
KeylessUniversal

local plrs = game:GetService("Players")
local tweener = game:GetService("TweenService")
local lightingSvc = game:GetService("Lighting")
local me = plrs.LocalPlayer
local cfg = {
Variant = "RoaringKnight",
OutfitVariant = "Default", --"Default", "Alternate", or "Stylized"
UseDeathEffect = true,
UseGlowingHelmet = false,
UseLowHealthMusic = true,
Sword = {Position = CFrame.new(-1, -0.8, 0.9), Rotation = CFrame.Angles(0, 0, 0), Scale = Vector3.new(0.397, 0.399, 0.4)},
RightArm = {Position = CFrame.new(0, 0, -0.15), Rotation = CFrame.Angles(0, math.rad(-90), 0), Scale = Vector3.new(0.062, 0.062, 0.062)},
LeftArm = {Position = CFrame.new(0, 0, -0.15), Rotation = CFrame.Angles(0, math.rad(-90), 0), Scale = Vector3.new(0.062, 0.062, 0.062)},
Helmet = {Position = CFrame.new(0, 0.7, -0.2), Rotation = CFrame.Angles(0, math.rad(90), 0), Scale = Vector3.new(1.077, 1.063, 1.062)},
Armor = {Position = CFrame.new(0, 0.2, 0.14), Rotation = CFrame.Angles(0, math.rad(90), 0), Scale = Vector3.new(0.647, 0.624, 0.609)},
}
local stuff = {
SwordMesh = "rbxassetid://139109448151486",
SwordTexture = "rbxassetid://100735319468954",
RightArmMesh = "rbxassetid://92812679029334",
RightArmTexture = "rbxassetid://86427983199841",
LeftArmMesh = "rbxassetid://115085900434078",
LeftArmTexture = "rbxassetid://97595500605570",
HelmetMesh = "rbxassetid://70899751286617",
HelmetGlowMesh = "rbxassetid://102161822427185",
HelmetTexture = "rbxassetid://98125496552390",
HelmetGlowTexture = "rbxassetid://97780561737909",
ArmorMesh = "rbxassetid://89970736149463",
ArmorTexture = "rbxassetid://129739095380638",
Shirts = {
Default = "rbxassetid://111476208327341",
Alternate = "rbxassetid://107700150057161",
Stylized = "rbxassetid://98238035182123"
},
Pants = {
Default = "rbxassetid://95084379670407",
Alternate = "rbxassetid://93233462153372",
Stylized = "rbxassetid://76139543277561"
}
}
local skins = {
RoaringKnight = {BodyColor = BrickColor.new("Really black")}
}
local function isClassic(hc)
local h = hc:FindFirstChildOfClass("Humanoid")
return h and h.RigType == Enum.HumanoidRigType.R6
end
local function buildMeshPiece(n, mesh, tex, s)
local p = Instance.new("Part")
p.Name = n
p.Size = Vector3.new(1,1,1)
p.CanCollide = false
p.Massless = true
p.Anchored = false
local m = Instance.new("SpecialMesh")
m.MeshType = Enum.MeshType.FileMesh
m.MeshId = mesh
m.TextureId = tex
m.Scale = s or Vector3.new(1,1,1)
m.Parent = p
return p
end
local function stickToPart(char, n, meshId, texId, bodyName, data)
local bd = char:FindFirstChild(bodyName)
if not bd then return end
local prt = buildMeshPiece(n, meshId, texId, data.Scale)
prt.Parent = char
local wl = Instance.new("Weld")
wl.Part0 = bd
wl.Part1 = prt
wl.C0 = data.Position * data.Rotation
wl.Parent = prt
end
local function morphNow()
local ch = me.Character or me.CharacterAdded:Wait()
local v = skins[cfg.Variant]
if not v then return end
if not isClassic(ch) then return end
for _,it in ipairs(ch:GetChildren()) do
if it:IsA("Accessory") or it:IsA("Hat") or it:IsA("Shirt") or it:IsA("Pants") then
it:Destroy()
end
end
local head = ch:FindFirstChild("Head")
if head then
for _,dd in ipairs(head:GetChildren()) do
if dd:IsA("Decal") then dd:Destroy() end
end
head.Transparency = 1
end
for _,bp in ipairs(ch:GetChildren()) do
if bp:IsA("BasePart") then
bp.BrickColor = v.BodyColor
end
end
local shirtObj = Instance.new("Shirt")
shirtObj.ShirtTemplate = stuff.Shirts[cfg.OutfitVariant]
shirtObj.Parent = ch
local pantsObj = Instance.new("Pants")
pantsObj.PantsTemplate = stuff.Pants[cfg.OutfitVariant]
pantsObj.Parent = ch
stickToPart(ch, "Sword", stuff.SwordMesh, stuff.SwordTexture, "Torso", cfg.Sword)
stickToPart(ch, "RightArm", stuff.RightArmMesh, stuff.RightArmTexture, "Right Arm", cfg.RightArm)
stickToPart(ch, "LeftArm", stuff.LeftArmMesh, stuff.LeftArmTexture, "Left Arm", cfg.LeftArm)
local helmMesh = cfg.UseGlowingHelmet and stuff.HelmetGlowMesh or stuff.HelmetMesh
local helmTex = cfg.UseGlowingHelmet and stuff.HelmetGlowTexture or stuff.HelmetTexture
stickToPart(ch, "Helmet", helmMesh, helmTex, "Head", cfg.Helmet)
stickToPart(ch, "Armor", stuff.ArmorMesh, stuff.ArmorTexture, "Torso", cfg.Armor)
end
me.CharacterAdded:Connect(function(c)
c:WaitForChild("Humanoid")
task.wait(1)
if isClassic(c) then
morphNow()
end
end)
if me.Character and isClassic(me.Character) then
task.wait(1)
morphNow()
end
local ui = Instance.new("ScreenGui")
ui.Parent = me:WaitForChild("PlayerGui")
ui.IgnoreGuiInset = true
ui.ResetOnSpawn = false
local bubble = Instance.new("ImageLabel")
bubble.Parent = ui
bubble.AnchorPoint = Vector2.new(0.5,1)
bubble.Position = UDim2.new(0.5,0,1.2,0)
bubble.Size = UDim2.new(0.66,0,0.24,0)
bubble.Image = "rbxassetid://76371994936176"
bubble.BackgroundTransparency = 1
bubble.Visible = false
local inside = Instance.new("Frame")
inside.Parent = bubble
inside.Size = UDim2.new(0.9,0,0.7,0)
inside.Position = UDim2.new(0.05,0,0.15,0)
inside.BackgroundTransparency = 1
local txt = Instance.new("TextLabel")
txt.Parent = inside
txt.BackgroundTransparency = 1
txt.Size = UDim2.new(1,-20,1,0)
txt.Position = UDim2.new(0,200,0,0)
txt.TextColor3 = Color3.new(1,1,1)
txt.Font = Enum.Font.Arcade
txt.TextSize = 25
txt.TextWrapped = true
txt.TextXAlignment = Enum.TextXAlignment.Left
txt.TextYAlignment = Enum.TextYAlignment.Top
local function showDialogue(msg)
if not msg or msg == "" then return end
bubble.Visible = true
txt.Text = ""
tweener:Create(bubble, TweenInfo.new(0.25), {
Position = UDim2.new(0.5,0,0.95,0)
}):Play()
task.wait(0.25)
local full = "* "..msg
for i = 1, #full do
txt.Text = string.sub(full, 1, i)
task.wait(0.03)
end
task.wait(1.2)
tweener:Create(bubble, TweenInfo.new(0.25), {
Position = UDim2.new(0.5,0,1.2,0)
}):Play()
task.wait(0.25)
bubble.Visible = false
end
plrs.LocalPlayer.Chatted:Connect(showDialogue)
showDialogue("The Roaring Knight Appeared.")
--wow reused code
local function playerDied(char)
local deathOverlay = Instance.new("ImageLabel")
deathOverlay.Name = "DeathOverlay"
deathOverlay.Size = UDim2.new(1, 0, 1, 0)
deathOverlay.Position = UDim2.new(0, 0, 0, 0)
deathOverlay.BackgroundTransparency = 1
deathOverlay.Image = "rbxassetid://1024792661"
deathOverlay.Parent = me:WaitForChild("PlayerGui")
local snd = Instance.new("Sound")
snd.Name = "DeathNoise"
snd.SoundId = "rbxassetid://92925045119983"
snd.Volume = 2.0
snd.Parent = me.PlayerGui
snd:Play()
local ccFlash = Instance.new("ColorCorrectionEffect")
ccFlash.Name = "flashbang"
ccFlash.Brightness = 3
ccFlash.Contrast = 5
ccFlash.Saturation = 1
ccFlash.Parent = lightingSvc
local hi = Instance.new("Highlight")
hi.Adornee = char
hi.FillColor = Color3.new(0,0,0)
hi.OutlineColor = Color3.new(0,0,0)
hi.FillTransparency = 0
hi.OutlineTransparency = 0
hi.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hi.Parent = char
local function wipeDeathFX()
deathOverlay:Destroy()
ccFlash:Destroy()
hi:Destroy()
snd:Destroy()
end
me.CharacterAdded:Connect(function()
task.wait(0.5)
wipeDeathFX()
end)
end
local isMusicPlaying = false -- tracks if music is currently playing
local function startFightMusic()
if isMusicPlaying then return end
local gui = me:WaitForChild("PlayerGui")
local mus = gui:FindFirstChild("FightMusic")
if not mus then
mus = Instance.new("Sound")
mus.Name = "FightMusic"
mus.SoundId = "rbxassetid://104449595639237"
mus.Volume = 0.5
mus.Looped = false
mus.Parent = gui
end
mus:Play()
isMusicPlaying = true
end
local function stopFightMusic()
if not isMusicPlaying then return end
local gui = me:WaitForChild("PlayerGui")
local mus = gui:FindFirstChild("FightMusic")
if mus then
mus:Stop()
end
isMusicPlaying = false
end
local function monitorHealth(h)
if not h then return end
h.HealthChanged:Connect(function(current)
if not cfg.UseLowHealthMusic then
stopFightMusic()
return
end
if current <= 80 and not isMusicPlaying then
startFightMusic()
end
if current <= 1 or current >= 70 then
stopFightMusic()
end
end)
end
if me.Character and me.Character:FindFirstChild("Humanoid") then
monitorHealth(me.Character.Humanoid)
end
me.CharacterAdded:Connect(function(c)
local h = c:WaitForChild("Humanoid")
monitorHealth(h)
end)
me.CharacterAdded:Connect(function(ch)
ch:WaitForChild("Humanoid").Died:Connect(function()
if cfg.UseDeathEffect then
playerDied(ch)
end
end)
end)
if me.Character then
local h = me.Character:FindFirstChild("Humanoid")
if h then
h.Died:Connect(function()
if cfg.UseDeathEffect then
playerDied(me.Character)
end
end)
end
end



so uh what game am i supposed to be executing this script to? its either a baseplate or brookhaven
its universal (usable in ANY game, r6 games recommended), only you can see the morph