
_(args)  
end  
local function SyncLighting(part,brightness)  
local args = {  
[1] = "SyncLighting",  
[2] = {  
[1] = {  
["Part"] = part,  
["LightType"] = "SpotLight",  
["Brightness"] = brightness  
}  
}  
}  
_(args)  
end  
local function Color(part,color)  
local args = {  
[1] = "SyncColor",  
[2] = {  
[1] = {  
["Part"] = part,  
["Color"] = color,  
["UnionColoring"] = false  
}  
}  
}  
_(args)  
end  
local function SpawnDecal(part,side)  
local args = {  
[1] = "CreateTextures",  
[2] = {  
[1] = {  
["Part"] = part,  
["Face"] = side,  
["TextureType"] = "Decal"  
}  
}  
}  
_(args)  
end  
local function AddDecal(part,asset,side)  
local args = {  
[1] = "SyncTexture",  
[2] = {  
[1] = {  
["Part"] = part,  
["Face"] = side,  
["TextureType"] = "Decal",  
["Texture"] = "rbxassetid://".. asset  
}  
}  
}  
_(args)  
end

local id = "74610793234062"  
for _, v in workspace:GetDescendants() do  
if v:IsA("BasePart") then  
spawn(function()  
SetLocked(v,false)  
SpawnDecal(v,Enum.NormalId.Front)  
AddDecal(v,id,Enum.NormalId.Front)  
SpawnDecal(v,Enum.NormalId.Back)  
AddDecal(v,id,Enum.NormalId.Back)  
SpawnDecal(v,Enum.NormalId.Right)  
AddDecal(v,id,Enum.NormalId.Right)  
SpawnDecal(v,Enum.NormalId.Left)  
AddDecal(v,id,Enum.NormalId.Left)  
SpawnDecal(v,Enum.NormalId.Bottom)  
AddDecal(v,id,Enum.NormalId.Bottom)  
SpawnDecal(v,Enum.NormalId.Top)  
AddDecal(v,id,Enum.NormalId.Top)  
end)  
end  
end  
end)  
if not ok then warn("[Decal] " .. tostring(err)) end  
end)

MakeButton("TeamDecalBtn", "Team Decal Spam", "🏴", function()  
local ok, err = pcall(function()  
local remote = GetSyncRemote()  
if not remote then return end

local function _(args) RemoteInvoke(remote, args) end  
local function SetCollision(part,boolean)  
local args = {  
[1] = "SyncCollision",  
[2] = {  
[1] = {  
["Part"] = part,  
["CanCollide"] = boolean  
}  
}  
}  
_(args)  
end  
local function SetAnchor(boolean,part)  
local args = {  
[1] = "SyncAnchor",  
[2] = {  
[1] = {  
["Part"] = part,  
["Anchored"] = boolean  
}  
}  
}  
_(args)  
end  
local function CreatePart(cf,parent)  
local args = {  
[1] = "CreatePart",  
[2] = "Normal",  
[3] = cf,  
[4] = parent  
}  
_(args)  
end  
local function DestroyPart(part)  
local args = {  
[1] = "Remove",  
[2] = {  
[1] = part  
}  
}  
_(args)  
end  
local function MovePart(part,cf)  
local args = {  
[1] = "SyncMove",  
[2] = {  
[1] = {  
["Part"] = part,  
["CFrame"] = cf  
}  
}  
}  
_(args)  
end  
local function Resize(part,size,cf)  
local args = {  
[1] = "SyncResize",  
[2] = {  
[1] = {  
["Part"] = part,  
["CFrame"] = cf,  
["Size"] = size  
}  
}  
}  
_(args)  
end  
local function AddMesh(part)  
local args = {  
[1] = "CreateMeshes",  
[2] = {  
[1] = {  
["Part"] = part  
}  
}  
}  
_(args)  
end  
local function SetMesh(part,meshid)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["MeshId"] = "rbxassetid://"..meshid  
}  
}  
}  
_(args)  
end  
local function SetTexture(part, texid)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["TextureId"] = "rbxassetid://"..texid  
}  
}  
}  
_(args)  
end  
local function SetName(part, stringg)  
local args = {  
[1] = "SetName",  
[2] = {  
[1] = part  
},  
[3] = stringg  
}  
_(args)  
end  
local function MeshResize(part,size)  
local args = {  
[1] = "SyncMesh",  
[2] = {  
[1] = {  
["Part"] = part,  
["Scale"] = size  
}  
}  
}  
_(args)  
end  
local function Weld(part1, part2,lead)  
local args = {  
[1] = "CreateWelds",  
[2] = {  
[1] = part1,  
[2] = part2  
},  
[3] = lead  
}  
_(args)  
end  
local function SetLocked(part,boolean)  
local args = {  
[1] = "SetLocked",  
[2] = {  
[1] = part  
},  
[3] = boolean  
}  
_(args)  
end  
local function SetTrans(part,int)  
local args = {  
[1] = "SyncMaterial",  
[2] = {  
[1] = {  
["Part"] = part,  
["Transparency"] = int  
}  
}  
}  
_(args)  
end  
local function CreateSpotlight(part)  
local args = {  
[1] = "CreateLights",  
[2] = {  
[1] = {  
["Part"] = part,  
["LightType"] = "SpotLight"  
}  
}  
}  
_(args)  
end  
local function SyncLighting(part,brightness)  
local args = {  
[1] = "SyncLighting",  
[2] = {  
[1] = {  
["Part"] = part,  
["LightType"] = "SpotLight",  
["Brightness"] = brightness  
}  
}  
}  
_(args)  
end  
local function Color(part,color)  
local args = {  
[1] = "SyncColor",  
[2] = {  
[1] = {  
["Part"] = part,  
["Color"] = color,  
["UnionColoring"] = false  
}  
}  
}  
_(args)  
end  
local function SpawnDecal(part,side)  
local args = {  
[1] = "CreateTextures",  
[2] = {  
[1] = {  
["Part"] = part,  
["Face"] = side,  
["TextureType"] = "Decal"  
}  
}  
}  
_(args)  
end  
local function AddDecal(part,asset,side)  
local args = {  
[1] = "SyncTexture",  
[2] = {  
[1] = {  
["Part"] = part,  
["Face"] = side,  
["TextureType"] = "Decal",  
["Texture"] = "rbxassetid://".. asset  
}  
}  
}  
_(args)  
end

local id = "114183679872748"  
for _, v in workspace:GetDescendants() do  
if v:IsA("BasePart") then  
spawn(function()  
SetLocked(v,false)  
SpawnDecal(v,Enum.NormalId.Front)  
AddDecal(v,id,Enum.NormalId.Front)  
SpawnDecal(v,Enum.NormalId.Back)  
AddDecal(v,id,Enum.NormalId.Back)  
SpawnDecal(v,Enum.NormalId.Right)  
AddDecal(v,id,Enum.NormalId.Right)  
SpawnDecal(v,Enum.NormalId.Left)  
AddDecal(v,id,Enum.NormalId.Left)  
SpawnDecal(v,Enum.NormalId.Bottom)  
AddDecal(v,id,Enum.NormalId.Bottom)  
SpawnDecal(v,Enum.NormalId.Top)  
AddDecal(v,id,Enum.NormalId.Top)  
end)  
end  
end  
end)  
if not ok then warn("[TeamDecal] " .. tostring(err)) end  
end)

MakeButton("RealmBtn", "Realm Builder", "🏰", function()  
local ok, err = pcall(function()  
local SyncAPI = require(game:GetService("ReplicatedStorage"):WaitForChild("SyncAPI"))

for _, obj in ipairs(workspace:GetChildren()) do  
if obj:IsA("BasePart") or obj:IsA("Model") then  
obj:Destroy()  
end  
end

local ReplicatedStorage = game:GetService("ReplicatedStorage")  
local RemoteEvent = ReplicatedStorage:FindFirstChild("RemoteEvent")  
if RemoteEvent then  
RemoteEvent:FireServer("punish all")  
end

local function createBaseplate(size, position, color)  
local part = SyncAPI.CreatePart("Part", {  
Size = size,  
Position = position,  
Color = color,  
Anchored = true,  
Material = Enum.Material.Grass,  
TopSurface = Enum.SurfaceType.Smooth,  
BottomSurface = Enum.SurfaceType.Smooth  
})  
return part  
end

local baseplate = createBaseplate(Vector3.new(100, 4, 100), Vector3.new(0, 0, 0), Color3.fromRGB(85, 170, 85))

local spawnLocation = Instance.new("SpawnLocation")  
spawnLocation.Size = Vector3.new(8, 1, 8)  
spawnLocation.Position = Vector3.new(0, 4, 0)  
spawnLocation.Anchored = true  
spawnLocation.Neutral = true  
spawnLocation.Parent = workspace

local rightBlock = SyncAPI.CreatePart("Part", {  
Size = Vector3.new(10, 10, 10),  
Position = Vector3.new(60, 5, 0),  
Anchored = true,  
Color = Color3.fromRGB(255, 255, 255)  
})  
local rightDecal = Instance.new("Texture")  
rightDecal.Texture = "rbxassetid://122135970586798"  
rightDecal.Face = Enum.NormalId.Front  
rightDecal.Parent = rightBlock

local leftBlock = SyncAPI.CreatePart("Part", {  
Size = Vector3.new(10, 10, 10),  
Position = Vector3.new(-60, 5, 0),  
Anchored = true,  
Color = Color3.fromRGB(255, 255, 255)  
})  
local leftDecal = Instance.new("Texture")  
leftDecal.Texture = "rbxassetid://106841218024"  
leftDecal.Face = Enum.NormalId.Front  
leftDecal.Parent = leftBlock

local args = {  
[1] = "res",  
[2] = "all"  
}  
game:GetService("ReplicatedStorage"):FindFirstChild("RemoteEvent"):FireServer(unpack(args))

local sound = Instance.new("Sound")  
sound.SoundId = "rbxassetid://120817494107"  
sound.Parent = workspace  
sound:Play()  
end)  
if not ok then warn("[Realm] " .. tostring(err)) end  
end)

MakeButton("MsgBtn", "Message", "💬", function()  
local ok, err = pcall(function()  
local req = GetHDAdminRemote()  
req:InvokeServer(";h Team Hackerymamadjava Join Today!!!")  
wait(4.8)  
end)  
if not ok then warn("[Message] " .. tostring(err)) end  
end)

MakeButton("TPBtn", "Teleport", "🚀", function()  
local ok, err = pcall(function()  
local req = GetHDAdminRemote()  
req:InvokeServer(";Forceplace all 96734040962269")  
wait(4.8)  
end)  
if not ok then warn("[Teleport] " .. tostring(err)) end  
end)

local dragging, dragStart, startPo

Features & Information

Skybox Decal Spam Realm

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