
KeylessUniversal

--[[
╔══════════════════════════════════════════════════════════════════╗
║ IRA RESUMMON — Universal Keyless Hub ║
║ UI: Vape UI Library | Toggle: Right Shift ║
╠══════════════════════════════════════════════════════════════════╣
║ COMBAT · Aimbot · FOV · Wall Check · Smooth ║
║ VISUALS · ESP · Fullbright · Snow · FOV · First Person ║
║ MOVEMENT · Fly · Noclip · WalkSpeed · JumpPower · TP ║
║ UTILITY · Anti-AFK · Anti-Fling · Server Hop · Auto-Rejoin ║
║ PERF · Anti-Lag · Shadows · FPS Cap · Low Graphics ║
╚══════════════════════════════════════════════════════════════════╝
--]]
-- ═══════════════════════════════════════════════════════════════
-- CLEANUP PREVIOUS INSTANCE
-- ═══════════════════════════════════════════════════════════════
if _G.IraRunning then
_G.IraRunning = false
wait(0.15)
end
if _G.IraConnections then
for _, c in ipairs(_G.IraConnections) do pcall(function() c:Disconnect() end) end
end
if _G.IraDrawings then
for _, d in ipairs(_G.IraDrawings) do pcall(function() d:Remove() end) end
end
if _G.IraHighlights then
for _, h in ipairs(_G.IraHighlights) do pcall(function() h:Destroy() end) end
end
for _, c in ipairs(game:GetService("CoreGui"):GetChildren()) do
if c.Name == "ui" or c.Name:find("Ira") then pcall(function() c:Destroy() end) end
end
_G.IraRunning = true
_G.IraConnections = {}
_G.IraDrawings = {}
_G.IraHighlights = {}
-- ═══════════════════════════════════════════════════════════════
-- SERVICES
-- ═══════════════════════════════════════════════════════════════
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local HttpService = game:GetService("HttpService")
local TeleportService = game:GetService("TeleportService")
local StarterGui = game:GetService("StarterGui")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local CoreGui = game:GetService("CoreGui")
-- ═══════════════════════════════════════════════════════════════
-- STATE TABLE
-- ═══════════════════════════════════════════════════════════════
local Cfg = {
-- AIMBOT
AimbotEnabled = false,
AimbotSmooth = 0.15,
AimbotFOV = 120,
AimbotPart = "Head",
AimbotTeamCheck = true,
AimbotWallCheck = false,
AimbotFOVCircle = true,
AimbotPrediction= false,
AimbotKey = "RMB", -- "RMB" or "LAlt"
-- ESP
ESPEnabled = false,
ESPBoxEnabled = false,
ESPBoxFull = true,
ESPBoxCorner = false,
ESPBoxFilled = false,
ESPOutline = false,
ESPName = true,
ESPDistance = false,
ESPHealthBar = false,
ESPTeammates = false,
ESPTeamCheck = false,
ESPMaxDist = 500,
ESPRainbow = false,
ESPColor = Color3.fromRGB(0, 200, 255),
ESPTracers = false,
ESPTracerOrigin = "Bottom", -- "Bottom", "Top", "Center", "Mouse"
-- VISUALS
Fullbright = false,
OrigBrightness = Lighting.Brightness,
OrigAmbient = Lighting.Ambient,
OrigOutdoor = Lighting.OutdoorAmbient,
CustomFOV = false,
FOVValue = 70,
OrigFOV = Camera.FieldOfView,
Snow = false,
HideCursor = false,
FirstPerson = false,
-- MOVEMENT
Fly = false,
FlySpeed = 50,
Noclip = false,
WalkSpeed = 16,
JumpPower = 50,
InfiniteJump = false,
TpBackPos = nil,
-- PERFORMANCE
AntiLag = false,
Shadows = true,
FPSCap = false,
FPSCapValue = 60,
LowGraphics = false,
OrigGraphics = settings().Rendering.QualityLevel,
-- UTILITY
AntiAFK = true,
AntiFling = false,
AutoRejoin = false,
}
-- ═══════════════════════════════════════════════════════════════
-- HELPERS
-- ═══════════════════════════════════════════════════════════════
local function rainbow() return Color3.fromHSV((tick() * 0.4) % 1, 1, 1) end
local function nD(t, p) local d = Drawing.new(t); for k,v in pairs(p or {}) do d[k]=v end; table.insert(_G.IraDrawings, d); return d end
local function getChar(p) return p and p.Character end
local function getRoot(p) local c = getChar(p); return c and c:FindFirstChild("HumanoidRootPart") end
local function getHum(p) local c = getChar(p); return c and c:FindFirstChildOfClass("Humanoid") end
local function w2s(pos)
local s, _, iv = Camera:WorldToViewportPoint(pos)
return Vector2.new(s.X, s.Y), iv
end
local function isEnemy(p)
if not Cfg.ESPTeamCheck then return true end
return p.Team ~= LocalPlayer.Team
end
local function inDist(root)
local mr = getRoot(LocalPlayer)
return mr and root and (root.Position - mr.Position).Magnitude <= Cfg.ESPMaxDist
end
local function hasLOS(from, to)
local ray = workspace:Raycast(from, (to - from).Unit * (to - from).Magnitude,
RaycastParams.new())
return not ray
end
local function getBBox(player)
local char = getChar(player)
if not char then return nil end
local mn2, mn2y, mx2, mx2y = math.huge, math.huge, -math.huge, -math.huge
local valid = false
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
local cf, sz = part.CFrame, part.Size / 2
for _, corner in ipairs({
cf*Vector3.new( sz.X, sz.Y, sz.Z), cf*Vector3.new(-sz.X, sz.Y, sz.Z),
cf*Vector3.new( sz.X,-sz.Y, sz.Z), cf*Vector3.new(-sz.X,-sz.Y, sz.Z),
cf*Vector3.new( sz.X, sz.Y,-sz.Z), cf*Vector3.new(-sz.X, sz.Y,-sz.Z),
cf*Vector3.new( sz.X,-sz.Y,-sz.Z), cf*Vector3.new(-sz.X,-sz.Y,-sz.Z),
}) do
-- WorldToViewportPoint returns Vector3(screenX, screenY, depth), depth, inView
local sv = Camera:WorldToViewportPoint(corner)
-- sv is a Vector3: .X = screenX, .Y = screenY, .Z = depth
-- Skip corners behind the camera (negative depth)
if sv.Z <= 0 then continue end
if sv.X < mn2 then mn2 = sv.X end
if sv.Y < mn2y then mn2y = sv.Y end
if sv.X > mx2 then mx2 = sv.X end
if sv.Y > mx2y then mx2y = sv.Y end
valid = true
end
end
end
if not valid then return nil end
return mn2, mn2y, mx2, mx2y
end
-- ═══════════════════════════════════════════════════════════════
-- ESP ENGINE
-- ═══════════════════════════════════════════════════════════════
local ESPObjects = {}
local function mkESP(p)
if ESPObjects[p] then return end
local d = {}
d.BL = {}; for i=1,4 do d.BL[i] = nD("Line",{Visible=false,Color=Cfg.ESPColor,Thickness=1.5,ZIndex=3}) end
d.CL = {}; for i=1,8 do d.CL[i] = nD("Line",{Visible=false,Color=Cfg.ESPColor,Thickness=1.5,ZIndex=3}) end
d.FB = nD("Square",{Visible=false,Color=Cfg.ESPColor,Filled=true,Transparency=0.7,ZIndex=2})
d.NT = nD("Text",{Visible=false,Color=Color3.fromRGB(255,255,255),Text=p.Name,Size=13,Font=2,Center=true,Outline=true,OutlineColor=Color3.fromRGB(0,0,0),ZIndex=5})
d.DT = nD("Text",{Visible=false,Color=Color3.fromRGB(200,200,200),Text="0m",Size=11,Font=2,Center=true,Outline=true,OutlineColor=Color3.fromRGB(0,0,0),ZIndex=5})
d.HBb = nD("Square",{Visible=false,Color=Color3.fromRGB(0,0,0),Filled=true,Transparency=0.5,ZIndex=4})
d.HBf = nD("Square",{Visible=false,Color=Color3.fromRGB(80,255,80),Filled=true,Transparency=0,ZIndex=4})
d.TR = nD("Line",{Visible=false,Color=Cfg.ESPColor,Thickness=1,ZIndex=3})
-- 3D outline via SelectionBox
local sb = Instance.new("SelectionBox")
sb.SurfaceTransparency = 1; sb.LineThickness = 0.04
sb.Color3 = Cfg.ESPColor; sb.SurfaceColor3 = Cfg.ESPColor
sb.Parent = workspace
d.SB = sb
table.insert(_G.IraHighlights, sb)
ESPObjects[p] = d
end
local function rmESP(p)
local d = ESPObjects[p]; if not d then return end
for _, v in pairs(d) do
if type(v) == "table" then for _, l in ipairs(v) do pcall(function() l:Remove() end) end
elseif typeof(v) == "Instance" then pcall(function() v:Destroy() end)
else pcall(function() v:Remove() end) end
end
ESPObjects[p] = nil
end
-- ═══════════════════════════════════════════════════════════════
-- AIMBOT ENGINE
-- ═══════════════════════════════════════════════════════════════
local fovCircle = nD("Circle",{Visible=false,Color=Color3.fromRGB(220,220,220),Thickness=1,Filled=false,Transparency=0,NumSides=64,ZIndex=10})
local prevPos = {}
local function getTarget()
local vp = Camera.ViewportSize
local ctr = Vector2.new(vp.X/2, vp.Y/2)
local bestD, bestP = Cfg.AimbotFOV, nil
for _, p in ipairs(Players:GetPlayers()) do
if p == LocalPlayer then continue end
if Cfg.AimbotTeamCheck and p.Team == LocalPlayer.Team then continue end
local char = getChar(p); if not char then continue end
local hum = getHum(p); if not hum or hum.Health <= 0 then continue end
local part = char:FindFirstChild(Cfg.AimbotPart) or char:FindFirstChild("HumanoidRootPart")
if not part then continue end
local s, iv = w2s(part.Position)
if not iv then continue end
if Cfg.AimbotWallCheck then
if not hasLOS(Camera.CFrame.Position, part.Position) then continue end
end
local d = (s - ctr).Magnitude
if d < bestD then bestD = d; bestP = part end
end
return bestP
end
local function predict(part, player)
local cur = part.Position
if not Cfg.AimbotPrediction then return cur end
local prev = prevPos[player]
prevPos[player] = cur
if not prev then return cur end
return cur + (cur - prev) * 3
end
-- ═══════════════════════════════════════════════════════════════
-- MOVEMENT STATE
-- ═══════════════════════════════════════════════════════════════
local flyBodyVelocity = nil
local flyBodyGyro = nil
local noclipConn = nil
local function enableFly()
local char = getChar(LocalPlayer)
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local hum = getHum(LocalPlayer)
if hum then hum.PlatformStand = true end
flyBodyVelocity = Instance.new("BodyVelocity")
flyBodyVelocity.Velocity = Vector3.zero
flyBodyVelocity.MaxForce = Vector3.new(1e6,1e6,1e6)
flyBodyVelocity.Parent = hrp
flyBodyGyro = Instance.new("BodyGyro")
flyBodyGyro.MaxTorque = Vector3.new(1e6,1e6,1e6)
flyBodyGyro.D = 50
flyBodyGyro.CFrame = hrp.CFrame
flyBodyGyro.Parent = hrp
end
local function disableFly()
local char = getChar(LocalPlayer)
local hum = getHum(LocalPlayer)
if hum then hum.PlatformStand = false end
if flyBodyVelocity then flyBodyVelocity:Destroy(); flyBodyVelocity = nil end
if flyBodyGyro then flyBodyGyro:Destroy(); flyBodyGyro = nil end
end
local function enableNoclip()
noclipConn = RunService.Stepped:Connect(function()
if not Cfg.Noclip then return end
local char = getChar(LocalPlayer)
if not char then return end
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = false end
end
end)
table.insert(_G.IraConnections, noclipConn)
end
-- ═══════════════════════════════════════════════════════════════
-- PERFORMANCE HELPERS
-- ═══════════════════════════════════════════════════════════════
local function applyLowGraphics(on)
if on then
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e8
else
pcall(function() settings().Rendering.QualityLevel = Cfg.OrigGraphics end)
Lighting.GlobalShadows = Cfg.Shadows
end
end
local function setFPSCap(on, cap)
if on then
setfpscap(cap)
else
pcall(function() setfpscap(9999) end)
end
end
-- ═══════════════════════════════════════════════════════════════
-- SNOW PARTICLES
-- ═══════════════════════════════════════════════════════════════
local snowGui = nil
local function toggleSnow(on)
if snowGui then snowGui:Destroy(); snowGui = nil end
if not on then return end
snowGui = Instance.new("ScreenGui")
snowGui.Name = "IraSnow"
snowGui.IgnoreGuiInset = true
snowGui.ResetOnSpawn = false
snowGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local targetParent = (gethui and gethui()) or LocalPlayer:FindFirstChild("PlayerGui")
snowGui.Parent = targetParent
for i = 1, 60 do
local f = Instance.new("Frame")
f.BackgroundColor3 = Color3.fromRGB(255,255,255)
f.BackgroundTransparency = math.random(0,40)/100
f.BorderSizePixel = 0
local sz = math.random(2,5)
f.Size = UDim2.fromOffset(sz, sz)
f.Position = UDim2.fromScale(math.random(), 0)
f.Parent = snowGui
coroutine.wrap(function()
local speed = math.random(60,160)
local drift = math.random(-30,30)
while snowGui and snowGui.Parent and Cfg.Snow do
local dt = 1/60
local xp = f.Position.X.Scale + (drift*dt)/workspace.CurrentCamera.ViewportSize.X
local yp = f.Position.Y.Scale + (speed*dt)/workspace.CurrentCamera.ViewportSize.Y
if yp > 1 then yp = 0; xp = math.random() end
f.Position = UDim2.new(xp,0,yp,0)
RunService.Heartbeat:Wait()
end
end)()
end
end
-- ═══════════════════════════════════════════════════════════════
-- STATS DRAWING (FPS / Ping / Uptime)
-- ═══════════════════════════════════════════════════════════════
local statsLabel = nD("Text",{
Visible = false,
Color = Color3.fromRGB(0,220,255),
Text = "FPS: 0 | Ping: 0ms | Up: 0s",
Size = 13,
Font = 2,
Outline = true,
OutlineColor = Color3.fromRGB(0,0,0),
ZIndex = 8,
Position = Vector2.new(6, 6),
})
local startTime = tick()
local frameCount = 0
local lastFPSTime = tick()
local currentFPS = 0
-- ═══════════════════════════════════════════════════════════════
-- ANTI-FLING ENGINE
-- ═══════════════════════════════════════════════════════════════
local function setupAntiFling()
local char = getChar(LocalPlayer)
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(0,0,0)
bv.Parent = hrp
_G.IraAntiFlingBV = bv
end
local function disableAntiFling()
if _G.IraAntiFlingBV then
pcall(function() _G.IraAntiFlingBV:Destroy() end)
_G.IraAntiFlingBV = nil
end
end
-- ═══════════════════════════════════════════════════════════════
-- MAIN RENDER LOOP
-- ═══════════════════════════════════════════════════════════════
enableNoclip()
local mainConn = RunService.RenderStepped:Connect(function(dt)
if not _G.IraRunning then return end
local vp = Camera.ViewportSize
local ctr = Vector2.new(vp.X/2, vp.Y/2)
local rb = rainbow()
-- Stats
frameCount = frameCount + 1
if tick() - lastFPSTime >= 1 then
currentFPS = frameCount
frameCount = 0
lastFPSTime = tick()
end
local uptime = math.floor(tick() - startTime)
local pingVal = 0
pcall(function() pingVal = math.floor(LocalPlayer:GetNetworkPing() * 1000) end)
if statsLabel.Visible then
statsLabel.Text = string.format("FPS: %d | Ping: %dms | Up: %ds", currentFPS, pingVal, uptime)
end
-- FOV circle
fovCircle.Position = ctr
fovCircle.Radius = Cfg.AimbotFOV
-- AIMBOT
if Cfg.AimbotEnabled then
local keyHeld = false
if Cfg.AimbotKey == "RMB" then
keyHeld = UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
else
keyHeld = UserInputService:IsKeyDown(Enum.KeyCode.LeftAlt)
end
if keyHeld then
local targetPart = getTarget()
if targetPart then
local owner = nil
for _, p in ipairs(Players:GetPlayers()) do
if p.Character and p.Character:IsAncestorOf(targetPart) then owner = p; break end
end
local aimPos = predict(targetPart, owner)
-- mousemoverel is the only real approach: Camera.CFrame gets
-- overwritten every frame by Roblox's own camera controller.
-- Moving the mouse physically is what the camera script reacts to.
local screenPos, inView = w2s(aimPos)
if inView then
local delta = screenPos - ctr
local factor = math.clamp(1 - Cfg.AimbotSmooth, 0.05, 1.0)
pcall(function()
mousemoverel(delta.X * factor, delta.Y * factor)
end)
end
end
end
end
-- ESP
for _, p in ipairs(Players:GetPlayers()) do
if p == LocalPlayer then
if ESPObjects[p] then rmESP(p) end
continue
end
if not ESPObjects[p] then mkESP(p) end
local d = ESPObjects[p]; if not d then continue end
local root = getRoot(p)
local hum = getHum(p)
local show = Cfg.ESPEnabled and root and hum and hum.Health > 0
and inDist(root)
and (Cfg.ESPTeammates or isEnemy(p))
if not show then
for _, v in pairs(d) do
if type(v) == "table" then for _, l in ipairs(v) do if l.Visible then l.Visible = false end end
elseif typeof(v) == "Instance" then v.Adornee = nil
else if v.Visible then v.Visible = false end end
end
continue
end
local mr = getRoot(LocalPlayer)
local dist = mr and math.floor((root.Position - mr.Position).Magnitude) or 0
local bC = Cfg.ESPRainbow and rb or Cfg.ESPColor
local x1, y1, x2, y2 = getBBox(p)
local bv = x1 ~= nil
-- Box lines
if Cfg.ESPBoxEnabled and Cfg.ESPBoxFull and bv then
d.BL[1].From=Vector2.new(x1,y1); d.BL[1].To=Vector2.new(x2,y1); d.BL[1].Color=bC; d.BL[1].Visible=true
d.BL[2].From=Vector2.new(x1,y2); d.BL[2].To=Vector2.new(x2,y2); d.BL[2].Color=bC; d.BL[2].Visible=true
d.BL[3].From=Vector2.new(x1,y1); d.BL[3].To=Vector2.new(x1,y2); d.BL[3].Color=bC; d.BL[3].Visible=true
d.BL[4].From=Vector2.new(x2,y1); d.BL[4].To=Vector2.new(x2,y2); d.BL[4].Color=bC; d.BL[4].Visible=true
else for _, l in ipairs(d.BL) do l.Visible=false end end
-- Corner box
local cLn = bv and (x2-x1)*0.22 or 0
local cHt = bv and (y2-y1)*0.22 or 0
if Cfg.ESPBoxEnabled and Cfg.ESPBoxCorner and bv then
d.CL[1].From=Vector2.new(x1,y1); d.CL[1].To=Vector2.new(x1+cLn,y1); d.CL[1].Color=bC; d.CL[1].Visible=true
d.CL[2].From=Vector2.new(x1,y1); d.CL[2].To=Vector2.new(x1,y1+cHt); d.CL[2].Color=bC; d.CL[2].Visible=true
d.CL[3].From=Vector2.new(x2,y1); d.CL[3].To=Vector2.new(x2-cLn,y1); d.CL[3].Color=bC; d.CL[3].Visible=true
d.CL[4].From=Vector2.new(x2,y1); d.CL[4].To=Vector2.new(x2,y1+cHt); d.CL[4].Color=bC; d.CL[4].Visible=true
d.CL[5].From=Vector2.new(x1,y2); d.CL[5].To=Vector2.new(x1+cLn,y2); d.CL[5].Color=bC; d.CL[5].Visible=true
d.CL[6].From=Vector2.new(x1,y2); d.CL[6].To=Vector2.new(x1,y2-cHt); d.CL[6].Color=bC; d.CL[6].Visible=true
d.CL[7].From=Vector2.new(x2,y2); d.CL[7].To=Vector2.new(x2-cLn,y2); d.CL[7].Color=bC; d.CL[7].Visible=true
d.CL[8].From=Vector2.new(x2,y2); d.CL[8].To=Vector2.new(x2,y2-cHt); d.CL[8].Color=bC; d.CL[8].Visible=true
else for _, l in ipairs(d.CL) do l.Visible=false end end
-- Filled box
if Cfg.ESPBoxEnabled and Cfg.ESPBoxFilled and bv then
d.FB.Position=Vector2.new(x1,y1); d.FB.Size=Vector2.new(x2-x1,y2-y1); d.FB.Color=bC; d.FB.Transparency=0.75; d.FB.Visible=true
else d.FB.Visible=false end
-- Outline (3D SelectionBox)
if Cfg.ESPOutline and p.Character then
d.SB.Adornee = p.Character; d.SB.Color3 = bC; d.SB.SurfaceColor3 = bC
else d.SB.Adornee = nil end
-- Name (uses HRP fallback if no bounding box)
if Cfg.ESPName then
local nPos
if bv then
nPos = Vector2.new((x1+x2)/2, y1 - 17)
else
local sv = Camera:WorldToViewportPoint(root.Position)
if sv.Z > 0 then nPos = Vector2.new(sv.X, sv.Y - 30) end
end
if nPos then
d.NT.Text = p.Name; d.NT.Position = nPos; d.NT.Visible = true
else d.NT.Visible = false end
else d.NT.Visible = false end
-- Distance (uses HRP fallback if no bounding box)
if Cfg.ESPDistance then
local dPos
if bv then
dPos = Vector2.new((x1+x2)/2, y2 + 3)
else
local sv = Camera:WorldToViewportPoint(root.Position)
if sv.Z > 0 then dPos = Vector2.new(sv.X, sv.Y + 16) end
end
if dPos then
d.DT.Text = dist.."m"; d.DT.Position = dPos; d.DT.Visible = true
else d.DT.Visible = false end
else d.DT.Visible = false end
-- Health bar
local hp = hum.Health; local mhp = hum.MaxHealth; local hpr = mhp > 0 and hp/mhp or 0
local hpC = Color3.fromRGB(math.floor(255*(1-hpr)), math.floor(255*hpr), 40)
if Cfg.ESPHealthBar and bv then
local bW = 3; local bH = y2-y1
d.HBb.Position=Vector2.new(x1-bW-3,y1); d.HBb.Size=Vector2.new(bW,bH); d.HBb.Visible=true
d.HBf.Position=Vector2.new(x1-bW-3,y1+bH*(1-hpr)); d.HBf.Size=Vector2.new(bW,bH*hpr); d.HBf.Color=hpC; d.HBf.Visible=true
else d.HBb.Visible=false; d.HBf.Visible=false end
-- Tracers
if Cfg.ESPTracers then
local tPos
if bv then
tPos = Vector2.new((x1+x2)/2, y2) -- Bottom of box
else
local sv = Camera:WorldToViewportPoint(root.Position)
if sv.Z > 0 then tPos = Vector2.new(sv.X, sv.Y) end
end
if tPos then
local origin = Vector2.new(vp.X/2, vp.Y)
if Cfg.ESPTracerOrigin == "Top" then origin = Vector2.new(vp.X/2, 0)
elseif Cfg.ESPTracerOrigin == "Center" then origin = Vector2.new(vp.X/2, vp.Y/2)
elseif Cfg.ESPTracerOrigin == "Mouse" then
local ms = UserInputService:GetMouseLocation()
origin = Vector2.new(ms.X, ms.Y)
end
d.TR.From = origin
d.TR.To = tPos
d.TR.Color = bC
d.TR.Visible = true
else
d.TR.Visible = false
end
else
d.TR.Visible = false
end
end
-- FLY
if Cfg.Fly and flyBodyVelocity then
local cf = Camera.CFrame
local vel = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then vel = vel + cf.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then vel = vel - cf.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then vel = vel - cf.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then vel = vel + cf.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then vel = vel + Vector3.new(0,1,0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then vel = vel - Vector3.new(0,1,0) end
flyBodyVelocity.Velocity = vel * Cfg.FlySpeed
flyBodyGyro.CFrame = cf
end
-- Custom FOV
if Cfg.CustomFOV then
Camera.FieldOfView = Cfg.FOVValue
end
-- Hide cursor
if Cfg.HideCursor then
pcall(function() UserInputService.MouseIconEnabled = false end)
end
-- First person
if Cfg.FirstPerson then
Camera.CameraMinZoomDistance = 0
Camera.CameraMaxZoomDistance = 0
end
end)
table.insert(_G.IraConnections, mainConn)
-- Infinite Jump
local jumpConn = UserInputService.JumpRequest:Connect(function()
if not Cfg.InfiniteJump then return end
local hum = getHum(LocalPlayer)
if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end)
table.insert(_G.IraConnections, jumpConn)
-- WalkSpeed / JumpPower enforcer (Heartbeat)
local moveConn = RunService.Heartbeat:Connect(function()
if not _G.IraRunning then return end
local hum = getHum(LocalPlayer)
if not hum then return end
hum.WalkSpeed = Cfg.WalkSpeed
hum.JumpPower = Cfg.JumpPower
end)
table.insert(_G.IraConnections, moveConn)
-- Anti-AFK
local afkConn = LocalPlayer.Idled:Connect(function()
if not Cfg.AntiAFK then return end
local vu = game:GetService("VirtualUser")
vu:Button2Down(Vector2.zero, workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.zero, workspace.CurrentCamera.CFrame)
end)
table.insert(_G.IraConnections, afkConn)
-- Player cleanup
table.insert(_G.IraConnections, Players.PlayerRemoving:Connect(rmESP))
-- ═══════════════════════════════════════════════════════════════
-- VAPE UI — WINDOW
-- ═══════════════════════════════════════════════════════════════
local VapeLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/GhostDuckyy/UI-Libraries/main/Vape%20ui%20lib/source.lua"))()
local Window = VapeLib:Window("Ira Resummon", Color3.fromRGB(0, 200, 255), Enum.KeyCode.RightShift)
-- ─────────────────────────────────────────────
-- TAB 1: COMBAT (Aimbot)
-- ─────────────────────────────────────────────
local CombatTab = Window:Tab("Combat")
CombatTab:Toggle("Aimbot", false, function(s)
Cfg.AimbotEnabled = s
fovCircle.Visible = s or Cfg.AimbotFOVCircle
end)
CombatTab:Toggle("Hold RMB to Aim (else LAlt)", true, function(s)
Cfg.AimbotKey = s and "RMB" or "LAlt"
end)
CombatTab:Toggle("Team Check", true, function(s)
Cfg.AimbotTeamCheck = s
end)
CombatTab:Toggle("Wall Check (LOS)", false, function(s)
Cfg.AimbotWallCheck = s
end)
CombatTab:Toggle("Prediction (Lead Targets)", false, function(s)
Cfg.AimbotPrediction = s
end)
CombatTab:Toggle("Show FOV Circle", true, function(s)
Cfg.AimbotFOVCircle = s
fovCircle.Visible = s
end)
CombatTab:Dropdown("Aim Priority Part", {"Head", "HumanoidRootPart"}, function(sel)
Cfg.AimbotPart = sel
end)
CombatTab:Slider("FOV Radius", 20, 500, 120, function(v)
Cfg.AimbotFOV = v
end)
CombatTab:Slider("Smooth (0=Snap 10=Slow)", 0, 10, 2, function(v)
Cfg.AimbotSmooth = v == 0 and 0.01 or (v/10)*0.95
end)
-- ─────────────────────────────────────────────
-- TAB 2: VISUALS (ESP)
-- ─────────────────────────────────────────────
local VisTab = Window:Tab("Visuals")
VisTab:Toggle("ESP Enabled", false, function(s)
Cfg.ESPEnabled = s
end)
VisTab:Toggle("Box ESP", false, function(s)
Cfg.ESPBoxEnabled = s; if s then Cfg.ESPBoxFull = true end
end)
VisTab:Toggle("Full Box", true, function(s)
Cfg.ESPBoxFull = s; Cfg.ESPBoxCorner = not s
end)
VisTab:Toggle("Corner Box", false, function(s)
Cfg.ESPBoxCorner = s; Cfg.ESPBoxFull = not s
end)
VisTab:Toggle("Filled Box", false, function(s)
Cfg.ESPBoxFilled = s
end)
VisTab:Toggle("3D Outline (SelectionBox)", false, function(s)
Cfg.ESPOutline = s
if not s then for _, d in pairs(ESPObjects) do if d.SB then d.SB.Adornee = nil end end end
end)
VisTab:Toggle("Names", true, function(s)
Cfg.ESPName = s
end)
VisTab:Toggle("Distance", false, function(s)
Cfg.ESPDistance = s
end)
VisTab:Toggle("Health Bar", false, function(s)
Cfg.ESPHealthBar = s
end)
VisTab:Toggle("Show Teammates", false, function(s)
Cfg.ESPTeammates = s
end)
VisTab:Toggle("Team Check (Hide Enemies Only)", false, function(s)
Cfg.ESPTeamCheck = s
end)
VisTab:Toggle("Rainbow ESP", false, function(s)
Cfg.ESPRainbow = s
end)
VisTab:Toggle("Tracers", false, function(s)
Cfg.ESPTracers = s
end)
VisTab:Dropdown("Tracer Origin", {"Bottom", "Top", "Center", "Mouse"}, function(sel)
Cfg.ESPTracerOrigin = sel
end)
VisTab:Slider("Max Distance", 50, 2000, 500, function(v)
Cfg.ESPMaxDist = v
end)
VisTab:Toggle("Fullbright", false, function(s)
Cfg.Fullbright = s
if s then
Lighting.Brightness = 10
Lighting.Ambient = Color3.fromRGB(255,255,255)
Lighting.OutdoorAmbient = Color3.fromRGB(255,255,255)
else
Lighting.Brightness = Cfg.OrigBrightness
Lighting.Ambient = Cfg.OrigAmbient
Lighting.OutdoorAmbient = Cfg.OrigOutdoor
end
end)
VisTab:Toggle("Snow Effect", false, function(s)
Cfg.Snow = s
toggleSnow(s)
end)
VisTab:Toggle("Custom FOV", false, function(s)
Cfg.CustomFOV = s
if not s then Camera.FieldOfView = Cfg.OrigFOV end
end)
VisTab:Slider("FOV Value", 30, 140, 70, function(v)
Cfg.FOVValue = v
end)
VisTab:Toggle("Hide Cursor", false, function(s)
Cfg.HideCursor = s
if not s then pcall(function() UserInputService.MouseIconEnabled = true end) end
end)
VisTab:Toggle("Force First Person", false, function(s)
Cfg.FirstPerson = s
if not s then
Camera.CameraMinZoomDistance = 0
Camera.CameraMaxZoomDistance = 400
end
end)
VisTab:Toggle("FPS / Ping / Uptime HUD", false, function(s)
statsLabel.Visible = s
end)
-- ─────────────────────────────────────────────
-- TAB 3: MOVEMENT
-- ─────────────────────────────────────────────
local MoveTab = Window:Tab("Movement")
MoveTab:Toggle("Fly", false, function(s)
Cfg.Fly = s
if s then enableFly() else disableFly() end
end)
MoveTab:Slider("Fly Speed", 5, 250, 50, function(v)
Cfg.FlySpeed = v
end)
MoveTab:Toggle("Noclip", false, function(s)
Cfg.Noclip = s
if not s then
-- restore collision
local char = getChar(LocalPlayer)
if char then
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = true end
end
end
end
end)
MoveTab:Slider("WalkSpeed", 16, 500, 16, function(v)
Cfg.WalkSpeed = v
end)
MoveTab:Slider("JumpPower", 50, 500, 50, function(v)
Cfg.JumpPower = v
end)
MoveTab:Toggle("Infinite Jump", false, function(s)
Cfg.InfiniteJump = s
end)
MoveTab:Button("Save Teleport Position", function()
local root = getRoot(LocalPlayer)
if root then
Cfg.TpBackPos = root.CFrame
print("[Ira] TP position saved:", root.Position)
end
end)
MoveTab:Button("Teleport Back to Saved Position", function()
if Cfg.TpBackPos then
local root = getRoot(LocalPlayer)
if root then root.CFrame = Cfg.TpBackPos end
else
print("[Ira] No saved position!")
end
end)
MoveTab:Dropdown("Teleport to Player", {"(choose after opening)"}, function(sel) end)
-- Rebuild player list on tab open (best effort via button)
MoveTab:Button("Teleport to Nearest Enemy", function()
local bestDist, bestRoot = math.huge, nil
local myRoot = getRoot(LocalPlayer)
if not myRoot then return end
for _, p in ipairs(Players:GetPlayers()) do
if p == LocalPlayer then continue end
local r = getRoot(p)
if r then
local d = (r.Position - myRoot.Position).Magnitude
if d < bestDist then bestDist = d; bestRoot = r end
end
end
if bestRoot then myRoot.CFrame = bestRoot.CFrame * CFrame.new(0,0,-4) end
end)
-- ─────────────────────────────────────────────
-- TAB 4: PERFORMANCE
-- ─────────────────────────────────────────────
local PerfTab = Window:Tab("Performance")
PerfTab:Toggle("Anti-Lag (Disable FX)", false, function(s)
Cfg.AntiLag = s
if s then
Lighting.FogEnd = 9e8
Lighting.GlobalShadows = false
SoundService.RespectFilteringEnabled = false
for _, p in ipairs(workspace:GetDescendants()) do
if p:IsA("ParticleEmitter") or p:IsA("Trail") or p:IsA("Beam") then
p.Enabled = false
end
end
else
Lighting.FogEnd = 1e6
Lighting.GlobalShadows = Cfg.Shadows
end
end)
PerfTab:Toggle("Disable Shadows", false, function(s)
Cfg.Shadows = not s
Lighting.GlobalShadows = not s
end)
PerfTab:Toggle("FPS Cap", false, function(s)
Cfg.FPSCap = s
pcall(function() setFPSCap(s, Cfg.FPSCapValue) end)
end)
PerfTab:Slider("FPS Cap Value", 15, 240, 60, function(v)
Cfg.FPSCapValue = v
if Cfg.FPSCap then pcall(function() setFPSCap(true, v) end) end
end)
PerfTab:Toggle("Low Graphics Mode", false, function(s)
Cfg.LowGraphics = s
applyLowGraphics(s)
end)
-- ─────────────────────────────────────────────
-- TAB 5: UTILITY
-- ─────────────────────────────────────────────
local UtilTab = Window:Tab("Utility")
UtilTab:Toggle("Anti-AFK", true, function(s)
Cfg.AntiAFK = s
end)
UtilTab:Toggle("Anti-Fling", false, function(s)
Cfg.AntiFling = s
if s then setupAntiFling() else disableAntiFling() end
end)
UtilTab:Toggle("Auto-Rejoin on Kick", false, function(s)
Cfg.AutoRejoin = s
if s then
game:GetService("Players").LocalPlayer.OnTeleport:Connect(function(state)
if state == Enum.TeleportState.Failed then
TeleportService:Teleport(game.PlaceId)
end
end)
end
end)
UtilTab:Button("Copy JobId to Clipboard", function()
local id = game.JobId
if setclipboard then
setclipboard(id)
print("[Ira] Copied JobId:", id)
else
print("[Ira] JobId:", id)
end
end)
UtilTab:Button("Quick Leave (Rejoin)", function()
TeleportService:Teleport(game.PlaceId)
end)
UtilTab:Button("Server Hop (Smallest Server)", function()
local placeId = game.PlaceId
local servers = {}
local ok, result = pcall(function()
local url = "https://games.roblox.com/v1/games/" .. placeId .. "/servers/Public?sortOrder=Asc&limit=100"
local res = game:HttpGet(url)
local data = HttpService:JSONDecode(res)
for _, s in ipairs(data.data or {}) do
if s.id ~= game.JobId and s.playing and s.maxPlayers and s.playing < s.maxPlayers then
table.insert(servers, {id=s.id, pop=s.playing})
end
end
table.sort(servers, function(a,b) return a.pop < b.pop end)
if #servers > 0 then
TeleportService:TeleportToPlaceInstance(placeId, servers[1].id)
else
print("[Ira] No other servers found.")
end
end)
if not ok then print("[Ira] Server hop error:", result) end
end)
-- Save / Load config (to JSON in clipboard)
UtilTab:Button("Save Config to Clipboard", function()
local save = {
AimbotEnabled = Cfg.AimbotEnabled,
AimbotFOV = Cfg.AimbotFOV,
AimbotSmooth = Cfg.AimbotSmooth,
AimbotPart = Cfg.AimbotPart,
AimbotTeamCheck = Cfg.AimbotTeamCheck,
ESPEnabled = Cfg.ESPEnabled,
WalkSpeed = Cfg.WalkSpeed,
JumpPower = Cfg.JumpPower,
FlySpeed = Cfg.FlySpeed,
}
local j = HttpService:JSONEncode(save)
if setclipboard then setclipboard(j) end
print("[Ira] Config saved to clipboard!")
end)
-- ─────────────────────────────────────────────
-- TAB 6: SETTINGS
-- ─────────────────────────────────────────────
local SetTab = Window:Tab("Settings")
SetTab:Toggle("Anti-AFK (Global)", true, function(s)
Cfg.AntiAFK = s
end)
SetTab:Button("Reset All Movement", function()
Cfg.WalkSpeed = 16; Cfg.JumpPower = 50
Cfg.Fly = false; disableFly()
Cfg.Noclip = false
Cfg.InfiniteJump = false
print("[Ira] Movement reset.")
end)
SetTab:Button("Unload Ira Resummon", function()
_G.IraRunning = false
for _, c in ipairs(_G.IraConnections) do pcall(function() c:Disconnect() end) end
for _, d in ipairs(_G.IraDrawings) do pcall(function() d:Remove() end) end
for _, h in ipairs(_G.IraHighlights) do pcall(function() h:Destroy() end) end
disableFly()
disableAntiFling()
if snowGui then snowGui:Destroy() end
if not Cfg.Fullbright then
Lighting.Brightness = Cfg.OrigBrightness
Lighting.Ambient = Cfg.OrigAmbient
Lighting.OutdoorAmbient = Cfg.OrigOutdoor
end
Camera.FieldOfView = Cfg.OrigFOV
pcall(function() UserInputService.MouseIconEnabled = true end)
Camera.CameraMaxZoomDistance = 400
for _, c in ipairs(CoreGui:GetChildren()) do
if c.Name == "ui" or c.Name == "IraSnow" then pcall(function() c:Destroy() end) end
end
print("[Ira Resummon] Unloaded cleanly.")
end)
print("[Ira Resummon] Loaded! RShift = toggle UI")No comments yet for this script.

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