
Key Required VerifiedUniversal

local GUI_NAME = "Hackerymamadjava gui v1 ( made by Newboors)"
local BTN_HEIGHT = 44
local BTN_WIDTH_SCALE = 0.92
local BTN_MARGIN = 6
local TITLE_HEIGHT = 40
local C_BG = Color3.fromRGB(22, 22, 26)
local C_TITLE_BG = Color3.fromRGB(16, 16, 20)
local C_BTN = Color3.fromRGB(38, 38, 44)
local C_BTN_HV = Color3.fromRGB(55, 55, 65)
local C_ACCENT = Color3.fromRGB(0, 255, 100)
local C_TEXT = Color3.fromRGB(240, 240, 240)
local C_DIM = Color3.fromRGB(140, 140, 140)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = GUI_NAME
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = game:GetService("CoreGui") or game.Players.LocalPlayer:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 310, 0, 440)
MainFrame.Position = UDim2.new(0.5, -155, 0.5, -220)
MainFrame.BackgroundColor3 = C_BG
MainFrame.BorderSizePixel = 0
MainFrame.ClipsDescendants = true
MainFrame.Parent = ScreenGui
local Shadow = Instance.new("Frame")
Shadow.Size = UDim2.new(1, 8, 1, 8)
Shadow.Position = UDim2.new(0, -4, 0, -4)
Shadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Shadow.BackgroundTransparency = 0.75
Shadow.BorderSizePixel = 0
Shadow.ZIndex = -1
Shadow.Parent = MainFrame
local TitleBar = Instance.new("Frame")
TitleBar.Size = UDim2.new(1, 0, 0, TITLE_HEIGHT)
TitleBar.BackgroundColor3 = C_TITLE_BG
TitleBar.BorderSizePixel = 0
TitleBar.Parent = MainFrame
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Size = UDim2.new(1, -50, 1, 0)
TitleLabel.Position = UDim2.new(0, 12, 0, 0)
TitleLabel.BackgroundTransparency = 1
TitleLabel.Text = GUI_NAME
TitleLabel.TextColor3 = C_ACCENT
TitleLabel.Font = Enum.Font.GothamBold
TitleLabel.TextSize = 14
TitleLabel.TextXAlignment = Enum.TextXAlignment.Left
TitleLabel.Parent = TitleBar
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 36, 1, 0)
CloseBtn.Position = UDim2.new(1, -40, 0, 0)
CloseBtn.BackgroundTransparency = 1
CloseBtn.Text = "✕"
CloseBtn.TextColor3 = C_DIM
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.TextSize = 14
CloseBtn.Parent = TitleBar
CloseBtn.MouseEnter:Connect(function() CloseBtn.TextColor3 = Color3.fromRGB(255, 70, 70) end)
CloseBtn.MouseLeave:Connect(function() CloseBtn.TextColor3 = C_DIM end)
CloseBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end)
local ScrollingFrame = Instance.new("ScrollingFrame")
ScrollingFrame.Size = UDim2.new(1, -12, 1, -(TITLE_HEIGHT + 16))
ScrollingFrame.Position = UDim2.new(0, 6, 0, TITLE_HEIGHT + 4)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.ScrollBarThickness = 5
ScrollingFrame.ScrollBarImageColor3 = C_ACCENT
ScrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.Parent = MainFrame
local Layout = Instance.new("UIListLayout")
Layout.SortOrder = Enum.SortOrder.LayoutOrder
Layout.Padding = UDim.new(0, BTN_MARGIN)
Layout.Parent = ScrollingFrame
local function MakeButton(name, label, icon, callback)
local Btn = Instance.new("TextButton")
Btn.Name = name
Btn.Size = UDim2.new(BTN_WIDTH_SCALE, 0, 0, BTN_HEIGHT)
Btn.Position = UDim2.new((1 - BTN_WIDTH_SCALE) / 2, 0, 0, 0)
Btn.BackgroundColor3 = C_BTN
Btn.TextColor3 = C_TEXT
Btn.Font = Enum.Font.GothamSemibold
Btn.TextSize = 13
Btn.TextXAlignment = Enum.TextXAlignment.Left
Btn.Text = ("%s %s"):format(icon, label)
Btn.AutoButtonColor = false
Btn.LayoutOrder = 0
Btn.Parent = ScrollingFrame
Btn.MouseEnter:Connect(function() Btn.BackgroundColor3 = C_BTN_HV end)
Btn.MouseLeave:Connect(function() Btn.BackgroundColor3 = C_BTN end)
Btn.MouseButton1Click:Connect(function()
if callback then callback() end
end)
return Btn
end
local function GetSyncRemote()
local tool
for _, v in game.Players.LocalPlayer:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent; break end
end
if not tool then
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent; break end
end
end
if not tool or not tool:FindFirstChild("SyncAPI") then return nil end
return tool.SyncAPI.ServerEndpoint
end
local function RemoteInvoke(remote, args)
remote:InvokeServer(unpack(args))
end
local function GetHDAdminRemote()
return game:GetService("ReplicatedStorage")
:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
end
MakeButton("MusicBtn", "Music", "🎵", function()
local ok, err = pcall(function()
local req = GetHDAdminRemote()
req:InvokeServer(";music 1839246711")
wait(4.8)
end)
if not ok then warn("[Music] " .. tostring(err)) end
end)
MakeButton("SkyboxBtn", "Skybox", "🌌", function()
local ok, err = pcall(function()
local remote = GetSyncRemote()
if not remote then return end
local char = game.Players.LocalPlayer.Character
if not char then return end
local function _(args) RemoteInvoke(remote, args) end
local function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
local function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
local function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
local function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
local function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, "74610793234062")
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end)
if not ok then warn("[Skybox] " .. tostring(err)) end
end)
MakeButton("DecalBtn", "Decal Spam", "📸", function()
local ok, err = pcall(function()
local remote = GetSyncRemote()
if not remote then return end
local function _(args) RemoteInvoke(remote, args) end
local function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
local function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
local function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
local function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
local function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
local id = "74610793234062"
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end)
if not ok then warn("[Decal] " .. tostring(err)) end
end)
MakeButton("TeamDecalBtn", "Team Decal Spam", "🏴", function()
local ok, err = pcall(function()
local remote = GetSyncRemote()
if not remote then return end
local function _(args) RemoteInvoke(remote, args) end
local function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
local function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
local function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
local function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
local function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
local function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
local function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
local function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
local id = "114183679872748"
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end)
if not ok then warn("[TeamDecal] " .. tostring(err)) end
end)
MakeButton("RealmBtn", "Realm Builder", "🏰", function()
local ok, err = pcall(function()
local SyncAPI = require(game:GetService("ReplicatedStorage"):WaitForChild("SyncAPI"))
for _, obj in ipairs(workspace:GetChildren()) do
if obj:IsA("BasePart") or obj:IsA("Model") then
obj:Destroy()
end
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage:FindFirstChild("RemoteEvent")
if RemoteEvent then
RemoteEvent:FireServer("punish all")
end
local function createBaseplate(size, position, color)
local part = SyncAPI.CreatePart("Part", {
Size = size,
Position = position,
Color = color,
Anchored = true,
Material = Enum.Material.Grass,
TopSurface = Enum.SurfaceType.Smooth,
BottomSurface = Enum.SurfaceType.Smooth
})
return part
end
local baseplate = createBaseplate(Vector3.new(100, 4, 100), Vector3.new(0, 0, 0), Color3.fromRGB(85, 170, 85))
local spawnLocation = Instance.new("SpawnLocation")
spawnLocation.Size = Vector3.new(8, 1, 8)
spawnLocation.Position = Vector3.new(0, 4, 0)
spawnLocation.Anchored = true
spawnLocation.Neutral = true
spawnLocation.Parent = workspace
local rightBlock = SyncAPI.CreatePart("Part", {
Size = Vector3.new(10, 10, 10),
Position = Vector3.new(60, 5, 0),
Anchored = true,
Color = Color3.fromRGB(255, 255, 255)
})
local rightDecal = Instance.new("Texture")
rightDecal.Texture = "rbxassetid://122135970586798"
rightDecal.Face = Enum.NormalId.Front
rightDecal.Parent = rightBlock
local leftBlock = SyncAPI.CreatePart("Part", {
Size = Vector3.new(10, 10, 10),
Position = Vector3.new(-60, 5, 0),
Anchored = true,
Color = Color3.fromRGB(255, 255, 255)
})
local leftDecal = Instance.new("Texture")
leftDecal.Texture = "rbxassetid://106841218024"
leftDecal.Face = Enum.NormalId.Front
leftDecal.Parent = leftBlock
local args = {
[1] = "res",
[2] = "all"
}
game:GetService("ReplicatedStorage"):FindFirstChild("RemoteEvent"):FireServer(unpack(args))
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://120817494107"
sound.Parent = workspace
sound:Play()
end)
if not ok then warn("[Realm] " .. tostring(err)) end
end)
MakeButton("MsgBtn", "Message", "💬", function()
local ok, err = pcall(function()
local req = GetHDAdminRemote()
req:InvokeServer(";h Team Hackerymamadjava Join Today!!!")
wait(4.8)
end)
if not ok then warn("[Message] " .. tostring(err)) end
end)
MakeButton("TPBtn", "Teleport", "🚀", function()
local ok, err = pcall(function()
local req = GetHDAdminRemote()
req:InvokeServer(";Forceplace all 96734040962269")
wait(4.8)
end)
if not ok then warn("[Teleport] " .. tostring(err)) end
end)
local dragging, dragStart, startPoNo comments yet for this script.



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