
KeylessUniversal

local player = game.Players.LocalPlayer
-- This function removes the grunt sound from the character's humanoid
local function removeGruntSound(character)
-- Wait for the character to fully load
local humanoid = character:WaitForChild("Humanoid")
-- Remove any existing death sounds from the HumanoidRootPart
local soundFolder = character:FindFirstChild("HumanoidRootPart")
if soundFolder then
for _, obj in pairs(soundFolder:GetChildren()) do
if obj:IsA("Sound") then
obj:Destroy() -- Remove the default grunt death sound
end
end
end
end
-- This function plays the Oof sound every time the character dies
local function playOofSound(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
-- Play the Oof sound upon death
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://1237557124" -- Original Oof Sound
sound.Volume = 1 -- Set volume to 1 (default)
sound.Parent = game.SoundService -- Parent to SoundService for persistence
sound:Play()
end)
end
-- This function is responsible for handling the respawn and playing the Oof sound
local function onCharacterAdded(character)
-- Remove the grunt death sound and add the Oof sound
removeGruntSound(character)
playOofSound(character)
-- Prevent re-adding grunt death sound after respawn by applying this to each respawn
character:WaitForChild("Humanoid").Died:Connect(function()
-- This ensures that the grunt sound will not be added again during respawn.
-- Reapply the removal to avoid any failure if the grunt sound somehow returns
removeGruntSound(character)
end)
end
-- Connect the onCharacterAdded function to the player character spawning or respawning
player.CharacterAdded:Connect(onCharacterAdded)
-- Apply logic immediately in case the player is already in the game
if player.Character then
onCharacterAdded(player.Character)
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