
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local reachSize = 10 -- reach size / distance anyways fuck you
RunService.RenderStepped:Connect(function()
local char = player.Character
if not char then return end
for _, tool in pairs(char:GetChildren()) do
if tool:IsA("Tool") and tool:FindFirstChild("Handle") then
local handle = tool.Handle
handle.Size = Vector3.new(reachSize, reachSize, reachSize)
handle.Massless = true
handle.CanCollide = false
end
end
end)



pure ai
@realm ong ts ain ai hop off