
Key RequiredUniversal

-- Mondo FE Bypass GUI Script
-- Draggable GUI with remote abuse for FE bypass
-- Created for demonstration purposes
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local GuiService = game:GetService("GuiService")
local TweenService = game:GetService("TweenService")
-- Create GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "MondoFEBypass"
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
-- Main Frame (White Theme)
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0.6, 0, 0.5, 0)
MainFrame.Position = UDim2.new(0.2, 0, 0.25, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
-- Make GUI Draggable
local Dragging = false
local DragInput = nil
local DragStart = nil
local StartPos = nil
local function UpdateInput(Input)
local Delta = Input.Position - DragStart
MainFrame.Position = UDim2.new(StartPos.X.Scale, StartPos.X.Offset + Delta.X, StartPos.Y.Scale, StartPos.Y.Offset + Delta.Y)
end
MainFrame.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
Dragging = true
DragStart = Input.Position
StartPos = MainFrame.Position
Input.Changed:Connect(function()
if Input.UserInputState == Enum.UserInputState.End then
Dragging = false
end
end)
end
end)
MainFrame.InputChanged:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseMovement and Dragging then
UpdateInput(Input)
end
end)
-- Title Label
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Size = UDim2.new(1, 0, 0.1, 0)
TitleLabel.Position = UDim2.new(0, 0, 0, 0)
TitleLabel.BackgroundTransparency = 1
TitleLabel.Text = "Mondo FE Bypass"
TitleLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TitleLabel.TextScaled = true
TitleLabel.Parent = MainFrame
-- Code Editor TextBox
local CodeBox = Instance.new("TextBox")
CodeBox.Size = UDim2.new(0.6, 0, 0.7, 0)
CodeBox.Position = UDim2.new(0.05, 0, 0.15, 0)
CodeBox.BackgroundColor3 = Color3.fromRGB(230, 230, 230)
CodeBox.Text = "-- Enter Lua Script Here"
CodeBox.TextColor3 = Color3.fromRGB(0, 0, 0)
CodeBox.TextXAlignment = Enum.TextXAlignment.Left
CodeBox.TextYAlignment = Enum.TextYAlignment.Top
CodeBox.MultiLine = true
CodeBox.ClearTextOnFocus = false
CodeBox.Parent = MainFrame
-- Console Output
local ConsoleOutput = Instance.new("TextLabel")
ConsoleOutput.Size = UDim2.new(0.6, 0, 0.1, 0)
ConsoleOutput.Position = UDim2.new(0.05, 0, 0.85, 0)
ConsoleOutput.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
ConsoleOutput.Text = "Console: Ready"
ConsoleOutput.TextColor3 = Color3.fromRGB(0, 0, 0)
ConsoleOutput.TextScaled = true
ConsoleOutput.Parent = MainFrame
-- Execute Button
local ExecuteButton = Instance.new("TextButton")
ExecuteButton.Size = UDim2.new(0.2, 0, 0.05, 0)
ExecuteButton.Position = UDim2.new(0.7, 0, 0.2, 0)
ExecuteButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
ExecuteButton.Text = "Execute"
ExecuteButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ExecuteButton.Parent = MainFrame
-- Clear Button
local ClearButton = Instance.new("TextButton")
ClearButton.Size = UDim2.new(0.2, 0, 0.05, 0)
ClearButton.Position = UDim2.new(0.7, 0, 0.3, 0)
ClearButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
ClearButton.Text = "Clear"
ClearButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ClearButton.Parent = MainFrame
-- Remote Scanner and Abuse Logic
local VulnerableRemotes = {}
-- Function to scan for vulnerable remotes
local function ScanForRemotes()
VulnerableRemotes = {}
ConsoleOutput.Text = "Console: Scanning for vulnerable remotes..."
for _, obj in pairs(game:GetDescendants()) do
if (obj:IsA("RemoteEvent") or obj:IsA("RemoteFunction")) and obj.Parent ~= game.ReplicatedStorage then
-- Check if remote can be invoked without proper security checks (common vulnerability)
pcall(function()
if obj:IsA("RemoteFunction") then
local testResult = obj:InvokeServer("test")
if testResult ~= nil then
table.insert(VulnerableRemotes, obj)
end
else -- RemoteEvent
obj:FireServer("test")
table.insert(VulnerableRemotes, obj)
end
end)
end
end
if #VulnerableRemotes > 0 then
ConsoleOutput.Text = "Console: Found " .. #VulnerableRemotes .. " vulnerable remotes!"
else
ConsoleOutput.Text = "Console: No vulnerable remotes found."
end
end
-- Function to attempt server-side execution via vulnerable remote
local function ExecuteThroughRemote(scriptCode)
if #VulnerableRemotes == 0 then
ScanForRemotes()
if #VulnerableRemotes == 0 then
ConsoleOutput.Text = "Console: No remotes to exploit."
return
end
end
ConsoleOutput.Text = "Console: Attempting server execution via remote abuse..."
for _, remote in pairs(VulnerableRemotes) do
pcall(function()
if remote:IsA("RemoteEvent") then
-- Inject script as a payload through the remote
remote:FireServer(scriptCode)
elseif remote:IsA("RemoteFunction") then
-- Attempt to pass script as argument
remote:InvokeServer(scriptCode)
end
end)
end
ConsoleOutput.Text = "Console: Script sent to server via remotes."
end
-- Button Functionality
ExecuteButton.MouseButton1Click:Connect(function()
local scriptToRun = CodeBox.Text
if scriptToRun == "" or scriptToRun == "-- Enter Lua Script Here" then
ConsoleOutput.Text = "Console: No script to execute."
return
end
-- Attempt local execution (client-side)
pcall(function()
loadstring(scriptToRun)()
ConsoleOutput.Text = "Console: Script executed locally."
end)
-- Attempt server execution via remote abuse
ExecuteThroughRemote(scriptToRun)
end)
ClearButton.MouseButton1Click:Connect(function()
CodeBox.Text = "-- Enter Lua Script Here"
ConsoleOutput.Text = "Console: Cleared."
end)
-- Initial remote scan on load
ScanForRemotes()



Yall ik the --- example text are ai but I coded the script it's just the coding program I use doesn't work when I do it so I let ai explain it
chatgpt went crazy on this
@qosa crazy work bc I actually coded this 💔💔💔